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Contest Over, Maverik Wins


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Rules:

 

1. Synchro monster and Assault Mode.

2. Realistic Cards only

3. Card must be a Spirit Type monster.

 

Prizes:

 

3 Reps to Winner from loser.

 

1st to 10 Votes wins.

 

[spoiler=Sephiroth_The_Legend's Card]

351037b.jpg

Lore:

1 Tuner + 1 or more Spirit non-Tuner monsters.

This card cannot be Special Summoned except by Synchro Summon. At the End Phase of the turn this card is Synchro Summoned or flipped face-up it is returned to the Extra Deck. When this card is Synchro Summoned, you can discard 1 Spirit monster from your hand to place 1 "Spirit Energy" counter on this card (max.1). If this card has a "Spirit Energy" counter on it, it does not have it's effect where it returns to the Extra Deck activate. This card can attack your opponent directly. If this card inflict damage to your opponent this way, remove 1 "Spirit Energy" counter at the end of the Damage Step, if you cannot, you lose 1000 Life Points. If this card is removed from field except by it's own effect, you can pay 1500 Life Points to Special Summon 1 of the Synchro Material monsters used for the Synchro Summon of this card from your Graveyard, ignoring the summoning conditions.

 

2ziojet.jpg

Lore:

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". This card returns to the owner's hand during the End Phase of the turn that this card is Special Summoned or flipped face-up. When this card is Special Summoned, you can discard any number of Spirit monsters from your hand. Place "Spirit Energy" counters on this card equal to the number of Spirit monsters you discarded. If this card has a "Spirit Energy" counter on it, it does not have the effect where it returns to the Extra Deck activate. This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent's Life Points, remove 1 "Spirit Energy" counter at the end of the Damage Step. If you cannot, you take 1000 points of Damage. Once per turn, you can remove 1 "Spirit Energy" counter from this card to inflict 1000 damage to your opponent's Life Points. If this card is destroyed and sent to the Graveyard, Special Summon 1 "Aqua Spirit Dragon" from your Graveyard, ignoring the summoning conditions. If this card is in your Graveyard, while you control an "Aqua Spirit Dragon", you can pay Life Points in multiples of 500 to place a "Spirit Energy" counter on "Aqua Spirit Dragon" for each multiple of 500 you paid. If you activate this effect, remove this card from your Graveyard at the End Phase.

 

[spoiler=Maverik's Card]

hra0l2.jpg

Lore:

This card cannot be Special Summoned except by Synchro Summon. This card is returned to the Extra Deck during the 2nd End Phase after this card is Summoned. If this card inflicts damage to your opponent directly, you can Special Summon one LIGHT monster with 1500 DEF or less.

 

2aj5klf.jpg

Lore:

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Assault Mode Activate". This card returns to its owner's hand during the 2nd End Phase after it is Special Summoned. Once per turn you can inflict damage equal to the combined level of all Spirit monstes on the field x 200. When this card on the field is destroyed, you can Special Summon 1 "Warrior Angel" from your Graveyard, ignoring the summoning conditions.

 

 

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K... here's my cards...

 

143096.jpg

This card cannot be Special Summoned except by Synchro Summon. This card is returned to the Extra Deck during the 2nd End Phase after this card is Summoned. If this card inflicts damage to your opponent directly, you can Special Summon one LIGHT monster with 1500 DEF or less.

 

143096.jpg

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Assault Mode Activate". This card returns to its owner's hand during the 2nd End Phase after it is Special Summoned. Once per turn you can inflict damage equal to the combined level of all Spirit monstes on the field x 200. When this card on the field is destroyed, you can Special Summon 1 "Warrior Angel" from your Graveyard, ignoring the summoning conditions.

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Well the reason I havn't voted already is because I'm a little split down the middle right now. All the cards pics are great, Sephi's cards effects are more creative but have more OCG errors...and Mav's cards have a less creative effect but less OCG errors. :\

 

Edit: Also, Sephi's cards have alot more drawbacks..although I think so many that it causes it to be UP'd...and Mav's assault mode's effect of damage x200 is OP'd IMO. Oh the dilemma.

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Well the reason I havn't voted already is because I'm a little split down the middle right now. All the cards pics are great' date=' Sephi's cards effects are more creative but have more OCG errors...and Mav's cards have a less creative effect but less OCG errors. :\

 

Edit: Also, Sephi's cards have alot more drawbacks..although I think so many that it causes it to be UP'd...and Mav's assault mode's effect of damage x200 is OP'd IMO. Oh the dilemma.

[/quote']

 

yeah i noticed that the x 200 effect was OP'd (due to the fact that the Assault is a Spirit monster)... and i have to say that was a bad decision on my part....but he had already posted it as a final card before i could edit it....

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0-3

 

 

Well the reason I havn't voted already is because I'm a little split down the middle right now. All the cards pics are great' date=' Sephi's cards effects are more creative but have more OCG errors...and Mav's cards have a less creative effect but less OCG errors. :\

 

Edit: Also, Sephi's cards have alot more drawbacks..although I think so many that it causes it to be UP'd...and Mav's assault mode's effect of damage x200 is OP'd IMO. Oh the dilemma.

[/quote']

 

yeah i noticed that the x 200 effect was OP'd (due to the fact that the Assault is a Spirit monster)... and i have to say that was a bad decision on my part....but he had already posted it as a final card before i could edit it....

 

care to point out the OCG errors? as far as i can tell, there are none.

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Sure.

 

1 Tuner + 1 or more Spirit non-Tuner monsters.

This card cannot be Special Summoned except by Synchro Summon. At the End Phase of the turn this card is Synchro Summoned or flipped face-up it is returned to the Extra Deck. When this card is Synchro Summoned, you can discard 1 Spirit Monster from your hand to place 1 Spirit Energy Counter on this card (max.1). If this card has a Spirit Energy Counter on it, it does not have it's effect where it returns to the Extra Deck activate. This card can attack your opponent's Life Points directly. If this card inflicts damage to your opponent this way, remove 1 Spirit Energy Counter at the end of the Damage Step. If you cannot, you lose 1000 Life Points. If this card is removed from field except by it's own effect, you can pay 1500 Life Points to Special Summon 1 of the Synchro Material Monsters used for the Synchro Summon of this card from your Graveyard, ignoring the summoning conditions.

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". This card returns to the owner's hand during the End Phase of the turn that this card is Special Summoned or flipped face-up. When this card is Special Summoned, you can discard any number of Spirit Monsters from your hand. Place Spirit Energy Counters on this card equal to the number of Spirit Monsters you discarded. If this card has a Spirit Energy Counter on it, it does not have the effect where it returns to the Extra Deck activate. This card can attack your opponent's Life Points directly. Each time this card inflicts Battle Damage to your opponent's Life Points, remove 1 Spirit Energy Counter at the end of the Damage Step. If you cannot, you lose 1000 Life Points. Once per turn, you can remove 1 Spirit Energy Counter from this card to inflict 1000 damage to your opponent's Life Points. If this card is destroyed and sent to the Graveyard, Special Summon 1 "Aqua Spirit Dragon" from your Graveyard, ignoring the summoning conditions. If this card is in your Graveyard while you control an "Aqua Spirit Dragon", you can pay Life Points in multiples of 500 to place 1 Spirit Energy Counter on "Aqua Spirit Dragon" for each multiple of 500 you paid. If you activate this effect, remove this card from your Graveyard at the End Phase.

 

Hope I didn't miss anything, lol. ( Spoke too soon -.- )

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Sure.

 

1 Tuner + 1 or more Spirit non-Tuner monsters.

This card cannot be Special Summoned except by Synchro Summon. At the End Phase of the turn this card is Synchro Summoned or flipped face-up it is returned to the Extra Deck. When this card is Synchro Summoned' date=' you can discard 1 Spirit [b']M[/b]onster from your hand to place 1 Spirit Energy Counter on this card (max.1). If this card has a Spirit Energy Counter on it, it does not have it's effect where it returns to the Extra Deck activate. This card can attack your opponent's Life Points directly. If this card inflicts damage to your opponent this way, remove 1 Spirit Energy Counter at the end of the Damage Step. If you cannot, you lose 1000 Life Points. If this card is removed from field except by it's own effect, you can pay 1500 Life Points to Special Summon 1 of the Synchro Material Monsters used for the Synchro Summon of this card from your Graveyard, ignoring the summoning conditions.

 

oops, i overlooked the counter thing. i made this card quite a long time ago.

the direct attack ocg is correct. indicating life points is old ocg and not required.

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". This card returns to the owner's hand during the End Phase of the turn that this card is Special Summoned or flipped face-up. When this card is Special Summoned, you can discard any number of Spirit Monsters from your hand. Place Spirit Energy Counters on this card equal to the number of Spirit Monsters you discarded. If this card has a Spirit Energy Counter on it, it does not have the effect where it returns to the Extra Deck activate. This card can attack your opponent's Life Points directly. Each time this card inflicts Battle Damage to your opponent's Life Points, remove 1 Spirit Energy Counter at the end of the Damage Step. If you cannot, you lose 1000 Life Points. Once per turn, you can remove 1 Spirit Energy Counter from this card to inflict 1000 damage to your opponent's Life Points. If this card is destroyed and sent to the Graveyard, Special Summon 1 "Aqua Spirit Dragon" from your Graveyard, ignoring the summoning conditions. If this card is in your Graveyard while you control an "Aqua Spirit Dragon", you can pay Life Points in multiples of 500 to place 1 Spirit Energy Counter on "Aqua Spirit Dragon" for each multiple of 500 you paid. If you activate this effect, remove this card from your Graveyard at the End Phase.

 

Hope I didn't miss anything, lol. ( Spoke too soon -.- )

 

The rest is perfectly understandble. thank you for pointing it out :D

 

in the second bit though. unless you write Monster Card, monsters does not require a capital letter.

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Welcome, and thanks for helping me out with that capitalizing monster part (I've always been confused about that). As for the attacking opponent directly part, it seems my fix and the original text in your card are obsolete. I guess they use this instead now.

 

"This card can inflict Direct Damage to your opponent's Life Points."

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