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Fixin the Snakes [WC10]


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Right, so here's the Reptilianne/Vennominon deck I made. It runs kinda unsmoothly, with these main concerns:

 

~Vennominaga is drawn too often.

~Rise, Rebirth, Offerings, Trade-In and Vennominon are not drawn often enough.

~ I'm not sure if Scylla would do well if run over Gorgon or not. I'm really unsure about that.

~I'm also questioning the usefulness of Viper in here. He's never drawn, nor Summoned, and he's my lowest priority in terms of searching.

~I also want to find some room for Solidarity.

~Finally, the large amount of traps are a problem, but I don't know what to neg.

~Major consistency issues are arising. Maybe it's the game's shuffle engine screwing with me, but I either draw amazing hands or crappy completely unusable ones.

 

 

20

3x Oshaleon (@2 for testing)

3x Reptilianne Gardna

2x Reptilianne Scylla

2x Reptilianne Naga

3x Reptilianne Vaskii

2x Reptilianne Viper (currently negged for testing)

2x Vennominaga

3x Vennominon

2x Evil Dragon Ananta (Testing)

 

10

1x Heavy

2x Reptilianne Spawn

2x Solidarity

3x Trade-In

2x Viper's Rebirth

2x Snake Rain (Testing)

 

10

1x Call (negged for testing)

1x Mirror Force

3x Offerings to the Snake Deity

2x Rise of the Snake Deity

3x Threatening

 

You can say whatever you want, as long as the post contains a useful fix.

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needs snake rains.

 

suggestions:

-2 viper (is strong and easy to whip out.)

+2 ananta

- call | (Snake rain can whip monsters to the grave faster for Venominon, Naga, and

- 1 offering | Ananta. The anata suggestion isn't needed but could help. Testing is all part of perfection.)

+ 2 snake rain

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