A.Prime Posted February 27, 2010 Report Share Posted February 27, 2010 Monster Cards:This card can not be Normal Summoned or Set. This card can only be Special Summoned by removing from your graveyard and play 3 or more Autobot-Type Monsters. For every Autobot-Type you extra remove, this card gains 300 ATK. When this card is on the field every Autobot -Type Monster gains 200 ATK and DEF. This card can not be destroyed by the effect of Monster ,Trap or Spell Card. When this card is on the field every Maximal or Autobot-Type monster gains 300 ATK and 200 DEF. When this card is on the field no Trap Cards can be activeted. Once per turn you can cut in half the ATK of this monster and attack your opponent directly. When this card is destroyed, as result of battle you can Special Summon from your hand or your deck in defence position the 3 Tokens "Ravage" , "Rumble" and "lazerbeak". Every Decepticon-Type monster on the field gains 200 ATK and DEF. Spell Cards can not be activated. This card can not be Normal Summond or Set. This card can only be Special Summoned by removing Megatron from play. This card can only be special summoned by removing from play Starscreem. Every Decepticon-Type monster on the field gains 300 ATK and 200 DEF. When you get damage from a monster of your opponent's and you have no cards on the field, then you can Special Summon this monster. When this card is sent from your hand to the Graveyard, then put it in your Deck. Then the Deck is shuffled. When this Card is face-up on the field, your opponent must show you his hand every turn. This Monster can not be destroyed by battle. The damage calculation applied normaly. Once per turn you can negate the attack of 1 Monster your opponent's control. When this Effect is used, this Card switch's to defense position. FLIP:Select 1 Trap on the field and destroy it. If the selected card is set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it ti its original position. When this card is Summoned, select 1 Monster your opponent's control. Every turn is passing the selected monster losing 300 ATK and DEF. After 3 turns the selected Monster is destroyed. Once per turn you can cut in half the ATK of this Card, then you can attacked your opponent directly. FLIP: Destroy all of your opponent's Monsters on the field. Once per turn you can destroy 1 Continious Trap or Spell Card on the field. Every time you use this effect this Card Gains 300 ATK. Tokens: Ritual Monsters:To Ritual Summon this card you must have the Ritual Spell Card "Ultra Evolution". Every Maximal or Autobot-Type monster on the field gains 500 ATK and 300 DEF. To ritual summon this card you must have the ritual spell card "Prime Ritual". No Trap Cards can be activated. Fusion Monsters:"Airazor - The Spy" + "Tigertron"When this Card is face-up on the field, your opponent must show you his hand every turn. Divine:This ancient transformer can send once per turn 1 of your opponent monsters in the future, after 4 turns the monster returns to the field. When this effect is activated that card can not be attacked. This card can not be Normal Summoned or Set. This card can only be Special Summoned by removing 5 monsters from play. The ATK and DEF of this card are equal to the total ATK and DEF of the monsters you removed. Spell Cards:When this card is on the field every Autobot, Maximal, Decepticon and Predacon-Type monster gains 500 ATK and 400 DEF. Combine the ATK points from all of your monsters on the field together. Attack to your opponent's directly. This card is used to ritual summon "Rodimus Prime". You must also tribute monsters from the field or your hand whose total levels equal 8 or more. You can Special Summon 1 Autobot, Maximal, Decepticon, Predacon or Machine-Type Monster from your Graveyard at attack or defence position on your side on the field. This card is used to ritual summon "Optimal Optimus Primal". You must also tribute monsters from the field or your hand whose total levels equal 8 or more. Trap Cards:When your opponent declares an attack you can activate this Trap Card. Negate the attack and destroy all of your opponent's monsters. This card can only be activated when 1 monster of your side of the field has been destroyed. Destroy the responsible monster and make damage to your opponent's Life Points equal the ATK of the monster who attacked. Link to comment Share on other sites More sharing options...
Superpredator1997 Posted February 27, 2010 Report Share Posted February 27, 2010 Nice. I give it 8/10, since I find a couple of the Traps are a little underkill. Link to comment Share on other sites More sharing options...
A.Prime Posted February 28, 2010 Author Report Share Posted February 28, 2010 Thnx !!! this is my 3rd production of cards... I need more traps......ok ok....I need spells too....I work on it!!!! Link to comment Share on other sites More sharing options...
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