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the anime team tourney style. no, seriously [DISC]


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now, I really don't care about if you watch the anime, the way they have the current story tournament set up is extremely interesting.

 

each team fights 1 at a time, and as each person loses all their life points, the next one steps in.

 

but here's the catch: the field stays through each change out, but everything else changes out.

 

I can see that becoming am important factor if this style of gameplay was to be used.

 

now, granted, normally you wipe your opponent's field before it ends, but there are times where that doesn't happen, and that can change the outcome of the next match-up in this situation. the first player on the team could let themselves die after setting up everything their team mates need to win. a self-kill deck that sets up could be completely viable in this.

 

so discuss this theoretical way of playing, and what it's strengths and weaknesses are.

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Do they draw a 5 card hand' date=' or a hand equal to the last player's? Because you'd obviously want to dedicate your field just before you lost if it was the first case.

[/quote']

 

aki had a 5 card hand when she entered after jack lost, so I'm guessing that you do get a fresh hand.

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aside from the cards left of the field, does that also mean those that were left in the graveyard and removed from play as well as the cards in the previous players hand at the time of there defeat. I figure you replace the extra deck and main deck of course with the new player, right?

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aside from the cards left of the field' date=' does that also mean those that were left in the graveyard and removed from play as well as the cards in the previous players hand at the time of there defeat. I figure you replace the extra deck and main deck of course with the new player, right?

[/quote']

 

I don't know that for sure, though with the grave effects aki used, yusei might be setup for them, will have to wait till next week to know for sure.

 

I'm going to say no for now just for the sake of the discussion's integerity.


So...

 

what would happen if say one of them had Exodia? would they win and then next guy comes in and automatically loses and repeats till they win?

 

yes, looks like.

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Player 1: Foolish Night Assailant

Player 1: Loses

Player 2: Discard Night Assailant for burn/ATK boost' date=' destroy entire team.

[/quote']

 

the turn of the new player seems to begin when they take over, in order to interupt that.

 

otherwise unicorn guy #1 would have speed spell counter burned aki alive in an instant.


this style of play would make side decks imperative

 

not to mention the interaction of the team's decks.

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Player 1: Foolish Night Assailant

Player 1: Loses

Player 2: Discard Night Assailant for burn/ATK boost' date=' destroy entire team.

[/quote']

 

the turn of the new player seems to begin when they take over, in order to interupt that.

 

otherwise unicorn guy #1 would have speed spell counter burned aki alive in an instant.


this style of play would make side decks imperative

 

not to mention the interaction of the team's decks.

 

It would become mostly about abusing the limited lists. Did my partner use a Mali? I can now search 2 Mali during my game! Did my last 2 partners use Mezuki? Miracle Dig is now a +2!

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Player 1: Foolish Night Assailant

Player 1: Loses

Player 2: Discard Night Assailant for burn/ATK boost' date=' destroy entire team.

[/quote']

 

the turn of the new player seems to begin when they take over, in order to interupt that.

 

otherwise unicorn guy #1 would have speed spell counter burned aki alive in an instant.


this style of play would make side decks imperative

 

not to mention the interaction of the team's decks.

 

It would become mostly about abusing the limited lists. Did my partner use a Mali? I can now search 2 Mali during my game! Did my last 2 partners use Mezuki? Miracle Dig is now a +2!

 

true, but if your still on the first opponent you might run out of tricks with 2 more coming at you, since if they didn't use them , what were they doing?

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Player 1: Foolish Night Assailant

Player 1: Loses

Player 2: Discard Night Assailant for burn/ATK boost' date=' destroy entire team.

[/quote']

 

the turn of the new player seems to begin when they take over, in order to interupt that.

 

otherwise unicorn guy #1 would have speed spell counter burned aki alive in an instant.


this style of play would make side decks imperative

 

not to mention the interaction of the team's decks.

 

It would become mostly about abusing the limited lists. Did my partner use a Mali? I can now search 2 Mali during my game! Did my last 2 partners use Mezuki? Miracle Dig is now a +2!

 

true' date=' but if your still on the first opponent you might run out of tricks with 2 more coming at you, since if they didn't use them , what were they doing?

[/quote']

 

Considering perfectly usable Decks already run Mali/Mez, they were probably "winning", and it wouldn't hurt the Decks much for them to all add 1x Night Assailant.

 

Are you playing Frogs? You already have Fishborg and the new Toad in the Graveyard, not to mention probably enough spare Frogs for Avarice, or a Subsitoad for Salvage. FTKing is easier!

 

Are you playing Infernities? 1 Mirage, Gun, Archfiend or Necromancer might win this!

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How about this, the banlist applies to the entire team as a whole, meaning for example JD is semi so either 1 of the teammates only has 2 JD's in there Deck the others have none. Or 1 teamate has one JD the other has 1 as well.

 

That's should balance out FTKs on a wider scale.

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Also - is it a max of 3 of the same card combined? If not' date=' I'm sure some cards become hella-abusable @9.

[/quote']

 

I think it should be that way, basically the team of 3 are 1 and the same rules that would apply to 1 would apply to all 3 as 1.

 

This would force your teammates to utilize different decks instead of copying each other.

 

This would also force your teammates to know what's in your Deck as to avoid breaking the rules.

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Still' date=' they'd probably end up similar or something:

 

Player 1: Machina, making sure to dump Machina Fortress

Player 2: Gadgets, abusing Fortress and locking the opponent

Player 3: Cyber Dragons for lulzOverload

[/quote']

 

Situational because it would require some major synchronization team work and drawing.

 

Even if things go as plan on your part its not guaranteed it will on your other 2 partners part.

 

Which is why this style of play could be very interesting.

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Still' date=' they'd probably end up similar or something:

 

Player 1: Machina, making sure to dump Machina Fortress

Player 2: Gadgets, abusing Fortress and locking the opponent

Player 3: Cyber Dragons for lulzOverload

[/quote']

 

Situational because it would require some major synchronization team work and drawing.

 

#1 You can easily run up to the equivalent of 9 Fortress so you're almost assured to be giving your next two team members a beatstick.

 

#2 The only thing hard to draw is Overload, which is just a 1-card win, not the only reason a CyDra Deck would be good.

 

#3 Them all being machines also means that they could probably make sweet use of a Solidarity in each Deck.

 

 

I can see other semi-themed combos, such as:

 

P1: Infernities, so that the field has lots of cards and nothing is wasted in the hand

P2: Blackwings, also DARK and can throw things onto the field

P3: The Dark Creator, Rainbow Dark, various other Dark Counterparts that can abuse having 2 player's of Graveyard setup.

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Still' date=' they'd probably end up similar or something:

 

Player 1: Machina, making sure to dump Machina Fortress

Player 2: Gadgets, abusing Fortress and locking the opponent

Player 3: Cyber Dragons for lulzOverload

[/quote']

 

Situational because it would require some major synchronization team work and drawing.

 

#1 You can easily run up to the equivalent of 9 Fortress so you're almost assured to be giving your next two team members a beatstick.

 

#2 The only thing hard to draw is Overload, which is just a 1-card win, not the only reason a CyDra Deck would be good.

 

#3 Them all being machines also means that they could probably make sweet use of a Solidarity in each Deck.

 

 

I can see other semi-themed combos, such as:

 

P1: Infernities, so that the field has lots of cards and nothing is wasted in the hand

P2: Blackwings, also DARK and can throw things onto the field

P3: The Dark Creator, Rainbow Dark, various other Dark Counterparts that can abuse having 2 player's of Graveyard setup.

 

Even if things go as plan on your part its not guaranteed it will on your other 2 partners part. That aspect helps make things interesting.

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Still' date=' they'd probably end up similar or something:

 

Player 1: Machina, making sure to dump Machina Fortress

Player 2: Gadgets, abusing Fortress and locking the opponent

Player 3: Cyber Dragons for lulzOverload

[/quote']

 

Situational because it would require some major synchronization team work and drawing.

 

#1 You can easily run up to the equivalent of 9 Fortress so you're almost assured to be giving your next two team members a beatstick.

 

#2 The only thing hard to draw is Overload, which is just a 1-card win, not the only reason a CyDra Deck would be good.

 

#3 Them all being machines also means that they could probably make sweet use of a Solidarity in each Deck.

 

 

I can see other semi-themed combos, such as:

 

P1: Infernities, so that the field has lots of cards and nothing is wasted in the hand

P2: Blackwings, also DARK and can throw things onto the field

P3: The Dark Creator, Rainbow Dark, various other Dark Counterparts that can abuse having 2 player's of Graveyard setup.

 

Even if things go as plan on your part its not guaranteed it will on your other 2 partners part. That aspect helps make things interesting.

 

You have a choice between:

A) 3 random Decks where some can fail, but do okay if they work

 

or

 

B) 3 Decks that work together and will set each other up to almost definitely win if they work

 

I'd rather go for the near-definite win from good setup than just throwing unrelated Decks out there.

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