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Greek Gods Set - Mythological Destruction - Half of set done (52)


nabby101

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Well here's my Greek Gods Set. I've finished most of the 52 cards, all of them (except for 3) being Greek Mythological Gods, Titans, creatures, etc.

BTW this is my first set.

 

Set List:

1. Zeus, God of the Sky

2. Poseidon, God of the Sea

3. Hades, God of the Dead

4. Hera, Goddess of Marriage

5. Ares, God of War

6. Dionysus, God of Wine

7. Hephaestus, God of the Forges

8. Hermes, God of Messengers

9. Apollo, God of Archery

10. Artemis, Goddess of the Hunt

11. Aphrodite, Goddess of Love

12. Athena, Goddess of Wisdom

13. Demeter, Goddess of the Harvest

14. Hestia, Goddess of the Hearth

15. Apollo's Archer

16. Hunter of Artemis

17. Demigod

18. Cyclopes

19. Hecatoncheires

20. Centaur Lv.3

21. Centaur Lv.5

22. Centaur Lv.7

23. Medusa

24. Ophiotaurus

25. Hercules

26. Gaea and Ouranous, Creators of the Titans

27. Kronos, Lord of Time and Titan King

28. Hyperion the Light Titan

29. Prometheus, the Creative Titan

30. Oceanus, Titan of the Sea

31. Krios, Titan of Constellations

32. (not done yet)

33. (not done yet)

34. Skythian Dracaena

35. Laistrygonian Giant

36. Minotaur

37. Servant of the Titans #1

38. Servant of the Titans #2

39. Lydian Drakon

40. Olympian Council

41. Mount Olympia

42. Tartarus

43. Master Bolt

44. Water Trident

45. Helm of Darkness

46. River Styx

47. Titan's Army

48. Titan's Secret Hideout

49. Chiron the Level Max Centaur

50. Yugi-Boy

51. Kaiba-Boy

52. Jesse-Boy

 

The last three are just for fun, because I was watching a Yugioh episode with Pegasus in it when I was creating the cards.

 

Format: Name/Attribute/Type1/Type2/ATK/DEF

*****(level)

Text

___________________________

 

Monsters

 

Zeus, God of the Sky/Wind/Thunder/Gemini/2000/1800

*********

This card is treated as a Normal Moster while face-up on the field and in the graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect:

- This cards original ATK and DEF are doubled. If this card destroys a defence position monster in battle, this card can attack again.

 

Poseidon, God of the Sea/Water/Aqua/Gemini/2800/3000

*********

This card is treated as a Normal Moster while face-up on the field and in the graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect:

- Once per turn, you can inflict 2000 damage to your opponent. If you do, you must skip this turns battle phase.

 

Hades, God of the Dead/Dark/Zombie/Gemini/3000/1300

*********

This card is treated as a Normal Moster while face-up on the field and in the graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect:

- Once per turn, you can Special Summon a Zombie-type monster from your hand or deck.

 

Hera, Goddess of Marriage/Light/Fairy/Gemini/1600/3200

*********

This card is treated as a Normal Moster while face-up on the field and in the graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect:

- During your End Phase, you can gain life points equal to the number of "God" and "Goddess" cards x1000.

 

Ares, God of War/Earth/Warrior/Effect/2600/2000

*******

This card gains 400 ATK and DEF for every monster on your side of the field except "Ares, God of War". This card loses 300 ATK and DEF for every monster on your opponents side of the field.

 

Dionysus, God of Wine/Earth/Plant/Effect/???/???

*******

When this card is summoned, place 5 Wine Counters on this card. This cards ATK and DEF is equal to the number of Wine Counters on this card x300. During your Standby Phase and End Phase, place a Wine Counter on this card. You can search your deck or hand for a Plant-type monster that can be Normal Summoned, and Special Summon it. Then remove Wine Counters equal to double that monsters level. If you don't have enough Wine Counters on this card for the summon, you take 300 damage to your life points for each Wine Counter you needed but didn't have. Then this card is sent to the Graveyard.

 

Hephaestus, God of the Forges/Earth/Machine/Effect/1800/2500

*******

All cards in your hand, field, and graveyard are treated as Machine monsters. When a Machine-type monster is summoned, inflict 600 damage to your opponent (tokens are not Machine-type monsters unless printed on the card).

 

Hermes, God of Messengers/Wind/Warrior/Effect/2600/2400

*******

When this card is Normal Summoned, look at your opponents hand and all of their Set cards.

 

Apollo, God of Archery/Fire/Pyro/Effect/2700/2200

*******

If any other "Apollo" mosters are face-up on the field, this card can attack your opponents life points directly by cutting it's ATK in half until the end of the Battle Phase. Once per turn, you can destroy a card your opponent controls, then your opponent draws a card and gains 500 life points.

 

Artemis, Goddess of the Hunt/Wind/Fairy/Effect/2500/2200

*******

When this card is summoned, you can Special Summon a "Hunter of Artemis" from your hand or deck. This card gains 300 ATK for each "Hunter of Artemis" on the field.

 

Aphrodite, Goddess of Love/Light/Fairy/Effect/800/1200

*******

Once per turn, you can pay 500 life points to take control of a face-up monster your opponent controls until the End Phase. That monster can't attack, but can be tributed as 2 tributes for a tribute summon.

 

Athena, Goddess of Wisdom/Light/Warrior/Effect/2500/2200

*******

All monsters you control gain 300 ATK and DEF.

 

Demeter, Goddess of the Harvest/Earth/Plant/Effect/1800/2400

*******

While this card is on the field, Plant-type monsters in your hand are 2 levels lower. If this card is destroyed by battle and sent to the graveyard, you can Special Summon a Level 6 or lower Plant-type monster from your deck.

 

Hestia, Goddess of the Hearth/Fire/Fairy/Effect/0/0

*******

If this card attacks, it's ATK and DEF are the same as the monster it attacks. If this card is attacked its ATK and DEF are 100 more than the attacking monster.

 

Apollo's Archer/Fire/Pyro/Effect/1500/1000

***

If "Apollo, God of Archery" is on the field, this cards ATK is doubled.

 

Hunter of Artemis/Light/Fairy/Effect/1500/1000

***

If "Artemis, Goddess of the Hunt" is on the field, this cards ATK is doubled.

 

Demigod/Light/Warrior/Effect/1600/1100

****

This cards Attribute is also treated as Dark while on the field, and in your hand and deck. You can tribute this card to Special Summon a Level 7 "God" or "Goddess" monster from your hand or deck.

 

Cyclopes/Earth/Beast-Warrior/Effect/1200/1600

***

When this card is attacked, it is change to defence position.

 

Hecatoncheires/Earth/Beast-Warrior/Effect/2100/2300

*****

If this card destroys a defence position monster, it can attack again.

 

Centaur Lv.3/Wind/Beast-Warrior/Effect/1500/700

***

During the End Phase of a turn in which this card attacked, you can send it to the graveyard to summon "Centaur Lv.5" from your hand, deck, or graveyard.

 

Centaur Lv.5/Wind/Beast-Warrior/Effect/2400/1100

*****

If this card was summoned by the effect of "Centaur Lv.3", this card can attack twice during the same Battle Phase. During your End Phase, by paying 1000 life points and discarding a card from your hand, you can send this card to the graveyard to summon "Centaur Lv.7" from your hand, deck, or graveyard. This effect can not be negated, and your opponent can not activate any Trap cards until their next Main Phase.

 

Centaur Lv.7/Wind/Beast-Warrior/Effect/3000/1800

*******

This card can not be Normal Summoned or Set. This cannot be Special Summoned, except by the effect of "Centaur Lv.5". If you successfully attack an opponents monster with this card, you can inflict 1000 more damage by discarding a card in your hand. If you activate this effect, you can tribute this card to flip a coin. If tails, destroy all monsters on your side of the field. If heads, summon "Chiron the Level Max Centaur" from your Extra Deck and end your turn.

 

Medusa/Dark/Reptile/Effect/200/200

**

FLIP: Destroy all face-up monsters on the field, except this card.

 

Ophiotaurus/Water/Aqua/Effect/0/3000

*

When this card is Normal Summoned, change it to face-up defence position. If this card is used for a Synchro Summon, this card can be treated as a level 3 monster. If you activate this effect, your opponent draws a card. The monster that destroys this card (if it is destroyed by battle) gains 2000 ATK (permanently).

 

Hercules/Earth/Warrior/Effect/2500/1700

*****

If this card battles an opponents monster that is a higher level than this card, Hercules gains 700 ATK during damage calculation only.

 

Gaea and Ouranous, Creators of the Titans/Earth/Warrior/Effect/0/0

**********

This cards Attribute is also treated as Wind while it is in the deck and graveyard, and in your hand. This card can not be Normal Summoned or Set. This card can not be Special Summoned, except by removing from play 10 cards in your graveyard and 10 cards in your opponents graveyard. This card gains 2000 ATK and DEF for each Lv.6 and higher "Titan" on the field. This card gains 1000 ATK and DEF for each Lv.5 and lower "Titan" on the field. This card is unaffected by your opponents effect monsters effects. Once per turn, you can discard a card from your hand to Special Summon a Lv.5 or lower "Titan" monster from your hand or deck. Its effect is negated.

 

Kronos, Lord of Time and Titan King/Dark/Fiend/Gemini/3300/2100

*********

This card is treated as a Normal Moster while face-up on the field and in the graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect:

- During your opponents Standby Phase, you can discard 3 cards from your hand and pay 1000 life points to skip your opponents turn.

 

Hyperion, the Light Titan/Light/Warrior/Effect/1500/1500

******

This card gains 400 ATK and DEF for each "Titan" card in your graveyard.

 

Prometheus, The Creative Titan/Dark/Warrior/Effect/???/???

******

This cards ATK is the number of cards in your hand x500. This cards DEF is the number of cards in your opponents hand x700. If you and your opponent have the same number of cards in your hand, you can activate this effect. Draw 2 cards then discard any card from your hand. Your opponent draws a card.

 

Oceanus, Titan of the Sea/Water/Aqua/Effect/2200/2200

******

Whenever a Water-type monster is summoned to your side of the field (excluding tokens), this card gains 100 ATK and DEF (permanently). Once per turn if you have a "Titan" monster in play, you can draw a card.

 

Krios, Titan of Constellations/Dark/Warrior/Effect/1800/2600

******

Once per turn, you can select a monster your opponent controls. That monster can't attack or change it's battle position until your opponents next End Phase.

 

Coming Soon!

 

Coming Soon!

 

Skythian Dracaena/Dark/Reptile/Effect/1400/200

**

If this card is in face-up defence position, destroy this card. Once per turn, if a "Titan" monster is on the field, you can summon a "Dracaena Token" (1400/200/Dark/Reptile) in attack position.

 

Laitrygonian Giant/Earth/Beast-Warrior/Effect/1300/1200

***

Once per turn, you can flip a coin. If heads, change one of your opponents monsters into face-up attack position. They can't attack or change their battle positions until your opponents next End Phase.

 

Minotaur/Earth/Beast/Effect/2000/400

****

There can not be more than one "Minotaur" on the field at a time. If there is a "Minotaur" in either players graveyard, this card gains 400 ATK.

 

Servant of the Titans #1/Wind/Winged Beast/Effect/600/1200

**

When this card is Normal Summoned, draw a card.

 

Servant of the Titans #2/Wind/Winged Beast/Effect/1800/900

When this card is summoned or flipped face up, randomly discard a card from your opponents hand.

 

Lydian Drakon/Dark/Dragon/Effect/2400/800

*****

This card can not be Special Summoned from the deck or graveyard. When this card is summoned, destroy all Equip Spells on your opponents side of the field. While this card is on the field, your opponent can not activate Equip Spells. If this cards ATK is higher than the DEF of a defence position monster it attacks, inflict damage equal to the difference to your opponents life points. If this card directly attacks your opponent, this card is switched to defence position and can't change it's battle position until the end of your next turn, except with a card effect.

 

 

 

All cards are done, but I'm tired and I can't type any more cards right now. I'll be back with more later today or tomorrow. Don't forget to rate the cards and comment/criticize.

See ya!

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