arrow smith Posted February 18, 2010 Report Share Posted February 18, 2010 following will be a number of monsters, most lacking everything but effects and names what i need help with is to balace the effect of the monsters with their ATK, DEF and level so that they are nether overpowered or underpowered: infernal wrestling come-backeryou can shuffle this card into the deck from the grave and draw one card. infernal wrestling veteran (ATK1600/)this card can be special summoned from the grave by paying 1000 LP. infernal wrestling medicdiscard this card from your hand to special summon from the grave 1 "infernal wrestling" monster. remove summoned monster when it is destroyed. infernal wrestling - tag team 1once per turn you can shuffle a "infernal wrestler - tag team" monster into the deck. special summon a "infernal wrestler - tag team" monster from your deck. destroy one face-up monster. infernal wrestling - tag team 2once per turn you can shuffle a "infernal wrestler - tag team" monster into the deck. special summon a "infernal wrestler - tag team" monster from your deck. destroy one spell or trap or take 100 damage. infernal wrestling fan (0/0)discrad this card from your hand to discard one random card in your opponents hand.remove this card from the grave to remove one card in your opponents grave. infernal wrestling managerflip: special summon 1 of ether players removed monster and equip this monster to it. when this monster is no longer equipped to a monster destroy that monster. while equipped it is treated both a monster and a spell. infernal wrestling judge when this monter is destroyed by battle and sent to the grave chose one of the below effects.* end the battle phase* your opponent takes 500 damage for each attack they make for the rest of the turn. infernal wrestling master discard a monster from your hand to negate an attack. infernal wrestling tag expert this monster can not be normal summoned. special summon this monster from your hand by returning a monster on your field to your hand. * infernal wrestling lawyer (tuner)syncro monsters with this tuner as a material is unaffected by spell and trap effects. * infernal wrestling tricksteryou can destroy up to two of your opponents spell or traps when this monster is destroyed. infernal wrestling doll (tuner) you can special summon this card to your opponents field when you control only 1 "infernal wrestling" monster and your opponent control no monsters. the controller of this card can not activate traps in response to attacks against this monster. this monster can only be used for a syncro summon of a "infernal wrestling" syncro monster. infernal wrestling referee (tuner)when you draw this monster you can discard it to draw 1 card. infernal wrestling champion (syncro) ATK 2100once per tun you can equip 1 monster from ether players grave that can be normal summoned to this card. equipped monsters are treated as both spell and monster. this monster gains 500 for each monster equipped to it. when this monster would be destroyed an equipped monster is destroyed instead. infernal wrestling promotor (syncro) (level: champion + doll)return removed "infernal wrestling" monster to deck Link to comment
Dr. Cakey Posted February 19, 2010 Report Share Posted February 19, 2010 Sure, I'll try to help. One thing - proper spelling, grammar, and wording are all very highly-valued here. We're like an elite social club - except all idiots. Anyway, I'll give you my recommendations for each card and a quick note as to why. Infernal Wrestling Come-backerYou can return this card from your Graveyard to your Deck to draw 1 card. Then return 1 card from your hand to the Deck.This guy is more or less fine the way you wrote him, but there are probably some ways to abuse his effect to draw a bunch of times, so the last part of his effect keeps from exciting deck-thinning. In terms of ATK/DEF, I'd recommend something relatively low, in the 800-1400, range. On the whole, these guys strike me as cards with moderate ATK, sort of like Destiny Heroes. Infernal Wrestling VeteranWhen an "Infernal Wrestling" monster is returned to your Deck, you can pay 500 Life Points to Special Summon this card from your Graveyard.Getting back a monster from the Graveyard without a summoning condition is a huge bonus, no matter the cost. With this, I decided to mimic X-Saber Palomlo, but these Infernal Wrestling cards seem big on returning to the Deck, so I decided to try that as an activation condition. Infernal Wrestling MedicYou can discard this card to Special Summon 1 "Infernal Wrestling" monster from your Graveyard, except "Infernal Wrestling Medic". Remove from play that monster when it is removed from the field.The only thing I changed here was to add that it couldn't revive itself. This is something a lot of cards tend to do, don't ask me why. Then, I don't think its removal effect is strictly necessary, but I decided to try keeping it. This can probably have slightly higher ATK, maybe in the 13-1500 range. Infernal Wrestling - Tag Team 1Once per turn, you can return 1 "Infernal Wrestling" monster from your hand to the Deck to add 1 "Infernal Wrestling" monster with a lower Level from your Deck to your hand. Then, destroy 1 face-up monster.I wasn't sure where you wanted to return monsters from, but return from the field would be a problem. This card could return itself to summon itself and destroy a monster. Then, since the game treats it as a new card, it could return itself again and summon again, and the vicious cycle continues. This is just one way to correct that danger. This card's ATK could probably be anywhere from 800 to 1600. Infernal Wrestling - Tag Team 2Same as Tag Team 1. But you can probably take out the 100 damage bit. Infernal Wrestling FanThis card's effect isn't really in keeping with the theme of your wrestlers, and its hand control effect is maybe a little too powerful. Instead, maybe you could make it an "Honest" for Infernal Wrestling monsters. For example, you could say: During either player's turn, when an "Infernal Wrestling" monster you control battles, you can send this card from your hand to the Graveyard to have that monster gain ATK, during damage calculation only, equal to the ATK of the monster it battles.Or you could do something else. Also, you could return it to the Deck instead of sending it to the Graveyard. Wow, well, that's enough to get you started, at least. Link to comment
arrow smith Posted February 19, 2010 Author Report Share Posted February 19, 2010 how about this ? infernal wrestling - tag team 1once per turn, if you have not returned a "infernal wrestler - tag team" monster to your deck by its own effect this turn, you can shuffle a "infernal wrestler - tag team" monster into the deck. special summon a "infernal wrestler - tag team" monster from your deck. destroy one face-up monster. i Link to comment
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