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[[Yugioh DBA]] • Trickster Cards (Tricky Draw Added!!) •


Saiba Aisu

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Hello, everyone. So, anyways, I recently decided to take a break from working with the Fancy Heroes, which had been monopolizing all of my cardmaking as of late, and try my hand at something else. In this case, I decided to give you guys a sneak peak at some of the Trickster cards, which will be featured in my current writing project, Days of the Black Apple. The Trickster monsters are exclusively of the Spellcaster-Type, and are almost unique in their dependence of the card-revealing mechanic to fuel their unconventional effects—in most cases, they can really catch the opponent off-guard and disrupt their strategy.

 

As always, your comments and suggestions are appreciated.

 

===

 

[spoiler=EN000 - EN001]

 

[spoiler=[b]Trickster Knight[/b]]

 

Trickster Knight (Actual Image Link: http://i289.photobucket.com/albums/ll217/GXCyber_Star/TK.png?t=1266726170)

 

- Image by Wanderley.

 

TricksterKnight.png

 

Card Text:

Once per turn, you can reveal 1 "Trickster" monster in your hand and destroy 1 face-down card your opponent controls. Your opponent cannot activate any Spell Cards from their hand and cannot activate Spell Cards during the same turn that they are Set.

 

 

 

[spoiler=[b]Trickster Magician[/b]]

 

Trickster Magician (Actual Image Link: http://i289.photobucket.com/albums/ll217/GXCyber_Star/TM.png?t=1266726044)

 

- Image by Father Wolf.

 

TricksterMagician.png

 

Card Text:

Once per turn, you can reveal 1 "Trickster" monster in your hand and switch this card's ATK and DEF. Once per turn, during either player's turn, your opponent cannot negate the activation or effect of 1 Spell Card you control.

 

 

 

 

[spoiler=EN002 - EN003 [b]Tricky Draw Added!![/b]]

 

[spoiler=[b]Trickster Pawn[/b]]

 

Trickster Pawn (Actual Image Link: http://i289.photobucket.com/albums/ll217/GXCyber_Star/TP.png?t=1266871271)

 

- Image by Jazin Kay.

 

TricksterPawn.png

 

Card Text:

When this card in your hand is revealed by a card effect, you can Special Summon it after the current chain resolves. You can send this face-up card to the Graveyard to Special Summon 1 "Trickster" monster from your hand. You cannot activate this effect if this card was Normal Summoned this turn.

 

 

 

[spoiler=[b]Tricky Draw[/b]]

 

Trickster Draw (Actual Image Link: http://i289.photobucket.com/albums/ll217/GXCyber_Star/TrickyD.png?t=1266871141)

 

- Image by Photobucket; Edited by Saiba Aisu.

 

TrickyDrawFinal.png

 

Card Text:

Discard 1 card in your hand and reveal 1 "Trickster" monster in your hand. Draw 2 cards from your Deck.

 

 

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Trickster Knight's effect concerning Spell Card seems OP to me. I personally would like to see some cost/drawback for that effect.

Otherwise, I like them.

9/10

 

Japanese cards are great, but the Japanese OCG you got there is pretty bad...Applying the English OCG directly is just not going to work = ="

 

by the way, what program do you use to make them?

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Okay, I'll do my best to reply to everyone's comments in order.

 

[spoiler=Replies to Comments]

 

@ Jack: Well, it's a pretty powerful effect, I'll agree. However, it's not like there aren't several Traps or Monsters capable of taking out Trickster Knight. He may have high DEF, but his ATK stat is mediocre. In order to gain full use of him, you'll usually be Normal Summoning him, meaning he's vulnerable to various Lightsworn, Blackwings, and X-Sabers, all of which are favored in the current TCG.

 

Yeah, I'm sorry on the Japanese text - using an online translator provides aesthetically pleasing results, but I can't promise much in the way of grammar. Hopefully, once I'm done taking my three-week Japanese course this summer, I'll be able to do things a little more properly. And in order to make the cards, it's a pretty complicated process that involves Yugioh Card Maker and GIMP or Photoshop.

 

@ Arch: Yeah, lol. You're not the first to tell me that such an epic boss deserves a better card! However, I really didn't know too much aout Final Fantasy when I made him, so I guess it's excusable. And okay, I'll edit that OCG, thanks. And well... they're not exactly "Tricky" support, since their effects center around "Trickster" (トリックスタ) monsters, so The Tricky wouldn't be applicable.

 

@ Ragnarok: Thanks, you! I knew I could count on you for a nice comment. And well, I regret that they're not exactly Tricky support, but they have plenty of the Special Summon mechanic involved, as you'll soon see.

 

 

 

Added Trickster Pawn!

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It's a pretty useful effect, and you can Special Summon him quite easily, I'd like to think. And as it says, Photobucket.

 

In regards to the name, I can understand your confusion - you're probably thinking of a pawn along the lines of a chesspiece. However, "pawn" can also mean someone who is manipulated for some purpose or used as a tool - similarly to the way that you can manipulate Trickster Pawn to summon another Trickster monster.

 

Thanks for the high rating!

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Again with this confusing |reveal| mechanic... I'm very fond of it as a fanfic concept, as you know, but for the TCG... bleh. The images are rather diverse which feels strange since they don't really seem to belong together, a minus especially when compared to a certain Fancy Hero set... but it can't be helped. Pawn has my favorite image thus far, and also the most interesting concept behind it.

 

Knight is quite powerful as he can create a soft lock there, and his S/T destruction effect is on par with Breaker's. Him being searchable by Mystic Tomato while him being Special Summoned does not hinder his effect make him more powerful than Breaker. He needs a bit of tweaking.

 

The Magician is fairly lackluster, his effect is quite weak when considering his stats. In my opinion the ATK / DEF switch effect should switch to something like Pawn's, which activates when it is revealed - that way it's truly a surprise for the opponent, something like Honest (obviously less powerful). His other effect is again nothing impressive. Especially considering Knight's effectiveness, I find him quite weak.

 

The Pawn is quite funky, gives some speed which is the core of meta at the exchange of hand control. As was said it can be abusable, though it'd also depend on what other Trickster monsters can be expected in the future. If Synchro support comes to play... oh dear. As I said, so far it is my favorite card.

 

A job well done with this archetype, I like them quite a bit. As I assume you lack the restrains you were faced with when designing the Fancy Heroes, I eagerly await a more fleshed-out, diverse set.

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Trickster Pawn (Actual Image Link: http://i289.photobucket.com/albums/ll217...266770814)

 

TP.png?t=1266770814)

 

That was uploaded from my archive. It's not the original.

 

bvskhbfdsgsd.jpg

 

That is. Not that I care that I'm given credit, but it's a douchy move for someone to go out of their way NOT to. Just don't give image cred. Hmmm. The first image is the exact size of a card image when run through the card image. So someone's card, already using this image that was FREELY available in my archive, was cropped out and re-uploaded? How... unusually unnecessary. Haha.

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[spoiler=Reply to Jazin Kay.]Um, what are you talking about? I have that original, and I would have given credit if I could recall that I got it from your album; having said that, I did put Photobucket in the credit source.

 

And uh, I'm afraid you're not very familiar with my style of posting cards. When I say "Actual Image Link", I am merely linking to the image shown in the card to save viewers the time from cropping it out on their own in order to view it alone, not the original image. I didn't say "original" image, as I have done in my Fancy Hero Thread, so I think you're jumping to conclusions.

 

Having said that, I'll edit the credit source to read Jazin Kay instead of simply Photobucket. Similarly, please edit your post so that it's not so, uh... nastily accusatory and spammy? And if that doesn't float your boat, then delete it. You could have shown some discretion and conducted this over PM, you know.

 

 

 

[spoiler=Other Replies.]@ Arch: Yeah, it's pretty powerful. I had my concerns regarding him, since he's quite abusable in his own way, when combined with the sheer number of reveal-from-hand cards available to the archetype. However, I am kind of counting on the factor that there are plenty of cards that can mess this kind of strategy up, such as Bottomless Trap Hole or Torrential Tribute.

 

@ Ixigo: Hey, stranger! Glad to see you commented. ^^' Uhm, the reveal-from-hand concept in the TCG isn't entirely unique... Haven't you ever heard of Ko'aki Meiru? Uh, I actually think the images match considerably well; furthermore, I regret having posted the Fancy Hero set if it's going to detract from people's opinions concerning my future work in that the images don't match. I do the best with what I have, and that's all there is to it...

 

Now, onto the cards themselves - as I said above, Knight's preventing of the opponent playing Spell Cards immediately isn't going to last very long in most situations. Sure, he's searchable by Mystic Tomato, but that doesn't make him immune to the slew of Trap or Monster Cards that can eliminate him with ease.

 

The Magician is actually quite useful when used in consideration to the other Trickster Monsters. I don't know what you mean by "lackluster", but he's actually the most reliable method to reveal and Special Summon Trickster Pawn every time without fail, since he, unlike Knight, does not require the opponent to have a face-down card present. Similarly, his effect is incredibly useful - too many times, the opponent will negate game-breaking cards like Heavy Storm, Giant Trunade, or even Lightning Vortex that would turn the tide of the game. With Magician, that problem is resolved.

 

Finally, there's Pawn. I think that it would be a good move to edit him to be Special Summoned when he's revealed by a card effect you control. That would help slightly in making him more balanced. He's pretty useful, yes, but his usefulness is limited entirely to being used in conjunction with other Tricksters. I did have Synchros in mind when I created him, seeing as he's only Level 1. However, I can see how you would think him overpowered. I'll give the matter careful thought.

 

 

 

Update! Added Tricky Draw!!

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nice to see more Japanese cards

 

short but very good effects' date=' a shame these weren't to support The Tricky as I thought they would though

 

9.5/10

[/quote']

 

Exactly what I thought when I saw them: It would be nice if "The Tricky" was also part of this archetype.

 

And I agree with was already said: The Knight is a bit overpowered. You could add a revealing cost to activate the second effect, that could only last until your next turn. May I suggest this?:

 

"Once per turn, you can reveal 1 "Trickster" monster in your hand and destroy 1 face-down card your opponent controls. If you reveal 2 Spell Cards from your hand during your Standby Phase, your opponent cannot activate any Spell Cards from their hand and cannot activate Spell Cards during the same turn that they are Set, until your next Standby Phase."

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@ Ixigo: Hey' date=' stranger! Glad to see you commented. ^^' Uhm, the reveal-from-hand concept in the TCG isn't entirely unique... Haven't you ever heard of Ko'aki Meiru?[/quote']

 

Not unique, just annoying. I have to admit this is better done than your Overcasters, though.

 

Uh' date=' I actually think the images match considerably well; furthermore, I regret having posted the Fancy Hero set if it's going to detract from people's opinions concerning my future work in that the images don't match. I do the best with what I have, and that's all there is to it...[/quote']

 

I'm just saying the inevitable comparison emphasizes the difference. Personally I think Knight's image is a bad match for the other 3.

 

Now' date=' onto the cards themselves - as I said above, Knight's preventing of the opponent playing Spell Cards immediately isn't going to last very long in most situations. Sure, he's searchable by Mystic Tomato, but that doesn't make him immune to the slew of Trap or Monster Cards that can eliminate him with ease.

 

The Magician is actually quite useful when used in consideration to the other Trickster Monsters. I don't know what you mean by "lackluster", but he's actually the most reliable method to reveal and Special Summon Trickster Pawn every time without fail, since he, unlike Knight, does not require the opponent to have a face-down card present. Similarly, his effect is incredibly useful - too many times, the opponent will negate game-breaking cards like Heavy Storm, Giant Trunade, or even Lightning Vortex that would turn the tide of the game. With Magician, that problem is resolved.[/quote']

 

So you justify Knight's power by saying he won't stay long on the field but consider Magician to be strong enough even if he has even less staying power than the Knight? Wut? And your opponent not having a backrow is extremely rare in meta unless, of course, he prepares for something like the Knight's specifically - but by that time, the Knight will have already summoned the Pawn... long story short, Magician is way less powerful than the Knight, especially as Special Summoning the Pawn is, at this current point, of little use except to bring out the Knight... which is overall a tremendous loss of hand advantage for no real gain.

 

I think you had some good idea with the Magician but his abyssal stats make his Spell negation utility void, and his other effect is considerably weak as well.

 

Finally' date=' there's Pawn. I think that it would be a good move to edit him to be Special Summoned when he's revealed by a card effect you control. That would help slightly in making him more balanced. He's pretty useful, yes, but his usefulness is limited entirely to being used in conjunction with other Tricksters. I did have Synchros in mind when I created him, seeing as he's only Level 1. However, I can see how you would think him overpowered. I'll give the matter careful thought.[/quote']

 

It's not actually overpowered yet, not until we see more Trickster monsters. His first effect is shared by a variety of other level 1 Synchro support and his second is so far of very limited use. Without more support, it's not doing much.

 

Draw is ok, a pretty average archetype specific draw engine following the usual standards.

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