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2000th Post Celebration! |Skelestrike Golem Added!| [Oleon] HP Doom you did it again!


~Oleon~

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[align=center]About the Set:

Golems. Balanced monsters, seen UPed. However, with the right cards can make crazy combos. I've stretched the world of my Golems to a limit: Golemis. Golems. Crazy.

Golemis are the newest addition to the Set, following the picture culture of Japan - and China. Chinelight Golemi was the first Golemi card to be added; it follows a sign of a Chinese Dragon, the name originally "Chinalit Gotlem" but changed to "Chinelight Golemi" for added satisfaction.

 

My favourite card is Grinder Golem, and lately I discovered how OPed it could be. So, introducing my newest - possibly greatest set:

GOLEM GRANDEUR.

 

Well, as said in the title, this is my first card in...who knows. Sure, I have made LOADS of cards in that space of time - just haven't been put on here to show the 540,000 Dragons Den members who come to criticise it, invest all their money on a fake card, and end up being broke in the end. ^^

 

Anyways, I would like to thank a good friend of mine, HP Doom for the image, in my perspective he went from unbelievably good to drastically terrible - but is now gradually getting back his epicz. So, without further ado~

 

[spoiler= [color=#FF0000]Uria Golem[/color]]

388610r.jpg

Lore:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned to your opponents side of the field by selecting one "Golem" monster on the field and switching its control. There can only be one "Uria Golem" on the field at a time. Once per turn, your opponent selects two cards from their hand and removes them from play. The controller of this card must pay 1000 Life Points to attack with this card.

 

 

[spoiler=[color=#98FB98]Landstar Golem[/color]]

388610b.jpg

Lore:

 

 

[spoiler=[color=#DAA520]Chinelight Golemi[/color]]

388610k.jpg

Lore:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned to your opponents side of the field by sending two cards you control to the Graveyard. Only the original owner of this card can activate these effects:

During each of your opponents End Phases you can add 1 Spell Card to your hand from your Deck. If you use this effect, you take 1200 Life Point damage.

 

 

[spoiler=[color=#00BFFF]Golemi Hammer[/color]]

388610a.jpg

Lore:

If this card was put to your hand by a "Chinelight Golemi" monster your opponent controls, you may treat this card as a monster (EARTH/800 ATK/800 DEF/Level 4) with this effect:

Once per turn, you can equip this card to one "Golem" or "Golemi" monster on the field. It gains 800 ATK. When this card on the field is destroyed, you may add one "Grinder Golem" from your Deck to your hand. The effect of "Owners Seal" cannot be activated until your next turn.

[spoiler=[color=#DDA0DD]Skelestrike Golem[/color]]388610.jpg

Lore:

You can Normal Summon or Set this card without Tributing. If you do, the original ATK and DEF of this card becomes 1500. Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, you can Special Summon it to your opponents side of the field face-down and inflict 2000 Life Point damage to the new owner of this card.

 

 

This card is a genuine killer. With somewhat edging towards the balanced side, somehow.

Admitation: Skill Drain and Owners Seal make this LETHAL.

 

Because, it is balanced for if its on your side, you take the damage instead~

 

I wanted to fit it so it can be an all-round card, so it can easily slip into any Deck whatsoever.

DDs, for the opponent removes 2 cards in their hand, or you. With this it slips into Necroface Decks, removing Necroface to remove more.

Skill Drain Decks, for with any card that switches its control is great. You can easily with Skill Drain summon a Uria Golem, summon another, giving you control of that Uria Golem summoned first, and Owners seal, so you have two 3100 ATK monsters.

 

As you can probably see, its weak spot is the defense, or the fact that you can take huge damage from this.

 

I have actually made a crazily OPed Golem Deck that is so far undefeated, one of my best so far.

 

For those of you who don't read the effects, or any of this writing, I guess you'll give it a 10/10. You can if you want, but, to be honest, I want some criticism to make myself better.

--------------------

For Landstar:

This card can easily be defeated - any card effect takes it down in a flash. But it has a real beatstick effect, which is ever so helpful in a Golem Deck. It puts one of the Controller Cards to your hand, to make life easier to give you a Golem.

What you're hoping for is a real beatdown in a Golem Deck, having tons of really high powered ATK monsters on the field, to have an onslaught on your opponent.

 

There is a secret message in this post, whether you can find it or not...

Hah! You found it. Anyways, if anybody gives me a 10/10 or higher on these without criticism, I will label them noobs, like this guy:

whats yugioh.

 

Thanks' date='

~Oleon[/align']

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Thanks, 20 seconds and already a reply.

 

Isn't it down to Game Mechanics? If they can't do it doesn't it just not happen?

Not sure. I'll check. Thanks.

 

Well, Uria, it means:

Burning Rock.

 

Which pretty much fits the pic. Besides, Uria alternatives seem a bit noobish to me.

D:

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[align=center]Well' date=' as said in the title, this is my first card in...who knows. Sure, I have made LOADS of cards in that space of time - just haven't been put on here to show the 540,000 Dragons Den members who come to criticise it, invest all their money on a fake card, and end up being broke in the end. ^^

 

Anyways, I would like to thank a good friend of mine, HP Doom for the image, in my perspective he went from unbelievably good to drastically terrible - but is now gradually getting back his epicz. So, without further ado~

 

[spoiler= [color=#FF0000']Uria Golem[/color]]

388610r.jpg

Lore:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned to your opponents side of the field by selecting 1 "Golem" monster on the field and switching it to your control. There can only be 1 "Uria Golem" on the field at a time. Once per turn, your opponent can remove from play 2 cards in their hand. The controller of this card must pay 1000 Life Points to declare an attack with this card.

 

 

This card is a genuine killer. With somewhat edging towards the balanced side, somehow.

Admitation: Skill Drain and Owners Seal make this LETHAL.

 

Because, it is balanced for if its on your side, you take the damage instead~

 

I wanted to fit it so it can be an all-round card, so it can easily slip into any Deck whatsoever.

DDs, for the opponent removes 2 cards in their hand, or you. With this it slips into Necroface Decks, removing Necroface to remove more.

Skill Drain Decks, for with any card that switches its control is great. You can easily with Skill Drain summon a Uria Golem, summon another, giving you control of that Uria Golem summoned first, and Owners seal, so you have two 3100 ATK monsters.

 

As you can probably see, its weak spot is the defense, or the fact that you can take huge damage from this.

 

I have actually made a crazily OPed Golem Deck that is so far undefeated, one of my best so far.

 

For those of you who don't read the effects, or any of this writing, I guess you'll give it a 10/10. You can if you want, but, to be honest, I want some criticism to make myself better.

 

Thanks,

~Oleon[/align]

The card is good itself, some OCG errors, fixed in spoiler. Picture seems a bit blurry don't you think? Yeah, 8.3/10

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I know. I was saying HP was getting back to his standards. He actually saved it as PNG but looks JPGish. Anyways, you don't treat me like a friend anymore...

The place, the HD Forum where we were friends...you made a dissapearance.

And now we are friends no more...D:

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Guest Zeonark

I don't know too many Golem monsters. So I dun git et.

 

Honestly, I'd rather not use Skill Drain. I'd rather run it with Savage. Something that can't be destroyed in battle + Uria Golem must attack + Removing cards in hand = Slow 1000 LP Hand Burn?

 

I don't know. Skill Drain sounds better about now.

And 200 DEF would've been the best thing ever had it been a FIRE monster. Just ask Griffin.

 

Good job.

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OCG errors pointed out D: but... D:

 

I was expecting something to go with Trap Cards TT_TT

 

Uria, Lord of Searing Flames D: your nephew doesn't want to involucrate with the Traps D:

 

So, you want it to go with Lava Golem? D:

 

Sacrifice 2 monsters on your opponent's side of the field, Summon LAva Golem.

Take control of the Lava Golem and summon this Uria Golem to your opponent.

Take control of this Uria Golem and summon other Uria Golem to your opponent.

Activate Owner's Seal D:

Then what? Oh yeah... Skill Drain :3

 

YOu just get 3 monsters with 3K O: It's too much D:

 

thought it needs a dedicate Deck for that xD

 

Interesting D:

 

8/10

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The pic is not blurry -_- Or at least not the render. I'm no GFX Pro, IMO, the very slightly blurred (or actually blurred looking) BG generates some kind of depth. If not, i failed i guess.

 

OT: I guess you can Special Summon this card in Defense Position, so it's rather OP than UP. But These golems are not used that much, so i think it's ok. Nice job;]

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Thanks for the comments guys. ^^

 

I know that if it was a FIRE monster it would be beyond OPed. Because 200 DEF means that it can be summoned by Flamvell Firedog. o_O

 

Let me explain the Golems.

 

Grinder Golem

Lava Golem

Uria Golem

Brain Golem

Goggle Golem

Magic Hole Golem

Dummy Golem

Landmine Golem

 

They all follow the same trait - being on the other side of the field and being switched. They are like a small archetype that aren't used whatsoever, whereas frogs are sometimes.

 

I like Dummy Golem because its like a Monster Creature Swap. Although, if its destroyed, its effect still applies and you get a monster from your opponent. ;D

 

Magic Hole Golem is fun to use because it is flipped with 2000 DEF. You can power it up with some of the other "Golem" cards, and use its effect on itself, and nothing will be halved due to halving its original ATK, which is 0.

 

Grinder Golem is great because instantly when you gain control of it you have two tokens, and itself on the field, which at this point you can summon any monster which has to tribute "3 Monsters" to Special Summon. Like The Light Ruler, Dark Ruler, Dogma, Plasma. The works, bascially.

 

Lava Golem is great for killing their trump cards. Say they have Brionac and Catasor, you tribute them, and if they use Solemn Judgement, they pay up to 4000 Life Points to destroy their own 3000 ATK monster. ;D

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Which is exactly why I made it.

 

Seph, you know I am a dedicated duelist, challenging for top place in Yugiohnetwork after beating the Admin, and every single person in the Top 10. Anyways, to me this is a great card for my Golem Decks. It works like a much faster Dummy Golem, is strong for the player, and you pay for good usage. With this you can gain back your Golems, and slowly annhilate both you and the opponent, but using tactics that help you withstand its brutality.

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I'll post. Good support once again' date=' maybe more splashability here (ability to be put in decks other than a dedicated one). Its balanced because its really hard to summon regularly. 9/10

[/quote']

 

He said that this is a perfect adittion to his Golem Deck, there's not need to make this card Splashable in other Decks, not all the cards are made with Splashability...

 

 

EDIT:

 

Oh never mind, I can see it now...

 

The effects is balanced, and the OCG is good... nothing to criticate.... but, instead of 1000, just reduce the ATK and DEF by 800 D: that's my opinion ^^

 

Great new card :3

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...Increasing the 200 ATK boost would make it OPed.

Because then it could take down every Golem card in the Game. >.<

Now when it battles them its suicide for either both teams or itself, so its pretty balanced.

Creature Swap?

Meh. We have Dummy Golem for that.

 

@wero-vasto:

Thanks for the comment. ^^

800 ATK - DEF decrease?

That would put it at 0 DEF.

...

Wouldn't that make it UPed with that?

Because it then becomes 2300 ATK.

Which almost any Golem can take down.

...

 

Anyways, thanks for the comments, I got the pics from HP Doom and Jazin Kay. I'm going to add another card soon.

 

EDIT:

Golemi Hammer and Chinelight Golemi added for your experience. ;D

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@wero-vasto:

Thanks for the comment. ^^

800 ATK - DEF decrease?

That would put it at 0 DEF.

...

Wouldn't that make it UPed with that?

Because it then becomes 2300 ATK.

Which almost any Golem can take down.

...

 

Anyways' date=' thanks for the comments, I got the pics from HP Doom and Jazin Kay. I'm going to add another card soon.

 

EDIT:

Golemi Hammer and Chinelight Golemi added for your experience. ;D

[/quote']

Actually I meant the Landstar... it's last effect when you Special Summon it, you decrease its ATK and DEF by 1000 and I sugest to Decrease it by 800 only.... leaving an ATK of 2000 and a DEF of 800 :3

 

For the New ones.... I think that your spell card is original... thought you didn't say which Type of monster the Spell Will be treated...

 

Keep that good work ^^

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Thanks, for all your comments. I am currently working on an "Aquamarine Golem" that might come through - it looks more Sea-Serpentish than Golem.

 

Seph, I know it has Golem in its name, except that any noob that comes and complains about it will moan.

 

"Keep up the good work"

A phrase I haven't heard in a while; I am going to go and check if HP has made any new images.

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