Jonnyfive Posted March 2, 2010 Report Share Posted March 2, 2010 Ancient Mythic HydraLevel 10 / Earth / (Dragon/Effect)This card cannot be special summoned. When this card is normal summoned, place 2 'Head Counters' on it. This card gains 1000 attack for every head counter on it. If this card would be destroyed, remove one 'Head Counter' from it. During the end phase of the turn a 'Head Counter' was removed from this card, place 2 more 'Head Counters' on this card. When there are 0 head counters on this card, destroy it, along with all other cards on your side of the field. Link to comment
jack781217 Posted March 2, 2010 Report Share Posted March 2, 2010 Nice card, but for the sake of theme, you really need to somehow tie the number "9" into its effect...I personally love this ancient Greek mythological monster, so 9/10 Link to comment
Barian Warlord Posted March 2, 2010 Report Share Posted March 2, 2010 I think it would be better as a synchro, and if your going with 0 counters kill it then you should probably start it with 1,000ATK and you should put something with pyro cuz burnning the heads was the only way to stop them from multiplying. Link to comment
Jonnyfive Posted March 3, 2010 Author Report Share Posted March 3, 2010 ATK/DEF? is determined by the counters.its a (?/?)I think it would be better as a synchro' date=' and if your going with 0 counters kill it then you should probably start it with 1,000ATK and you should put something with pyro cuz burnning the heads was the only way to stop them from multiplying.[/quote'] If it started with 1, then the first attack would kill it. "Whenever this card has 0 'Head Counters' destroy it. Its attacked, you remove the counter...and its dead. Thats why it starts with 2. 3 would be too OP Link to comment
~Marluxia~ Posted March 3, 2010 Report Share Posted March 3, 2010 It's okay. keep goin Link to comment
Barian Warlord Posted March 3, 2010 Report Share Posted March 3, 2010 No I meant it has 1,000 ATK plus 2 counters equals 3,000 ATK; and if its a level 10 syncro then those numbers make sense. Link to comment
Jonnyfive Posted March 3, 2010 Author Report Share Posted March 3, 2010 No I meant it has 1' date='000 ATK plus 2 counters equals 3,000 ATK; and if its a level 10 syncro then those numbers make sense.[/quote'] That would just be too OP. The point of it starting with 2000 is so that the opposing player actually has a chance to do something about it. At 3000 you would be safe enough to Torrent, altar, etc just to buff it without having to worry about your opponent. Link to comment
Music8aznl Posted March 3, 2010 Report Share Posted March 3, 2010 No I meant it has 1' date='000 ATK plus 2 counters equals 3,000 ATK; and if its a level 10 syncro then those numbers make sense.[/quote'] That would just be too OP. The point of it starting with 2000 is so that the opposing player actually has a chance to do something about it. At 3000 you would be safe enough to Torrent, altar, etc just to buff it without having to worry about your opponent. I agree...That is too OP, I think you must start it with 2000-2500...... Link to comment
Barian Warlord Posted March 7, 2010 Report Share Posted March 7, 2010 That's why i said make it a syncro and maybe give it a certain tuner that it needs to be summoned.exampleHatching HydraLevel 1/ Earth / (Dragon/Effect)This card cannot be destroyed by battle(Damage is calculated normally.) When this card would be destroyed by battle place 1 head counter on it. for every head counter on this card increase the cards needed to syncro summon with this card in order to special summon "Ancient Mythic Hydra" by 1.or maybe increase it's level by 1 for every head counter.ATK 0 / DEF 0 Link to comment
Jonnyfive Posted March 11, 2010 Author Report Share Posted March 11, 2010 Making it a syncro would make it way too OP, and would give reason to give it less attack...not more. For one, you never have to worry about drawing it because its safe in the extra deck, and 2, you don't have to spend your normal summon on it. Any GOOD deck could easily get this card out first turn if it were a syncro. Thats why its normal..if it needed to be nerfed any more, I'd make it a ritual..not a syncro. Link to comment
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