HelpIveBeenShot Posted March 3, 2010 Report Share Posted March 3, 2010 Well, I wanted a set of monsters that allow the player to keep their field full, to some degree. Primarily for the purpose of tributes. So far, I've got 20+ cards made already, but no art for a single one of them. Still, I wanted to post a few, and hopefully get some feedback. [spoiler=Assassinatrix monsters]Assassinatrix - Circuit ArmorLIGHTLevel 4MACHINE/EFFECTFLIP: Designate one face-up monster on the field and pay Life Points equal to the level of the designated monster x 100. Destroy the designated monster. If the destroyed monster was level 4 or lower, draw two cards. If the destroyed monster was level 7 or higher, discard two cards.ATK:800 DEF:1800 Assassinatrix - CommandEARTHLevel 7WARRIOR/EFFECTFLIP:Select any number of face-up monsters you control and place them in face-down Defense Position.ATK:1800 DEF: 2800 Assassinatrix - Enchanted ArrowWINDLevel 2WINGED-BEAST/EFFECTFLIP: Destroy a number of Spell or Trap cards on the field equal to or less than the number of monsters your opponent controls.ATK:1200 DEF: 400 Assassinatrix - Flare GunFIRELevel 3PYRO/EFFECTFLIP: Pay any multiple of 500 Life Points. For every 500 Life Points you paid, reveal 1 level 4 or lower monster in your hand and Special Summon it to the field in face-down Defense Position.ATK:1300 DEF:600 Assassinatrix - NegotiationLIGHTLevel 2SPELLCASTER/EFFECTFLIP: Draw two cards, you can then reveal any level 3 or lower monsters in your hand to Special Summon them in face-down Defense Position. Your opponent draws one card for every monster Special Summoned by this effect.ATK:700 DEF:1100 Assassinatrix - Poisoned FeastWATERLevel 1AQUA/EFFECTFLIP: Your opponent can discard any number of cards from his/her hand, each player then draws one card for each card your opponent discarded. If your opponent has no cards in his/her hand when this effect activates, or if he/she refuses to discard from his/her hand, draw two cards. After drawing, you can reveal 1 level 2 or lower monster in your hand to Special Summon it in face-down Defense Position.ATK:0 DEF:300 Assassinatrix - Spirit RifleDARKLevel 3ZOMBIE/EFFECTFLIP: Select and remove from play any number of monsters in your Graveyard. Your opponent takes 200 damage for every monster removed from play by this card.ATK:1600 DEF:0 Assassinatrix - TripwireWINDLevel 2PLANT/EFFECTFlip: Negate any battle currently being conducted (this effect is applied before damage calculation). When this monster is destroyed by battle, draw 1 card.ATK:0 DEF:200 [spoiler=Assassinatrix support]Blaze of GloryQUICKPLAY SPELLFlip 1 face-down monster you control into face-up Attack Position. If it is a level 3 or lower Pyro-type monster, its ATK is doubled. If it is not a level 3 or lower Pyro-Type monster, all of its effects are negated and it is immediately destroyed. Destroy all of your face-up level 3 and lower Pyro-Type monsters during the End Phase of the turn this card is activated. Dancing in the DarkCONTINOUS TRAPWhenever your opponent declares an attack against a face-down monster you control, you can choose to redirect the attack at any other face-down monster you control. Electro-Magnetic Armor ReinforcementEQUIP SPELLYou can activate this card from your hand when a face-down Machine-Type monster you control is flipped into face-up Defense Position during the Damage Step of your opponent's Battle Phase. A Machine-Type monster equipped with this card gains 400 DEF. During your Main Phase, if this card you control is equipped to a monster you control, you can flip the equipped monster into face-down Defense Position. Man-Eater SwarmTRAPFlip all your face-down monsters into face-up Attack Position, and destroy 1 card for every monster flipped face-up. Quiet InfiltrationSPELLYou cannot Normal Summon this turn or Tribute any monsters you control. You can Set 2 Level 4 or lower monsters this turn. Razorwind BarrageCOUNTER TRAPYou can only activate this card when the effect of another card you control is activated which would destroy 1 or more Spell or Trap cards on the field. Pay 1000 life points. For every 1 of your opponent's Spell or Trap cards that is destroyed by a card effect in the same Chain as this card, you can destroy 1 monster your opponent controls. Show of DefianceQUICKPLAY SPELLFlip Summon one face-down monster you control. Increase that monster's ATK by 500 until the End Phase. Soup of the DayCONTINUOUS SPELLEvery time a level 2 or lower Flip Effect monster is destroyed by battle, draw 1 card. Tripwire Trap HoleTRAPActivate only when your opponent declares an attack against a face-up "Assassinatrix - Tripwire" you control. Negate the attack and destroy the attacking monster. Aesthetically, all the monsters are (biologically) ordinary women, but their attribute and type are determined by their weapon/tactic of choice. There's not really a lot of "Win" capability here, but I didn't think there should have been. It's best to try and cross them with other underpowered, incomplete, or slow strategies. I'd love some ratings and opinions. Link to comment
Bringerofcake Posted March 3, 2010 Report Share Posted March 3, 2010 I can see a LOT of the support being used in other, Flip Summon based decks. Namely Worms. Which isn't a bad thing, by any means. Link to comment
HelpIveBeenShot Posted March 3, 2010 Author Report Share Posted March 3, 2010 I didn't want to tie the cards together too tightly.More flexibility = more variations = less carbon-copy strategies (hopefully) And worms need some love too. Also, thanks for replying. Link to comment
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