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....Why dont Psychic-Types have any FIRE-Attributes?


Toffee.

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Therma Controller -FIRE-

Lvl4

[Psychic/Effect]

When this card is Normal Summoned, you can pay 1000 Lifepoints to inflict 1000 points of damage to your Opponent's Lifepoints.

1600ATK / 1000DEF

 

Therma Starter -FIRE-

Lvl2

[Psychic/Tuner]

If this card is used for the Synchro Summon of a "Therma" Synchro Monster, inflict 800 points of damage to your Opponent's Lifepoints. If this face-up card is destroyed, and sent to the Graveyard, draw 1 card.

500ATK / 500DEF

 

Therma Brawler -FIRE-

Lvl5

[Psychic/Effect]

Once per turn you can pay 600 Lifepoints to increase the ATK of this card by 300 for each "Therma" monster in your Graveyard, Until the End Phase. If this card destroys a monster as a result of battle, inflict 300 points of damage to your Opponent's Lifepoints.

1900ATK/ 1400DEF

 

Therma Fuel -FIRE-

Lvl2

[Psychic/Tuner]

This card cannot be Special Summoned, except from your hand, and by payng 500 Lifepoints. This card cannot be used as a Synchro Material monster, except for the Synchro Summon of a "Therma" monster.

0ATK / 0DEF

 

Terra Therma -FIRE-

Lvl8

[Psychic/Effect]

Once per turn you can Tribute a "Therma" monster(except "Terra Therma") and pay 300 Lifepoints to inflict damage to your Opponent's Lifepoints equal to the ATK of the Tributed monster. If this card is removed from the field, draw 1 card.

2500ATK / 2000DEF

 

Therma Coal -FIRE-

Lvl4

[Psychic/Effect]

When this card is Summoned, select and activate 1 of the following by paying 500 Lifepoints:

•Send 1 "Therma" monster from your deck to your Graveyard.

•Add 1 "Therma" monster from your deck to your hand, except "Therma Coal".

•Inflict 800 points of damage to your Opponent's Lifepoints.

1300ATK / 1100DEF

 

Solor Therma -FIRE-

Lvl4

[Psychic/Effect]

When this card is Normal Summoned, you can destry this card to draw 1 card. During each End Phase, you can pay 800 Lifepoints to inflict 300 points of damage to your Opponent's Lifepoints for each "Therma" monster you control.

1500ATK / 1400DEF

 

Therma Bulb -FIRE-

Lvl2

[Psychic/Tuner]

When this card is Normal Summoned, you can pay 600 Lifepoints to draw 1 card. During the End Phase of a turn in which this card is Summoned or Flipped face-up, inflict 800 points of damage to your Opponent's Lifepoints.

900ATK / 0DEF

 

Therma Brain -FIRE-

Lvl6

[Psychic/Synchro/Tuner]

1 "Therma" Tuner + 1 or more non-Tuner "Therma" monsters.

Once per turn, you can pay 500 Lifepoints to inflict 1000 points of damage to your Opponent's Lifepoints. At that time, you can send 1 "Therma" monster from your deck to your Graveyard.

2000ATK / 1600DEF

 

Gen Therma -FIRE-

Lvl6

[Psychic/Synchro/Effect]

1 "Therma" Tuner + 1 or more non-Tuner "Therma" monsters.

If a "Therma" monster is destroyed as a result of battle, you can pay 500 Lifepoints to inflict damage to your Opponent's Lifepoints equal to half the origional ATK of the destroyed monster.

1800ATK / 1800DEF

 

Therma Wave -FIRE-

Lvl6

[Psychic/Synchro/Effect]

1 "Therma" Tuner + 1 or more non-Tuner "Therma" monsters.

When this card is Synchro Summoned, pay 700 Lifepoints to destroy a number of cards your Opponent controls up to the number of "Therma" monsters in your Graveyard. This card cannot attack, during the turn in which this effect is activated.

1900ATK / 0DEF

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Answer to your title: Because you touch yourself at night.

 

On-topic:

Therma Bulb's first effect seems a bit overpowered. Only 200 Lifepoints to draw a card?

 

Solor Therma has a mispelling in it, and I think there may have been one other with a mispelling.

 

Doesn't even seem like Psychics anymore though. Love the concept behind them.

 

RATING: 9/10

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On-topic:

Therma Bulb's first effect seems a bit overpowered. Only 200 Lifepoints to draw a card?

But it requires you to use up your Normal Summon for the turn.

 

Though' date=' I should maybe lower his ATK by at least 300.

 

Doesn't even seem like Psychics anymore

I was going for that :3

 

Love the concept behind them.

You pay lifepoints' date=' to deal lifepoints.

 

RATING: 9/10

Thanks <3

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...Because most of their effects deal with telekinesis and similar arts, while pyrokinesis is less popular. But...

 

 

[spoiler=What I think of these cards]

Therma Controller -FIRE-

Lvl4

[Psychic/Effect]

When this card is Normal Summoned, you can pay 1000 Life points to inflict 1000 points of damage to your Opponent's Life points.

1600ATK / 1000DEF

 

Yeah, I'll hit us both for 1000.

 

Therma Starter -FIRE-

Lvl2

[Psychic/Tuner]

If this card is used for the Synchro Summon of a "Therma" Synchro Monster, inflict 800 points of damage to your Opponent's Life points. If this face-up card is destroyed, draw 1 card.

500ATK / 500DEF

 

I would add "and sent to the Graveyard" on that second effect, but otherwise good.

 

Therma Brawler -FIRE-

Lvl5

[Psychic/Effect]

Once per turn you can pay 600 Life points to increase the ATK of this card by 300 for each "Therma" monster in your Graveyard. If this card destroys a monster as a result of battle, inflict 300 points of damage to your Opponent's Life points.

1900ATK/ 1400DEF

 

That first effect should be "Until the End Phase," because keeping those is a bit much.

 

Therma Fuel -FIRE-

Lvl2

[Psychic/Effect]

This card cannot be Special Summoned, except from your hand by paying 500 Life points. This card cannot be used as a Synchro Material monster, except for the Synchro Summon of a "Therma" monster.

0ATK / 0DEF

 

Weeping Idol is better.

 

Terra Therma -FIRE-

Lvl8

[Psychic/Effect]

Once per turn you can Tribute a "Therma" monster (except this card) and pay 300 Lifepoints to inflict damage to your Opponent's Life points equal to the ATK of the Tributed monster. If this card is removed from the field, draw 1 card.

2500ATK / 2000DEF

 

Bad pun is bad. Broken effect is broken. "If this card is removed from the field?" I can tribute it for another Solid Heat and hit my opponent hard. Change "Except this card" to "except "Terra Therma"".

 

Therma Coal -FIRE-

Lvl4

[Psychic/Effect]

When this card is Summoned, select and activate 1 of the following by paying 500 Life points:

•Send 1 "Therma" monster from your deck to your Graveyard.

•Add 1 "Therma" monster from your deck to your hand, except "Therma Coal".

•Inflict 800 points of damage to your Opponent's Lifepoints.

1300ATK / 1100DEF

 

Fine.

 

Solor Therma -FIRE-

Lvl4

[Psychic/Effect]

When this card is Normal Summoned, you can destroy this card to draw 1 card. During each End Phase, you can pay 200 Life points to inflict 300 points of damage to your Opponent's Life points for each "Therma" monster you control.

1500ATK / 1400DEF

 

Higher payment please.

 

Therma Bulb -FIRE-

Lvl2

[Psychic/Tuner]

When this card is Normal Summoned, you can pay 200 Life points to draw 1 card. During the End Phase of a turn in which this card is Summoned or Flipped face-up, inflict 800 damage to your Opponent.

1100ATK / 0DEF

 

Higher payment. More like 800.

 

Therma Brain -FIRE-

Lvl6

[Psychic/Synchro/Tuner]

1 "Therma" Tuner + 1 or more non-Tuner "Therma" monsters.

Once per turn, you can pay 500 Lifepoints to inflict 1000 points of damage to your Opponent's Lifepoints. At that time, you can send 1 "Therma" monster from your deck to your Graveyard.

2000ATK / 1600DEF

 

Meh, it's okay.

 

Gen Therma -FIRE-

Lvl6

[Psychic/Synchro/Effect]

1 "Therma" Tuner + 1 or more non-Tuner "Therma" monsters.

If a "Therma" monster is destroyed as a result of battle, you can pay 300 Lifepoints to inflict damage to your Opponent's Lifepoints equal to half the original ATK of the destroyed monster.

1800ATK / 1800DEF

 

I'd say pay 500.

 

Therma Wave -FIRE-

Lvl6

[Psychic/Synchro/Effect]

1 "Therma" Tuner + 1 or more non-Tuner "Therma" monsters.

When this card is Synchro Summoned, pay 700 Life points to destroy a number of cards your Opponent controls equal to the number of "Therma" monsters in your Graveyard. This card cannot attack during the turn in which this effect is activated.

1900ATK / 0DEF

 

Should it not be "up to"?

 

 

 

8/10.

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