The Destor Posted March 15, 2010 Report Share Posted March 15, 2010 Here are my very own POKEMON cards. I have a lot of them, so please judge fairly. The Effects are belowUPDATE: Here is my fixed cards Thnx to Inferno120If this card is destroyed by an effect of a Magic , Trap , or Effect Monster Card, Special Summon one Legendary type cardReason For Effect: Mew is the Ancestor of all pokemon, so the next legendary is "descended" from mew.This card is used to Ritual Summon "Mewtwo". You must also tribute a card with Mew in it's nameThis card cannot be Normal Summoned or Set. This card can only be Special Summoned by activating the Ritual Spell card Project Clone Mew. Magic and Trap cards do not affect this card.If this card is destroyed as a result of battle, Special Summon it to your side of the field. If this card is Special Summoned, increase your life points by 300.Reason For Effect: Ho-Oh can bring things back to life, so he resurects himself and gives you LPIf this card is Normal Summoned, inflict 500 points of damage to your opponent. If this card is attacked by a Normal Monster, negate the attack.Reason For Effect: His ability, Pressure, puts pressure on the normal monster, and stops the attack.Any Battle Damage this monster inflicts to your opponent becomes 0. Once per turn, you can remove from play 1 Effect Monster on the Field. Until the End Phase, this card's name is treated as that monster's name, and it gains that monster's effect(s) and ATK. The monster is then returned to the fieldReason For Effect: He can Transform into other pokemon"1 Pokemon-type Tuner monster" + "2 or more non-Tuner monsters"This card is not affected by Field Magic cardsReason For Effect: His Ability, Air Lock, makes the weather not affect him."1 Pokemon-type Tuner monster" + "2 or more non-Tuner monsters"By paying 500 life points , this card can swap places with a monster on your opponents field for two turns.Reason For Effect: Manaphy has a move called "Heart Swap". Kinda explains itself.If this field card is destroyed, destroy "Dialga", "Palkia" and "Arceus" on your side of the field and remove them from play.This card cn only be activated when the Field Magic card "Space-Time Rift" is activated. This card is used to Ritual Summon "Arceus". You must also tribute light monsters whose total level equals 12 or higher.This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the Ritual Magic card "The Ritual To Awaken Arceus". When this card is face up on the field, pay 300 life points to destroy all monsters on your opponents side of the field. This card cannot be destroyed by the effect of Trap, Magic, and Effect Monster Cards.This card cannot be Special Summoned. During the End Phase of the turn that this card is Normal Summoned or flipped face-up, return it to its owner's hand. Once per turn, choose one of the face-up monsters on the field. Flip them face down until your next Standby Phase.Reason For Effect: Darkrai can put pokemon to sleep Link to comment Share on other sites More sharing options...
byak Posted March 15, 2010 Report Share Posted March 15, 2010 Ah, ridiculously OP'd.For the most part, in terms of ATK and DEF. Link to comment Share on other sites More sharing options...
Inferno I20 Posted March 15, 2010 Report Share Posted March 15, 2010 hmmm..where do i start?-there are fake types (which some people look down upon but i dont care) -most of the effects are generic and by that i mean they arent very unique effects that have already been done before. -Ho-oh and Lugia have pretty bad effects for legendary monsters and they are pretty overpowered. Mew is overpowered beyond words but only second to Arceus, who yes is the god of pokemon but that doesnt mean i cant catch it therefore its not that powerful. Just make Arceus like an Earthbound Immortal or something (they are powerful but have a certain weakness that being that you need a field spell card). Make the effects "God-Like" not entirely God -I like Rayquaza's effect because it matches his in-game effect (air lock) But his effect is pretty useless because field spell cards are used generally to benefit types not weaken them -Ditto's effect should have been like "copy another monsters effect or attack" instead of take control because then Ditto would be too powerful which in the games he is not. -Darkrai's effect is overpowered. his effect should be like "once per turn flip one monster into face-down defense position (like making them go to sleep)". m a little iffy about him being a spirit since no one really uses them. also his ATK should be about 2200-2500 not 4500. he is NOT a God card Overall-6/10 (would have been a lot worse but i like pokemon so...) Link to comment Share on other sites More sharing options...
shadow wind Posted March 15, 2010 Report Share Posted March 15, 2010 4-6/10 Link to comment Share on other sites More sharing options...
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