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so far list

 

Zombies-Arise from the grave and pluage you(swarm from grave and rotts the foe's hand)

Plants-Photosynthisizing(swarming the field usually via Lonefire, and growing[aka making copies of themselves])

Pyro-Burning away your Life(burn damage)

Psychics-Mind over Life(paying LP to use effects)

Rock-Sturdy(usually high DEF, and can increase it further)

 

 

WIND-spinning/bouncing

FIRE-Burn

LIGHT-see DARK.

DARK-Overpowered swarms/support.

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-Griffin, that was the phrase I was trying to remember earlier.

 

Types

Winged-Beast-Flock together

Beast-Warrior-Partnership

Beast-Fight Fight Fight!

Warrior-Alliance

Rock-Stun

Pyro-Burn

Plant-Multiply and grow

Thunder-Power Up duo

Fish-

Aqua-small but deadly

Sea-Serpent-

Machine-Swing Huge

Fiend-Discard

Psychic-LP payment

Dragon-Powerhouse

Reptile-Poison/drain

Dinosaur-Beatsticking

Insects-Infect and swarm

Zombie-Revive and plauge.

 

I feel I forgot some, and what do fish/serpents really do?

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FIRE: Card advantage (Volcanic) and nice synchro engine (Firedawg).

WATER: Card advantage (Codarus/ AB0) and a ridiculous synchro engine (Diva)

EARTH: Control, advantage and simplification. (Gadgets, KKM Guardian, Pachy, X-Sabers (Yes they are a control deck now ;) ), etc)

WIND: They all suck.

LIGHT: Broken.

DARK: Broken.

Divine: They all suck.

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FIRE: Card advantage (Volcanic) and nice synchro engine (Firedawg).

WATER: Card advantage (Codarus/ AB0) and a ridiculous synchro engine (Diva)

EARTH: Control' date=' advantage and simplification. (Gadgets, KKM Guardian, Pachy, X-Sabers (Yes they are a control deck now ;) ), etc)

[b']WIND: They all suck. (Raiza, Stratos, Stardust, Mist Valley Soldier, Mist Wurm)[/b]

LIGHT: Broken.

DARK: Broken.

Divine: They all suck.

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FIRE: Card advantage (Volcanic) and nice synchro engine (Firedawg).

WATER: Card advantage (Codarus/ AB0) and a ridiculous synchro engine (Diva)

EARTH: Control' date=' advantage and simplification. (Gadgets, KKM Guardian, Pachy, X-Sabers (Yes they are a control deck now ;) ), etc)

[b']WIND: They all suck. (Raiza, Stratos, Stardust, Mist Valley Soldier, Mist Wurm)[/b]

LIGHT: Broken.

DARK: Broken.

Divine: They all suck.

 

so they blow (away) instead?

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FIRE: Card advantage (Volcanic) and nice synchro engine (Firedawg).

WATER: Card advantage (Codarus/ AB0) and a ridiculous synchro engine (Diva)

EARTH: Control' date=' advantage and simplification. (Gadgets, KKM Guardian, Pachy, X-Sabers (Yes they are a control deck now ;) ), etc)

[b']WIND: They all suck. (Raiza, Stratos, Stardust, Mist Valley Soldier, Mist Wurm)[/b]

LIGHT: Broken.

DARK: Broken.

Divine: They all suck.

 

so they blow (away) instead?

 

As of right now, I do not think there are any wind centered themes that are decent, but there are many (or at least a few) decent wind-attribute cards.

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-Griffin' date=' that was the phrase I was trying to remember earlier.

 

Types

Winged-Beast-Flock together

Beast-Warrior-Partnership

Beast-Fight Fight Fight!

Warrior-Alliance

Rock-Stun

Pyro-Burn

Plant-Multiply and grow

Thunder-Power Up duo

Fish-

Aqua-small but deadly

Sea-Serpent-

Machine-Swing Huge

Fiend-Discard

Psychic-LP payment

Dragon-Powerhouse

Reptile-Poison/drain

Dinosaur-Beatsticking

Insects-Infect and swarm

Zombie-Revive and plauge.

 

I feel I forgot some, and what do fish/serpents really do?

[/quote']

 

Spellcasters-Cast Spells

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FIRE: Card advantage (Volcanic) and nice synchro engine (Firedawg).

WATER: Card advantage (Codarus/ AB0) and a ridiculous synchro engine (Diva)

EARTH: Control' date=' advantage and simplification. (Gadgets, KKM Guardian, Pachy, X-Sabers (Yes they are a control deck now ;) ), etc)

[b']WIND: They all suck. (Raiza, Stratos, Stardust, Mist Valley Soldier, Mist Wurm)[/b]

LIGHT: Broken.

DARK: Broken.

Divine: They all suck.

 

so they blow (away) instead?

 

As of right now, I do not think there are any wind centered themes that are decent, but there are many (or at least a few) decent wind-attribute cards.

 

Spin and Bounce that's the Wind Theme....

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Spellcasters-Cast Spells

 

by which you mean they have spell like effects that only have a limited number of uses?

 

then yes' date=' very true, with the way they use spell counters now.

[/quote']

 

yea. the most consistent spellcaster group is spell counters or spell card related.

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Attributes

 

Fire: Burn (they really need to be more creative)

Water: Bounce + Level manipulation

Wind: Spell + Trap control

Earth: Sheild + Flip trolls

Light: Valhalla + Honest is pretty much it

Dark: More Graveyard = More Power

 

Types

 

Solidarty FTW : >

 

Aqua: Level Manipulation + Bounce

Beast: Swarm

Beast-Warrior: Huge Attack + Swarm

Dinosaur: Attack power + High level monsters

Dragon: Attack + FGD manipulation

Fairy: Life Pointage

Fiend: More feinds = More power

Fish: Swarmage

Insect: Control of Opponent's Monsters

Machine: Work with other Machines so easily

Plant: Spam, nough said.

Psychic: Pay LP = More Power

Pyro: Generic Burns

Reptile: ATK/DEF Manipulation

Rock: Sheild/Flip

Sea Serpent: Tunage

Spellcaster: Counters

Thunder: More Thunders = More Power

Warrior: Swarm + ATK/DEF Power

Winged Beast: Bounce + Spell/Trap Manipulation

Zombie: More Graveyard = More Power

 

Feel free to agree/disagree, those are just my thoughts...

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