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[-FFC-] Leo Terminal [24/60]


.Leo

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Welcome to the Leo Terminal.

 

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Image Credits:

Wanderley's Archive

HP Doom's Archive

Jazin Kay's Archive

Father Wolf's Archive

ÐAΣMON -DG-'s Archive

Nígh₮ ฬαŁkεЯ™'s Archive

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LT01 - EN001

[spoiler=LT01 - EN002: Dark Hero - Flare Rock (NEW)]

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"Dark Hero - Rock Glider" + 1 FIRE monster

This card can only be Summoned by the effect of "Dark Emblem - Visual Fusion". When this card is Summoned, place "Dark Emblem - Visual Fusion" on the bottom of your Deck. When this card inflicts battle damage, you can add 1 card from your hand to your Deck to draw 1 card.

 

[spoiler=LT01 - EN003: Dark Card Revolution (NEW)]

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Discard 1 "Dark Hero" monster form your hand. Add 1 Spell Card from your Deck to your hand.

 

[spoiler=LT01 - EN004: Dark Hero - Lightning Guard (NEW)]

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When this card is Summoned, destroy all Level 2 or lower monsters. If this card destroys 2 or more cards from this effect, draw 2 cards.

 

LT01 - EN005

LT01 - EN006

LT01 - EN007

LT01 - EN008

LT01 - EN009

LT01 - EN010

LT01 - EN011

LT01 - EN012

[spoiler=LT01 - EN013: Malestic Plant Striker (NEW)]

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During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

 

[spoiler=LT01 - EN014: Malestic Flame Fighter (NEW)]

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When this card destroys a monster by battle, you can add 1 "Malestic" monster from your Deck to your hand except "Malestic Flame Drake".

 

[spoiler=LT01 - EN015: Malestic Aqua Glider (NEW)]

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When a "Malestic" monster you control is destroyed by battle, Special Summon this card from your hand. If this card is used to Synchro Summon a "Malestic" monster, add this card to your hand.

 

LT01 - EN016

LT01 - EN017

[spoiler=LT01 - EN018: Malestic Flame Drake (NEW)]

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Malestic Flame Fighter" you control. When this card destroys a monster by battle, add 1 "Malestic" monster from your Graveyard to your Deck.

 

LT01 - EN019

LT01 - EN020

LT01 - EN021

LT01 - EN022

LT01 - EN023

LT01 - EN024

[spoiler=LT01 - EN025: Reversed Beast (NEW)]

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Reversed" monster you control. When this card destroys a monster by battle, select 1 card in either player's Graveyard. Remove it from play.

 

LT01 - EN026

LT01 - EN027

LT01 - EN028

LT01 - EN029

LT01 - EN030

[spoiler=LT01 - EN031: Reversed Mosquito (NEW)]

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During your opponent's battle phase, you can remove this card from play to lower the ATK of all monsters your opponent controls by 800 until the End Phase.

 

LT01 - EN032

LT01 - EN033

LT01 - EN034

LT01 - EN035

LT01 - EN036

[spoiler=LT01 - EN037: Ally Ice Drake (NEW)]

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All "Ally Ice" monsters you control are unaffected by card effects.

 

[spoiler=LT01 - EN038: Ally Ice Rebirth (NEW)]

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When you control no monsters, you can Special Summon 1 "Ally Ice" monster from your Graveyard in face up Attack Position.

 

[spoiler=LT01 - EN039: Ally Ice Gungnir (NEW)]

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If you control no monsters and your opponent controls a monster, you can Special Summon this card from your hand. It is returned to your hand during the End Phase.

 

[spoiler=LT01 - EN040: Ice Card Activate (NEW)]

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You can only activate this card during your Main Phase 1. You can draw 1 card. If you drew an "Ally Ice" monster, you can Special Summon it in face up Attack Position. If that monster is Level 5 or higher monster you cannot conduct your Battle Phase this turn unless you remove from play 1 monster you control. If you drew a Spell Card, Trap Card or monster discard that card and send 1 card from your Graveyard to your Deck.

 

[spoiler=LT01 - EN041: Ice Trap (NEW)]

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Select 1 monster your opponent controls. As long as you control an "Ally Ice" monster, that card cannot attack, change it's battle position or be used for a Synchro Summon.

 

[spoiler=LT01 - EN042: Ice Symbol (NEW)]

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Pay 800 Life Points. All "Ally Ice" monsters you control gain 1000 ATK until the End Phase.

 

[spoiler=LT01 - EN043: Ally Ice Commander Knight (NEW)]

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1 "Ally Ice" Tuner + 1 or more non Tuner monsters

Once per turn, you can Special Summon 1 Level 4 or lower "Ally Ice" monster from your Graveyard. You cannot Normal Summon or Set the turn you activate this effect.

 

[spoiler=LT01 - EN044: Ally Ice Lylyth Archer (NEW)]

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 cards you control. When this card attacks a Warrior-Type monster your opponent cannot activate any Spell or Trap Cards until the Damage Step. When this card is destroyed by battle and you control 1 "Ally Ice" monster you can Special Summon 1 Level 2 or lower monster from your Graveyard in face up Defence Position.

 

[spoiler=LT01 - EN045: Ally Ice Axe Fighter (NEW)]

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This card can attack your opponent's Life Points directly. All Battle Damage received by this effect is halved. If this card is used to Synchro Summon an "Ally Ice Synchro monster you can draw 1 card. If you drew a monster you can remove it from play. Special Summon it in face up Defence Position during your next Standby Phase. It cannot change its Battle Position the turn it was Special Summoned.

 

[spoiler=LT01 - EN046: Ally Ice Dog (NEW)]

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You can remove from play this card from your hand to raise the Level of 1 monster you control by 2. If the monster is a Tuner monster this card is returned to your Deck during the End Phase. This effect can only be activated twice per duel.

 

[spoiler=LT01 - EN047: Ally Ice Axer (NEW)]

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During the Main Phase the turn after this card was Summoned, you can Tribute this card to Special Summon 1 monster "Ally Ice" monster from your hand. If the Summoned monster has 2200 ATK or more you cannot conduct your Battle Phase this turn unless you remove from play 1 monster you control.

 

LT01 - EN048

[spoiler=LT01 - EN049: Shine Knight (NEW)]

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When you control a Gemini monster, you can remove from play this card from your hand to add 1 Equip Spell Card from your Deck to your hand.

 

[spoiler=LT01 - EN050: Shine Queen (NEW)]

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When this card is destroyed by battle and you control a Gemini monster, you can add 1 Equip Spell Card from your Deck to your hand.

 

[spoiler=LT01 - EN051: Shine Griffin (NEW)]

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When "Supervise" is activated and Equipped to a monster you control, you can Special Summon this card form your hand.

 

[spoiler=LT01 - EN052: Shine Fairy Artemis (NEW)]

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When this card is Normal Summoned, select 1 monster Gemini Monster you control. It is treated as an Effect monster and gains its effect.

 

LT01 - EN053

LT01 - EN054

LT01 - EN055

LT01 - EN056

LT01 - EN057

LT01 - EN058

LT01 - EN059

LT01 - EN060

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delete the first "monster" from the first sentence of "Ally Ice Axer" effect

 

"you can remove from play this card from your hand" should be "you can remove from play this card in your hand" ("Shine Knight")

 

The same goes to "Ally Ice Dog"

 

that are all the mistakes I find thought x3

 

They're good cards :D

 

so 9/10

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as a heads up Leo, you might not be able to fit that many cards all in 1 post here

 

Ice Symbol's effect is a bit boring for just gaining atk

 

Malestic Aqua Glider looks like a Cybernetic Relinquished

 

for Dark Hero Lightning Guard, that picture looks a little bit like Thanos from the comics, so maybe change the pic?

 

9.4/10

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@wero-vasto:

1. Yeah I will get to it.

2. XD. Minor mess up for me ;D

3. ...Ok

4. Thanks :3

 

@ragnorak:

1. Believe me, I did it in Chaos Shining, I can do it here.

2. Meh. Minor support to start for a new archetype. Expect better quality in sets to come.

3. lololololololololol no it doesn't.

4. Meh. I have no idea who Thanos is :/. Not going to change anyway

5. Thanks

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