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Bleach - Agent of the Shinigami Set


imadori

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hello. i'm about to put up my first attempt at a set of Bleach cards done Yugioh-style. i've tried to ensure each card is balanced both within the card effect itself and also against other cards of similar effect/rank/level. but i'm always happy to be corrected/adjusted on any balance issues

 

many of you will also notice that many cards have either similar or exactly the same effects as familiar Yugioh cards like "Magic Cylinder", etc. i've tried to put together a set of cards that can be constructed into playable decks, so obviously i needed basic staple cards

 

hopefully there'll be some interesting effects/combinations in here that aren't just same-old-same-old with all the other Bleach cards out there

 

...unfortunately the purists out there will scream when they find i've used custom monster types (Shinigami, Hollow, etc). sorry. but you can easily substitute Fiend for Hollow, Warrior for Shinigami, Spellcaster for Quincy, and Beast (read: Mammal) for Human

 

[spoiler=Shinigami Pack]

[spoiler=Ultra Rare]

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[spoiler=Super Rare]

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[spoiler=Rare]

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[spoiler=Common]

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[spoiler=Karakura Pack]

[spoiler=Super Rare]

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[spoiler=Rare]

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Inoue Orihime - Shun Shun Rikka

This card can only use 1 of its effects per turn. This card gains effects based on the number of your opponent's monsters this card destroys in battle.

* 1+: Once per turn, negate the attack of 1 of your opponent's monsters that selects this card as the attack target.

* 2+: Destroy 1 of your opponent's monsters. You cannot conduct your Battle Phase the turn you activate this effect.

* 3+: Special Summon 1 of your monsters that was destroyed as a result of battle during this turn.

 

*** i really gotta find a way to cut down on the wording of that card so the card text is legible ***

 

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[spoiler=Common]

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Chizuru-chan

Once per turn, you can equip this card to a face-up "Orihime-chan" you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, the equipped monster gains 400 ATK and DEF. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)

 

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[spoiler=Quincy Pack]

[spoiler=Ultra Rare]

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[spoiler=Super Rare]

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[spoiler=Rare]

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[spoiler=Common]

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[spoiler=Hollow Pack]

[spoiler=Ultra Rare]

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[spoiler=Super Rare]

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[spoiler=Rare]

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Shrieker

Once per turn activate 1 of the following effects:

* Special Summon 2 "Artillery Tokens" (Hollow-Type/DARK/Level 1/ATK 0/ATK 0) in face-up Defense Position to your side of the field. These Tokens cannot be Tributed for a Tribute Summon.

* Tribute 1 "Artillery Token" to inflict 500 damage to your opponent's Life Points.

 

Numb Chandelier

Once per turn, during your Main Phase, you can select 1 Level 4 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) This card gains ATK equal to half the ATK of the equipped monster. If this card would be destroyed by battle, the equipped monster is destroyed instead.

 

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[spoiler=Common]

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[spoiler=Uruhara Pack]

[spoiler=Ultra Rare]

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[spoiler=Super Rare]

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[spoiler=Rare]

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[spoiler=Common]

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and...as a bit of fun...some Promotional cards. 2 teasers for the next set i'm planning - Soul Society Set. and 2 prank cards

 

[spoiler=Promotional]

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...the Renji and Byakuya obviously won't be Synchro...the silver frame of the Synchro was just conveniently "holo-promotional-like"

 

i hope you enjoyed the cards. i still think a few cards could do with some tweaking. either weakening their effects, or making them a bit more useful and playable. and i think i'm currently rare-heavy


and before i forget...

 

All artwork are screenshots taken from Bleach Anime (except for the Inoue Orihime - Shun Shun Rikka and Chizuru-chan card art...i had to Google those but they look like from the anime anyway...i just can't find the relevant episodes).

 

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Improvments on:

 

- OCG

 

- Creativity

 

- Length

 

and Pictures are needed.

 

- OCG

any ones in particular? because i used existing Yugioh cards as templates to replicate the wording of card effects. but for others i had to sorta make them up as i went along

 

- Creativity

yeah. some cards are pretty boring. but if i wanted to make cards that could be used in a deck, i had to make simple, generic effects that could be considered staples to any deck

 

- Length

you mean the card effects are too wordy? or too light?

 

- Pictures

...you can't see them?

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For example, Kisuke - Shikai. You need to improve on the wording.

 

By Length I mean the length of the cards effect.

 

By Pictures, I mean, some are blurry and some are LQ, also in a deck this big there should be at least one holo'd image. XD Appearance is one of the dominant factors in card making son.

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thank you all. i appreciate the glowing feedback

 

i'm still reviewing those cards - there's a few i want to either re-word or change the rarity to try and ensure some sort of balance. i've tried to make cards have some sort of cost to play their effects, and if not, increase their rarity - as a sort of simulation of people buying packs of cards, rare cards with good effects should not be so easily attainable, thus the fact that you'll rarely ever get a copy of the card should hopefully offset the lack of penalty for such a good effect

 

and i still think i'm rare heavy, with not enough commons. so i might reduce the rarities of some cards (which might require introducing some counter-cost for their effects to maintain a balance)

 

we'll see

 

and i still haven't started the next set yet (although i already have the effects of about 2 dozen cards designed and ready to be compiled into a card). i'm still hoping for more critiques over this current set, to help iron out any balance issues or anything that i missed while designing them - i'd hate to make the same mistakes again with the next set

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