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Naruto: Invasion of Konoha Set! [058/056] {Completed!} {OR IS IT?}


Whiscash

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[spoiler=Tsuchi Kin Lore:]This effect is only active during the Battle Phase of your turn. Battle Damage to this card and this card's controller that they take from a battle involving this card becomes 0. After damage calculation, decrease the ATK and DEF of the monster that was attacked by this card by 300 points until the end of this turn. This card can attack twice during the same Battle Phase.

 

 

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[spoiler=[b]Invasion of Konoha Booster[/b]]

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[spoiler=Pakkun Lore]FLIP: You may show your opponent one Monster Card with less than 1500 ATK from your hand, then shuffle it into your opponent's deck. As long as that card remains in their deck, you may look at your opponent's hand. When your opponent draws the card you placed in their deck, you may Special Summon it to your side of the field. If you cannot, shuffle it into your deck.

 

 

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[spoiler=Sound Four - Sakon and Ukon Lv 1 Lore]"Sound Four - Sakon" + "Sound Four - Ukon"

This monster can be Fusion Summoned without the use of Polymerization if "Sound Four - Sakon" and "Sound Four - Ukon" are Face-Up on your side of the field. You can Tribute this card to Special Summon "Sound Four - Sakon" and "Sound Four - Ukon" from your Graveyard.

 

 

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By the way, I'm well aware that the IOK-0004 Jiraiya is the same as the CON-0000 Jiraiya. Consider the CON-0000 Jiraiya to be a special edition card.

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Well, I've settled on the name "Invasion of Konoha" for the 3rd set, and this one's likely going to encompass the entirety of the remaining non-filler segments of the original series. In other words, it's shaping up to be a big one.

 

Unfortunately, I have a feeling that "Legendary Sannin Orochimaru" is really overpowered. Please provide some insight.

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Well' date=' I've settled on the name "Invasion of Konoha" for the 3rd set, and this one's likely going to encompass the entirety of the remaining non-filler segments of the original series. In other words, it's shaping up to be a big one.

 

Unfortunately, I have a feeling that "Legendary Sannin Orochimaru" is really overpowered. Please provide some insight.

[/quote']

actually i like "Legendary Sannin Orochimaru" effect. He isnt overpowered (maybe somewhat) but he has a very unique effect similar to "Dark Necrofear" but has a cool twist to it.

 

i like his effect of becoming an equip card. also if the monster Orochimaru is equipped Orochimaru should be removed from play so that he cant be over used with special summoning cards.

 

Overall-9.5/10 you got better woo!

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Shukaku alone felt overpowered to me. I think the conditions for summoning him make it somewhat more reasonable, though.

I can't tell if Sakon and Ukon Lv 2 having dual attack is too powerful, even though summoning it requires tributing a Fusion monster. Kidoumaru Lv 2 felt like its effect was too good for its ATK, so I made it only activate while he's in defense position.

I'm just not sure the efforts I made to balance strong heroes out were enough.

Then again, maybe I'm working myself up over nothing.

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for some reason the pictures arent working for me so i wont be able to see their effects and help you. when it comes back ill look at their effects

 

EDIT:never mind its fixed

all right let's begin shall we?

 

-Sakon and Ukon Lv 2- i think there is something wrong with their effects. To special summon them you have to tribute a Sakon and Ukon Lv2, then he would be impossible to special summon seing as how you cant summon one without tributing himself. (you have to summon 1 first to summon the other but since you have to tribute the same guy then it becomes impossible) you might have messed up and meant by tributing 1 "Sound Four-Sakon and Ukon" not "Sakon and Ukon Lv2".

 

His effect of attacking twice does seem a little iffy. you should instead replace attacking twice with an effect of like "once per turn you can place 1 counter on 1 of your opponent's monster. a monster with the counter switches control to you (mini-dark necrofear) during your end phase remove the counter." or something like that (since in the anime or manga Sakkon and Ukon have the ability to take "control" of someone. or you could have him with an effect of decreasing someone's ATK or something. also you should pay 1500 to 2000 Life Points instead of 1000 Life Points to summon him. i also dont think that Sakon and Ukon Lv1 should be a Fusion monster because then it would be too difficult to summon. Make him an effect monster and just give him another effect thats more interesting than what he currently has (not saying your effect is bad but it could be better)

 

-yeah Kidomaru Lv2's effect is pretty powerful. you should make him 3200 ATK instead of 3400 (that 200 ATK makes a big difference) his effect sounds ok since there is a drawback to it. to maybe balance it out a little more you could make him have 1300-1500 DEF (i generally like 1400) because then a monster could easily defeat him since most monsters have over 1400 ATK

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