Barian Warlord Posted February 21, 2010 Report Share Posted February 21, 2010 Warlock DragonDark / Dragon - Synchro - Effect / Level: 8 ATK: 3,200 / DEF: 2,0001 tuner monster + 1 or more non-tuner monsterWhile this card is face up on the field the owner of this card can choose to treat any magic card as a trap card and any trap card as a magic card. (This effect can only be used on a card once.) Warlock DemonDark / Fiend - Synchro - Effect / Level: 6 ATK: 2,400 / DEF: 1,5001 tuner monster + 1 or more non-tuner monsterWhile this card is face up on the field the owner of this card can choose to treat any magic card as a trap card and any trap card as a magic card. (This effect can only be used on a card once.) Dark Centar Thunder GodDark / Beat-Warrior - Synchro - Effect / Level: 6 ATK: 2,400 / DEF: 2,1001 tuner monster + 1 or more non-tuner monsterOnce per turn return one Magic or Trap card from your graveyard to your deck then shuffle your deck. Arcaina DemonDark / Fiend - Synchro / Level: 5 ATK: 2,100 / DEF: 2,0501 tuner monster + 1 or more non-tuner monster Pheonix FiendFire / Fiend - Synchro / Level: 4ATK: 2,000 / DEF: 1,500"Faceless Fiend" + "Fiend Pheonix Mask"This cards name can be treated as "Faceless Fiend". This card cannot be targeted by your opponents Spell Cards. Dragon FiendWind / Fiend - Synchro / Level: 4ATK: 2,000 / DEF: 1,500"Faceless Fiend" + "Fiend Dragon Mask"This cards name can be treated as "Faceless Fiend". This card gains 200 ATK and DEF for every card on your opponents side of the field. Turtle FiendWater / Fiend - Synchro / Level: 4ATK: 2,000 / DEF: 1,500"Faceless Fiend" + "Fiend Turtle Mask"This cards name can be treated as "Faceless Fiend". This card cannot be targeted by your opponents Trap Cards. Tiger FiendEarth / Fiend - Synchro / Level: 4ATK: 2,000 / DEF: 1,500"Faceless Fiend" + "Fiend Tiger Mask"This cards name can be treated as "Faceless Fiend". This card cannot be targeted by your opponents Monster Card Effects. Ancient Fiend KingLight / Fiend - Synchro / Level: 7ATK: 2,600 / DEF: 2,500"Faceless Fiend" + 1 or more non-tuner monstersThis cards name can be treated as "Faceless Fiend". This card is unofected by any of your oppnents Spell, Trap, or Monster Effects. ============================================================================================= Warlock KnightDark / Warrior - Tuner / Level: 4ATK: 1,600 / DEF: 1,000While this card is face up on the field the owner of this card can choose to treat any magic card as a trap card and any trap card as a magic card. (This effect can only be used on a card once.) Warlock ApprenticeDark / Spellcaster - Effect / Level: 2ATK: 900 / DEF: 500While this card is face up on the field the owner of this card can choose to treat any magic card as a trap card and any trap card as a magic card. (This effect can only be used on a card once.) YinDark / Fairy - Effect / Level: 1ATK: 100 / DEF: 100This card cannot be destroyed by battle. If the a monster with "Yang" in its name is on the field send both this card and the monster with "Yang" in its name to the graveyard to Special Summon 1 Yin Yang Dragon from your hand or deck. YangLight / Fairy - Effect / Level: 1ATK: 100 / DEF: 100This card cannot be destroyed by battle. If the a monster with "Yin" in its name is on the field send both this card and the monster with "Yin" in its name to the graveyard to Special Summon 1 Yin Yang Dragon from your hand or deck. Yin Yang DragonLight / Dragon - Effect / Level: 7ATK: 2,700 / DEF: 2,700This card is also treated as a Dark attribute monster. This card cannot be destroyed by battle. Faceless FiendDark / Fiend - Tuner / Level 3ATK: 1,500 / DEF: 1,000A Demon who romes the land looking for a face to call his own. Fiend Dragon MaskWind / Dragon / level 1ATK: 0 / DEF: 0Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Faceless Fiend" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, the equipped monster gains 1,500 ATK and there level goes up by 1. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) Fiend Turtle MaskWater / Reptile / level 1ATK: 0 / DEF: 0Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Faceless Fiend" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, the equipped monster cannot be effected by trap cards and there level goes up by 1. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) Fiend Pheonix MaskFire / Wing-Beast - Union / level 1ATK: 0 / DEF: 0Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Faceless Fiend" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, the equipped monster cannot be affected by spell cards and there level goes up by 1. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) Fiend Tger MaskEarth / Beast - Union / level 1ATK: 0 / DEF: 0Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Faceless Fiend" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, the equipped monster cannot be affected by monster card effects and there level goes up by 1. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) Attack CyclopsEarth / Warrior - Effect / Level:4ATK: 2,000 / DEF: 0This card's ATK can't be effected by your opponents Spell, Trap, or Monster effects. If "Defence Cyclops" is also on your field Special Summon 1 "Battle Cyclops" from your Hand or Deck. Defence CyclopsEarth / Warrior - Effect / Level:4ATK: 0 / DEF: 2,000This card's DEF can't be effected by your opponents Spell, Trap, or Monster effects. Battle Cyclops Earth / Warrior - Effect / Level:5ATK: 2,000 / DEF: 2,000If this card was Special Summon by the effect of "Attack Cyclops" this card can't be effected by your opponents Spell, Trap, or Monster effects. SyfenerWind / Fairy - Effect / Level:2ATK: / DEF: 1,600When this card is selected as an attack target reduce the opposing monsters ATK by 1,000 durring Damage calculation. SPELL AND TRAP CARDS LATER Link to comment
Bringerofcake Posted February 21, 2010 Report Share Posted February 21, 2010 I dun geet it. Seriously though, I don't quite understand. So, the concept is that you can change a Spell into trap and vice versa. Is this in name only? Or does this apply to Spell Speeds and such? If so, then I brand the cards with those effects broken. I'll get to rating and real critiquing after the previous question is answered. Link to comment
Barian Warlord Posted February 22, 2010 Author Report Share Posted February 22, 2010 Your right I didn't really think about speed spells, what it was suppoesed to be is that you could force your opponent to set spell cards and allow you to activate trap cards easier. Can you give me some advice on how to fix it. Link to comment
Barian Warlord Posted February 22, 2010 Author Report Share Posted February 22, 2010 Spell SecurityContinuous SpellDesignate 1 of your own spell and trap card zones, you cannot use it. As long as this card is face up on the field your opponent cannot destroy your cards with spell effects. Trap SecurityContinuous TrapDesignate 1 of your own spell and trap card zones, you cannot use it. As long as this card is face up on the field your opponent cannot destroy you cards with trap effects. Monster SecurityContinuous TrapDesignate 2 of your own monster card zones, you cannot use it. As long as this card is face up on the field your opponent cannot destroy you cards with monster effects. Private SecurityContinuous SpellThis card can only be activated by removing 1 "Spell Security", 1 "Monster Security", and 1 "Trap Security" from your side of the field and removing them from play. Your opponent cannot destroy your spell and trap cards. Link to comment
Barian Warlord Posted February 26, 2010 Author Report Share Posted February 26, 2010 2Damige EngineContinuos SpellDeal 100 points of damage to your opponents life points for every magic and trap card on your side of the field. Link to comment
Barian Warlord Posted March 12, 2010 Author Report Share Posted March 12, 2010 Edited some stuff tell me what you think. Link to comment
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