metalflygon08 Posted March 1, 2010 Report Share Posted March 1, 2010 discuss how most Types/Attributes seem to follow certain themes, as in you'll find more with the theme than without. Examples WIND-returns cards to Hand/DeckFIRE-Burn damageEARTH-High ATK or DEF Rock-High DEFPsychic-Paying LP for effectsetc... also post your ideas for themes Link to comment Share on other sites More sharing options...
Shinzuku Posted March 1, 2010 Report Share Posted March 1, 2010 PLants = Growing or Reproducing alot (lol Gigaplant) Link to comment Share on other sites More sharing options...
metalflygon08 Posted March 1, 2010 Author Report Share Posted March 1, 2010 so Plants-Swarm, so to speak (wants to call it Photosynthisizing) Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted March 1, 2010 Report Share Posted March 1, 2010 DARK- Overpowered cardsLIGHT- Overpowered cards Link to comment Share on other sites More sharing options...
byak Posted March 1, 2010 Report Share Posted March 1, 2010 DARK- Overpowered cardsLIGHT- Overpowered cards My thoughts exactly. Link to comment Share on other sites More sharing options...
DroutTrigger Posted March 1, 2010 Report Share Posted March 1, 2010 Zombie= focusing to swarm the field with them from the hand or most of the time from the graveyard or make your opponent discard cards from his/her deck. Link to comment Share on other sites More sharing options...
metalflygon08 Posted March 1, 2010 Author Report Share Posted March 1, 2010 so far list Zombies-Arise from the grave and pluage you(swarm from grave and rotts the foe's hand)Plants-Photosynthisizing(swarming the field usually via Lonefire, and growing[aka making copies of themselves])Pyro-Burning away your Life(burn damage)Psychics-Mind over Life(paying LP to use effects)Rock-Sturdy(usually high DEF, and can increase it further) WIND-spinning/bouncingFIRE-BurnLIGHT-see DARK.DARK-Overpowered swarms/support. Link to comment Share on other sites More sharing options...
burnpsy Posted March 1, 2010 Report Share Posted March 1, 2010 Machines: Ridiculously advanced technology (over-the-top ATK, and things with ridiculous OTK technology, but they run into very specific issues that nothing else has to deal with. [system Down and CFD]) Link to comment Share on other sites More sharing options...
BulletMan Posted March 1, 2010 Report Share Posted March 1, 2010 Fairies = LP gainSpellcasters = Spell CountersDragons = Huge ATKThunder = Are quick and gain advantage by being with eachotherBeast = summon quickly with rage, as well as recycle Thats what I have so far. Link to comment Share on other sites More sharing options...
nabby101 Posted March 1, 2010 Report Share Posted March 1, 2010 Obvious one but... Divine Beast = Banned.Water = Use Umi to gain effects, ATK, lower levels. Link to comment Share on other sites More sharing options...
-Griffin Posted March 1, 2010 Report Share Posted March 1, 2010 Rock = stunFiend = Discard Link to comment Share on other sites More sharing options...
metalflygon08 Posted March 1, 2010 Author Report Share Posted March 1, 2010 -Griffin, that was the phrase I was trying to remember earlier. TypesWinged-Beast-Flock togetherBeast-Warrior-PartnershipBeast-Fight Fight Fight!Warrior-AllianceRock-StunPyro-BurnPlant-Multiply and growThunder-Power Up duoFish-Aqua-small but deadlySea-Serpent-Machine-Swing HugeFiend-DiscardPsychic-LP paymentDragon-PowerhouseReptile-Poison/drainDinosaur-BeatstickingInsects-Infect and swarmZombie-Revive and plauge. I feel I forgot some, and what do fish/serpents really do? Link to comment Share on other sites More sharing options...
-Griffin Posted March 1, 2010 Report Share Posted March 1, 2010 Fish = Coelcanth. Yes, he's their theme.Sea Serpents = get splashed as a Diva engine. Neither of those types do much outside of that. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted March 1, 2010 Report Share Posted March 1, 2010 FIRE: Card advantage (Volcanic) and nice synchro engine (Firedawg). WATER: Card advantage (Codarus/ AB0) and a ridiculous synchro engine (Diva)EARTH: Control, advantage and simplification. (Gadgets, KKM Guardian, Pachy, X-Sabers (Yes they are a control deck now ;) ), etc)WIND: They all suck.LIGHT: Broken.DARK: Broken.Divine: They all suck. Link to comment Share on other sites More sharing options...
darkwolf777 Posted March 1, 2010 Report Share Posted March 1, 2010 Another theme that applied to quite a number of Fiends is having 0 DEF. Work nicely with Recurring Nightmare, though maybe more support for monsters with 0 DEF could be in order. Link to comment Share on other sites More sharing options...
Scatty Posted March 1, 2010 Report Share Posted March 1, 2010 DARK- Overpowered cardsLIGHT- Overpowered cards My thoughts exactly. Nothing left unsaid. Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted March 1, 2010 Report Share Posted March 1, 2010 FIRE: Card advantage (Volcanic) and nice synchro engine (Firedawg). WATER: Card advantage (Codarus/ AB0) and a ridiculous synchro engine (Diva)EARTH: Control' date=' advantage and simplification. (Gadgets, KKM Guardian, Pachy, X-Sabers (Yes they are a control deck now ;) ), etc)[b']WIND: They all suck. (Raiza, Stratos, Stardust, Mist Valley Soldier, Mist Wurm)[/b]LIGHT: Broken.DARK: Broken.Divine: They all suck. Link to comment Share on other sites More sharing options...
werewolfjedi Posted March 1, 2010 Report Share Posted March 1, 2010 FIRE: Card advantage (Volcanic) and nice synchro engine (Firedawg). WATER: Card advantage (Codarus/ AB0) and a ridiculous synchro engine (Diva)EARTH: Control' date=' advantage and simplification. (Gadgets, KKM Guardian, Pachy, X-Sabers (Yes they are a control deck now ;) ), etc)[b']WIND: They all suck. (Raiza, Stratos, Stardust, Mist Valley Soldier, Mist Wurm)[/b]LIGHT: Broken.DARK: Broken.Divine: They all suck. so they blow (away) instead? Link to comment Share on other sites More sharing options...
Flexh Posted March 1, 2010 Report Share Posted March 1, 2010 DARK- Overpowered cardsLIGHT- Overpowered cards Yes Agreed That is why i use them! Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted March 1, 2010 Report Share Posted March 1, 2010 FIRE: Card advantage (Volcanic) and nice synchro engine (Firedawg). WATER: Card advantage (Codarus/ AB0) and a ridiculous synchro engine (Diva)EARTH: Control' date=' advantage and simplification. (Gadgets, KKM Guardian, Pachy, X-Sabers (Yes they are a control deck now ;) ), etc)[b']WIND: They all suck. (Raiza, Stratos, Stardust, Mist Valley Soldier, Mist Wurm)[/b]LIGHT: Broken.DARK: Broken.Divine: They all suck. so they blow (away) instead? As of right now, I do not think there are any wind centered themes that are decent, but there are many (or at least a few) decent wind-attribute cards. Link to comment Share on other sites More sharing options...
c009tas Posted March 1, 2010 Report Share Posted March 1, 2010 -Griffin' date=' that was the phrase I was trying to remember earlier. TypesWinged-Beast-Flock togetherBeast-Warrior-PartnershipBeast-Fight Fight Fight!Warrior-AllianceRock-StunPyro-BurnPlant-Multiply and growThunder-Power Up duoFish-Aqua-small but deadlySea-Serpent-Machine-Swing HugeFiend-DiscardPsychic-LP paymentDragon-PowerhouseReptile-Poison/drainDinosaur-BeatstickingInsects-Infect and swarmZombie-Revive and plauge. I feel I forgot some, and what do fish/serpents really do?[/quote'] Spellcasters-Cast Spells Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted March 1, 2010 Report Share Posted March 1, 2010 FIRE: Card advantage (Volcanic) and nice synchro engine (Firedawg). WATER: Card advantage (Codarus/ AB0) and a ridiculous synchro engine (Diva)EARTH: Control' date=' advantage and simplification. (Gadgets, KKM Guardian, Pachy, X-Sabers (Yes they are a control deck now ;) ), etc)[b']WIND: They all suck. (Raiza, Stratos, Stardust, Mist Valley Soldier, Mist Wurm)[/b]LIGHT: Broken.DARK: Broken.Divine: They all suck. so they blow (away) instead? As of right now, I do not think there are any wind centered themes that are decent, but there are many (or at least a few) decent wind-attribute cards. Spin and Bounce that's the Wind Theme.... Link to comment Share on other sites More sharing options...
werewolfjedi Posted March 1, 2010 Report Share Posted March 1, 2010 Spellcasters-Cast Spells by which you mean they have spell like effects that only have a limited number of uses? then yes, very true, with the way they use spell counters now. Link to comment Share on other sites More sharing options...
c009tas Posted March 1, 2010 Report Share Posted March 1, 2010 Spellcasters-Cast Spells by which you mean they have spell like effects that only have a limited number of uses? then yes' date=' very true, with the way they use spell counters now.[/quote'] yea. the most consistent spellcaster group is spell counters or spell card related. Link to comment Share on other sites More sharing options...
Canadian Posted March 1, 2010 Report Share Posted March 1, 2010 Attributes Fire: Burn (they really need to be more creative)Water: Bounce + Level manipulationWind: Spell + Trap controlEarth: Sheild + Flip trollsLight: Valhalla + Honest is pretty much itDark: More Graveyard = More Power Types Solidarty FTW : > Aqua: Level Manipulation + BounceBeast: SwarmBeast-Warrior: Huge Attack + SwarmDinosaur: Attack power + High level monstersDragon: Attack + FGD manipulationFairy: Life PointageFiend: More feinds = More powerFish: SwarmageInsect: Control of Opponent's MonstersMachine: Work with other Machines so easilyPlant: Spam, nough said.Psychic: Pay LP = More PowerPyro: Generic BurnsReptile: ATK/DEF ManipulationRock: Sheild/FlipSea Serpent: TunageSpellcaster: CountersThunder: More Thunders = More PowerWarrior: Swarm + ATK/DEF PowerWinged Beast: Bounce + Spell/Trap ManipulationZombie: More Graveyard = More Power Feel free to agree/disagree, those are just my thoughts... Link to comment Share on other sites More sharing options...
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