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My Ancient Gear Beast Deck


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alright' date=' il look into that, i need to remove a proto dragon and i should remove another beast but i think il keep one, and i need another gadjiltron yes[hr']

 

If I were you remove the proto, Cyber works better on it's own. I would keep the beast for several reasons. It's level 6 so if you have Geartown active just normal summon it like a level 4. It negates monster effects so that's an added bonus(including flip effects). As for ancient gear castle that doesn't work(just letting you know) and teraforming should be very easy to find. I live in a poor neighborhood and keep finding at least twenty in everyone's extras.

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I've updated my decklist' date=' please comment on it now.

 

FUSIONS: 5

Ultimate Ancient Gear Golem: 1

Cyber End Dragon: 2

Chimeratech Overdragon: 2

 

MONSTERS x23

Proto-Cyber Dragon: 2

Cyber Dragon: 1

Gyroid: 1

Gear Golem the Moving Fortress: 1

Blue Thunder T-45: 2

Mechanicalchaser: 1

Heavy Mech Support Platform: 2

Giant Rat: 1

Ancient Gear Engineer: 1

Ancient Gear: 3

Ancient Gear Cannon: 2

Ancient Gear Soldier: 1

Ancient Gear Beast: 2

Ancient Gear Gadjiltron Dragon: 1

Ancient Gear Golem: 2

 

SPELLS x19

De-Fusion: 1

Lightning Vortex: 1

Ancient Gear Castle: 1

Geartown: 3

Ancient Gear Workeshop: 1

Ancient Gear Drill: 1

Ancient Gear Tank: 1

Ancient Gear Fist: 1

Future Fusion: 1

Heavy Storm: 1

Brain Control: 1

Mystical Space Typhoon: 1

Magical Mallet: 1

Power Bond: 1

Overload Fusion: 1

Limiter Removal: 1

swords of revealing light: 1

 

Traps x11

Negate Attack: 1

Cyber Shadow Gardna: 1

Machine King - 3000 B.C.: 1

Rare Metalmorph: 1

Metalmorph: 2

Waboku: 1

Dust Tornado: 1

Draining Shield: 1

Proof of Powerlessness: 1

Sakaretsu Armor: 1

 

Deck: 53

[/size']

Heres my idea of an ancient gear deck.

 

FUSIONS: 5

Ultimate Ancient Gear Golem: 1

Cyber End Dragon: 2

Chimeratech Overdragon: 2

 

MONSTERS x23

Proto-Cyber Dragon: 2

Cyber Dragon: 2

Gear Golem the Moving Fortress: 1

Green Gadget : 1

Red Gadget : 1

Yellow Gadget: 1

Heavy Mech Support Platform: 2

Giant Rat: 1

Ancient Gear Engineer: 1

Ancient Gear: 3

Ancient Gear Cannon: 2

Ancient Gear Soldier: 1

Ancient Gear Beast: 2

Ancient Gear Gadjiltron Dragon: 1

Ancient Gear Golem: 2

 

SPELLS x19

De-Fusion: 1

Lightning Vortex: 1

Geartown: 3

Ancient Gear Workeshop: 1

Ancient Gear Drill: 1

Ancient Gear Fist: 1

Ancient Gear Explosive: 2

Ancient Gear Factory: 1 or 2

Future Fusion: 1

Heavy Storm: 1

Brain Control: 1

Mystical Space Typhoon: 1

Magical Mallet: 1

Power Bond: 1

Overload Fusion: 1

Limiter Removal: 1

Machine Duplication: 1 or 2 (this can get your 3 Ancient Gears out for a tribute for Beast or Golem.)

 

Traps x11

Negate Attack: 1

Cyber Shadow Gardna: 1

Machine King - 3000 B.C.: 1

Rare Metalmorph: 1

Metalmorph: 2

Waboku: 1

Draining Shield: 1

Proof of Powerlessness: 1

Sakaretsu Armor: 1

Mirror Force: 1

 

I kept most of the cards, but I got rid of the useless 1's and added some cards that will help it.

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