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Best/Worst things to happen to the YGO TCG


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The game has changed a lot over the years. Not really surprising, but still.

 

What do you guys think are the best and worst things to happen to the game?

 

I personally think that Synchros ('cept maybe the ridiculously OP'ed Goyo), that allowed people to easily have 'Boss' Monsters in a deck, is the best thing to happen to the game. It does have it flaws, though. It should have been restricted so that you can only Synchro Summon once per turn, but whatever, it still works pretty well, IMO.

 

Worst thing, is, easily, Archtypes. It wasn't annoying at first, but when they started to get cards such as Judgement Dragon, that pretty much said 'If you run Lightsworn, you win.', it got pretty ridiculous.

 

So yeah.

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RDCSLY broken archtypes and Synchros.

 

well, the Synchro was a good idea, but they should made it abit hard to synchro summon a monster. It sucks when Blizzard comes and then a flash of light brings a Goyo or Brio, OR when Debris/Salvo comes and then simply a Black rose nukes the field. Really really sucks

 

in general, what changed the game alot is those so many easy Special summon cards.

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Also, 'nother thing about Synchros, while I don't have anything against generic Synchros, I think they should have made the conditions a bit more strict, like, a Monster with a specific Attribute had to be used as the Synchro Material. I know that there are cards like that does that, but the game would have been a lot more balanced if all Synchros did it.

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The fact that it takes 1 turn to summon a Level 8 Synchro and it takes 2 to summon a Level 8 Monster makes them broke.

 

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p><p>I may have been playing too much AAI: ME latelyhttp://i48.tinypic.com/2b8mzt.gif' alt='2b8mzt.gif'>[/center]30ngorm.png[/center]

 

 

 

 

This card can summon a LV8 monster on turn 1 and isn't broken...

 

THIS IS A CLEAR CONTRADICTION IN YOUR STATEMENT JUST NOW!

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Worst thing' date=' is, easily, Archtypes.[/b'] It wasn't annoying at first, but when they started to get cards such as Judgement Dragon, that pretty much said 'If you run Lightsworn, you win.', it got pretty ridiculous.

 

Que?

 

It seems to me like your placing the blame of JD on all archetypes. It's not their fault that this particular archy got an evil boss monster. Blame LS and leave all the others out of it. (though there are a couple of ridiculous monsters for many of the archetypes)

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I kinda blame it on other archtypes too, mainly because they are only usable inside a build that uses that archtype, which makes it quite unfair for players that doesn't use them, IMO.

 

It also makes it feel like that each time they are releasing a new archtype, it feels like they are releasing a new actual type. Almost every new booster, which changes the messes game up quite a lot.

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I kinda blame it on other archtypes too' date=' mainly because they are only usable inside a build that uses that archtype, which makes it quite unfair for players that doesn't use them, IMO.

 

It also makes it feel like that each time they are releasing a new archtype, it feels like they are releasing a new actual type. Almost every new booster, which changes the messes game up quite a lot.

[/quote']

 

Nearly any good card game will add archetypes of some sorts.

 

So, really, there pretty much no card game that would agree with you, and thus no way to prove that it messes up the game due to there being no possible testing ground.

 

This invalidates your logic, pretty much.

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I kinda blame it on other archtypes too' date=' mainly because they are only usable inside a build that uses that archtype, which makes it quite unfair for players that doesn't use them, IMO.

 

It also makes it feel like that each time they are releasing a new archtype, it feels like they are releasing a new actual type. Almost every new booster, which changes the messes game up quite a lot.

[/quote']

 

Nearly any good card game will add archetypes of some sorts.

 

So, really, there pretty much no card game that would agree with you, and thus no way to prove that it messes up the game due to there being no possible testing ground.

 

This invalidates your logic, pretty much.

 

It's not the fact that they exist that annoys me, it's because they tend to get much, much more support than "regular" Monsters.

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I kinda blame it on other archtypes too' date=' mainly because they are only usable inside a build that uses that archtype, which makes it quite unfair for players that doesn't use them, IMO.

 

It also makes it feel like that each time they are releasing a new archtype, it feels like they are releasing a new actual type. Almost every new booster, which changes the messes game up quite a lot.

[/quote']

 

Nearly any good card game will add archetypes of some sorts.

 

So, really, there pretty much no card game that would agree with you, and thus no way to prove that it messes up the game due to there being no possible testing ground.

 

This invalidates your logic, pretty much.

 

It's not the fact that they exist that annoys me, it's because they tend to get much, much more support than "regular" Monsters.

 

Define the word "regular" for us, please.

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Define the word "regular" for us' date=' please.

[/quote']

 

Monsters that doesn't rely on archtypes.

 

Cards are cards are cards are cards are cards.

 

There is abolutely no difference between those.

 

Also, note that a monster's stats are also possibly useful outside of an archetype.

 

For example, Morphtronic Scopen could possibly be run with CyDra and Solidarity because it counts towards Overdragon and Eltanin.

 

Further, Malicious is useful outside of D-Heroes.

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I meant cards that' date=' for example can only be used with a Monster with 'Blackwing' in it's name.

[/quote']

 

At this point, you're just being biased. Besides, I can think of other examples where it has been no issue:

 

The Psychic type is essentially an archetype.

MtG has ALL of their creature types as essentially Archetypes, especially with, for instance, a large portion of Elementals having "Elemental" in their names, and specific support.

Pokemon has Gastrodon let you play Gastrodon, and let's not forget SPs, Rocket's', Dark, Light, Owner's, Star, and Shining. None of these affected that game at all.

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Then, technically, wouldn't all already existing Types in the game be archtypes?

 

I just think they have an unfair advantage. And I really find it odd when I pull a card that requires a Blackwing or a Lightsworn Monster on the field as a condition. It makes me wonder why they couldn't just have made it so it would work with a Light Attribute Monster, or a Winged-Beast Monster.

 

And everybody has a bias.

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Synchros weren't bad for the game, all they did was add more strategy; however, when they made generic synchros that were very, very powerful for an "out-of-nowhere" kind of thing, it messed with the game.

 

Archetypes are actually good for the game. Noone had a problem with them when it was Batterymen and E/D/Ev-heroes, and as burnpsy stated, MtG has a bunch of archetypes and it has never hurt the game.

 

Phantom Darkness is most definatly what broke the game... stupid reincarnation of CED-EotE...

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in general' date=' what changed the game alot is those so many easy Special summon cards.

[/quote']

 

This says everything.

 

Archetypes would be a nice thing if they weren't easily broken, same goes for Syncs. If syncs were more specific, they'd be less broken. Let's say if Brio had similar requirements to Tiger Prince; wouldn't be so broken. If they were to ban all problematic generic syncs, the game would see some nice things, and if konami took some more consideration when thinking about card design and how broken said card could be in the right combo, the game would be better. Phantom Darkness was a rather game-breaking pack, and further packs, like The Duelist Genesis, Raging Battle, Ancient Prophecy, Crimson Crisis, and Crossroads only further broke the game.

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