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This isn't popular, rate now you friggin' members! 6/200+


Ghost Ryder

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[align=center]-Introduction-

Yeahhhh....I will now update my cards in this thread. Just this thread, no others (probably). So check out my fantastico (hopefully) cards when you have time :3 Just be sure to check out mah latest cards, friend. I'm trying to reach a target of 200+ cards in this thread. So bit of encouragement would be nice. Note: This is not a set. These are the cards I will make usually when I'm bored, or contest cards if I want. Yeaaaah....you get it by now don'tcha?

 

Cursed Wyvern

 

Rarity - Common

 

-Image credit to Jazin Kay-

 

212877.jpg

 

Level - ***

Type - Fiend

Attribute - DARK

 

Effect:

While you control 1 face-up Level 4 Dragon-Type monster, this card is treated as a Dragon-Type monster. Once per turn, during the Battle Phase, you can remove from play 1 card you control to have this card gain 300 ATK until the End Phase. When a Fiend-Type monster you control is destroyed by battle and sent to the Graveyard, you can remove it from play to add 1 Trap Card from your Deck to your hand.

 

Ascendant Sharktron

 

Rarity - Rare

 

-Image credit to HP Doom-

 

212877.jpg

 

Level - ****

Type - Machine

Attribute - EARTH

 

Effect:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control 1 other EARTH monster except "Ascendant Sharktron". This card gains DEF equal to the Level of the other EARTH Monster Card you control x 300. If this card is attacked, reduce the attacking monster's ATK to 0, inflict damage to your opponent equal to the DEF of this card and reduce this card's DEF to 0.

 

Vanilla Remake! - Alien Shocktrooper

 

Rarity - Common

 

212877.jpg

 

Level - ****

Type - Reptile

Attribute - EARTH

 

Effect:

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Alien" Normal Monster. As long as this card remains face-up on the field, all "Alien" monsters gain 200 ATK and DEF. During the End Phase, if this card is destroyed, you can pay 1500 Life Points and send the top card of your Deck to the Graveyard to Special Summon this card in face-up Attack Position ignoring the Summoning conditions and inflict 400 damage to your opponent.

 

NEW! - Devouring Death Valley

 

Rarity - Common

 

-Image credit to Jazin Kay-

 

212877b.jpg

 

Card Type: Trap Card

Type: Continuous Trap Card

 

Effect:

You can only activate this card by discarding 1 Continuous Trap Card from your hand.You can pay 1000 Life Points to Special Summon 1 monster from your hand, it is treated as "Death Zombie" (Level 3/Zombie-Type/DARK/ATK 1800/DEF 0). By negating the effect of 1 other Monster Card you control, "Death Zombie" gains the following effect: Once per turn, when this card attacks, you can halve all Battle Damage you inflict with this card to have the attacked monster lose 1000 ATK until the end of the Damage Step (damage calculation applies).

 

NEW! - Palm Tree Puppet

 

Rarity - Rare

 

-Image credit to Jazin Kay-

 

212877.jpg

 

Version 2 (different name) -

 

212877h.jpg

 

Level - *****

Type - Plant

Attribute - EARTH

 

Effect:

Once per turn, you can Tribute 1 other monster you control to negate the activation of a Monster Card effect. During your Draw Phase, you can Tribute 1 face-up Plant-Type monster to select 1 random card in your opponent's hand and have your opponent reveal the selected card. If the selected card is a Level 3 monster, you can Special Summon it to your side of the field. You must reduce the Special Summoned monster's ATK and DEF to 0 and have this card gain ATK and DEF equal to the amount of the Special Summoned monster's original ATK instead.

 

Fundamental Attack Knight

 

Rarity - Rare

 

-Image credit to Pixiv-

 

mc3p8g.png

 

Level - *****

Type - Warrior

Attribute - LIGHT

 

Effect:

You can Special Summon this card from your hand while there are 4 or more Warrior-Type monsters in your Graveyard without Tributing. Once per turn, you can discard 1 Trap Card from your hand to negate the activation of a card and inflict 600 damage to your opponent.

 

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First card has a bland effect and don't know how it would run in a Deck. Guess there aren't that many Fiand/Dragon Decks out there and the Trap card effect is kinda random. See no errors though.

 

7.3/10

 

Second card is OPed or will be hard to handle with for your opponent since it reduces the ATK of your opponent's monster to 0. IT has pretty good ATK but I would Summon it in Defence Position and the have it being attacked and your opponent's monster would be destroyed and they lose like 1000 Life Points. and you can just attack with this next round. This is also kinda bland effect, though not boring. 8.1/10

 

Last card, I love the original Shocktrooper. The 1500 Life Points cost is imo too high. Maybe 1200 would be better, not sure though. Shame it didn't involve A-Counters, but easy to Summon since there are lots of "Alien" Normals. 8.5/10

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First card has a bland effect and don't know how it would run in a Deck. Guess there aren't that many Fiand/Dragon Decks out there and the Trap card effect is kinda random. See no errors though.

 

7.3/10

 

Second card is OPed or will be hard to handle with for your opponent since it reduces the ATK of your opponent's monster to 0. IT has pretty good ATK but I would Summon it in Defence Position and the have it being attacked and your opponent's monster would be destroyed and they lose like 1000 Life Points. and you can just attack with this next round. This is also kinda bland effect' date=' though not boring. 8.1/10

 

Last card, I love the original Shocktrooper. The 1500 Life Points cost is imo too high. Maybe 1200 would be better, not sure though. Shame it didn't involve A-Counters, but easy to Summon since there are lots of "Alien" Normals. 8.5/10

[/quote']

 

This, but D: Tom D: Alien Shocktrooper is the only "Alien" Normal Monster thought :S

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This' date=' but D: [b']Tom[/b] D: Alien Shocktrooper is the only "Alien" Normal Monster thought :S

 

Lol, feel stupid. * Giant facepalm*

 

But the card is still cool I think.

 

Last card has some errors:

 

You can only activate this card by discarding 1 Continuous Trap Card from your hand. You can pay 1000 Life Points to Special Summon 1 monster Card from your hand, it is treated as "Death Zombie" (Zombie-Type/DARK/Level 3/ATK 1800/DEF 0). By negating the effect of 1 other monster Card you control, "Death Zombie" gains the following effect: Once per turn, when this card attacks, you can halve all Battle Damage you inflict with this card to have the attacked monster lose 1000 ATK until the end of the Damage Step.

 

Don't really understand the last effect. After it attacks the monster loses ATK? or during the attack?

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This' date=' but D: [b']Tom[/b] D: Alien Shocktrooper is the only "Alien" Normal Monster thought :S

 

Lol, feel stupid. * Giant facepalm*

 

But the card is still cool I think.

 

Last card has some errors:

 

You can only activate this card by discarding 1 Continuous Trap Card from your hand. You can pay 1000 Life Points to Special Summon 1 monster Card from your hand, it is treated as "Death Zombie" (Zombie-Type/DARK/Level 3/ATK 1800/DEF 0). By negating the effect of 1 other monster Card you control, "Death Zombie" gains the following effect: Once per turn, when this card attacks, you can halve all Battle Damage you inflict with this card to have the attacked monster lose 1000 ATK until the end of the Damage Step.

 

Don't really understand the last effect. After it attacks the monster loses ATK? or during the attack?

Well actually both is still correct. But I don't make use of the OCG I used in that so thanks for reminding me ^_^ Let me add some OCG just to make it more understandable.

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I know it is correct. But I just like "monster" more than "Monster Card" ( "monster" cannot always be used).

Nah. You were right, because I think you know me well that I use 'monster' more than Monster Card right? Is the last card good at least? I'm adding another card, I know rushing is bad. But...

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Yeah, I think so.

 

But can you negate the effect of a monster to activate the effect of all "Death Zombie"s (if you control more than 1?) Since this applies to that. You need to add "1 Death Zombie" and not "Death Zombie" if so...

 

And the last effect is kinda strange since when it inflicts Battle Damage, the monster would in 90% of the cases be destroyed.

 

Good activation condition though, the discarding. And you need to activate an effect of a monster you control, and then negate it to have the "Death Zombie" gain an effect?

 

7/10. Will rate higher later if I will be able to understand properly.

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Yeah' date=' I think so.

 

But can you negate the effect of a monster to activate the effect of all "Death Zombie"s (if you control more than 1?) Since this applies to that. You need to add "1 Death Zombie" and not "Death Zombie" if so...

 

And the last effect is kinda strange since when it inflicts Battle Damage, the monster would in 90% of the cases be destroyed.

 

Good activation condition though, the discarding. And you need to activate an effect of a monster you control, and then negate it to have the "Death Zombie" gain an effect?

 

7/10. Will rate higher later if I will be able to understand properly.

[/quote']

I was supposed to type until the End Phase for the negate bit but I guess I missed that out accidently. Also, there is no such thing as 'strange' effect.

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Don't see errors on the Plant-Type.

 

Sorry for saying strange GR, it should say that if it doesn't destroy a monster by battle, you can have it lose 1000 ATK.

 

And Cursed Wyvern is not that new anymore, not to me anyways.

 

Last card depends on Tributing monsters and might be hard to get in a Deck and run it in a good way imo. And the revealed Level 3 card, make it Level 4 or lower, to hard to be THAT specific. 8/10

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Last card is really strong. Run it in a Warrior Deck that sends monsters to the Graveyard and your ready to go! And you can Special Summon it easily as well, no drawback or cost. 2400 ATK is strong for a Level 5 monster is high too imo, maybe lower it to 2300.

 

The "without Tributing" is not needed since it is not a Tribute Summon, it's a Special Summon. Change that and it'll be fine. I like the idea of the card actually, but the last effect is too strong. Discard 1 card to negate the activation and inflict damage?

 

Yeah... Strong imo, make the discarded cards maybe 2 and increase the damage inflicted to 700 or 800. And lower the ATK to 2300.

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