.:Traceur:. Posted March 17, 2010 Report Share Posted March 17, 2010 So here is my set. It will include different Archetypes, support for some existing archetypes.. [align=center]!!Shooting Sonic!![/align] [align=center][spoiler=[color=#1E90FF]Booster[/color]]None yet...If someone would be so generous to make it PM me..:D In this Set are included:Archetypes: Gentlemen, Assassin,Steam,???Support for: Blackwing,Infirnity???[/align] Symbol description:Example=CommonExample=RareExample=Super RareExample=Ultra RareExample=Secret RareExample=Ultimate Rare [spoiler=Cards:][spoiler=[size=x-small]EN001: Assassin Kid [/size]]Lore: Once per turn by Tributing 1 Warrior-Type monster you control increase the ATK of this card equal to the ATK of the Tributed monster. When this card inflicts damage to your opponent you can Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. [spoiler=[size=x-small]EN002: Small Soul Dragon[/size] ]Lore: While you control a Dragon-Type monster you can Special Summon this card from your hand. When this card is used for a Synchro Summon return it to your Deck. [spoiler=[size=x-small]EN003: White Gentlemen[/size] ]Lore: You can Special Summon this card if your opponent controls more monsters then you. Each time a Spell is activated place 1 Spell Counter on this card. When this card is used for a Synchro Summon increase the ATK of the Synchro monster equal to the number of Spell Counters that were on this card x100. [spoiler=[size=x-small]EN004: Iron Fist Gentlemen[/size]]Lore: Once per turn by Tributing 1 monster you control this card can attack directly. This card cannot be destroyed by battle. Take the control of the monster that attacked this card, it's Effect is negated and ATK and DEF are equal to 0. [spoiler=[size=x-small]EN005: Wannabe Gentlemen[/size]]Lore:Once per turn while you control only this card you can Special Summon 1 "White Gentlemen" from your Deck or hand. When this card is destroyed Special Summon 1 "Iron Fist Gentlemen" from your Deck or hand. [spoiler=[size=x-small]EN006: Shine Wing Gentlemen[/size] ]Lore: During your Draw Phase instead of drawing send the card on top of your Deck to the Graveyard. Draw 2 card in your next Draw Phase. When this card is attacked,negate the attack and Tribute this card to inflict damage to your opponent equal to this cards ATK. While this card is in your Graveyard and you would take damag remove this card from play to reduce the damage to 0. [spoiler=[size=x-small]EN007: Flying Turtle[/size] ]Lore: When this card is only card in your hand you can Special Summon it. While this card is in Attack Position select 1 monster your opponent controls. That monster must attack this card. A monster who battles with this card is destroyed after the Damage Step. When this card is destroyed return it to your hand. [spoiler=[size=x-small]EN008: Baboon King[/size]]Lore: Once per turn while this card is in Attack Position you can destroy 1 monster your opponent controls, equip it to this card and increase this cards ATK by 1000. By removing 1 or more monsters that are equipped to this card you can Special Summon 1 Beast-Type monster from your Deck whose Level is equal or lower to the amount those monsters Level. [spoiler=[size=x-small]EN009: Bowl Warrior[/size] ]Lore: When this card destroys a monster you can Special Summon 1 "Synchron" monster from your Deck whose ATK is lower then the destroyed monsters ATK. [spoiler=[size=x-small]EN010: Mad Torpedo[/size] ]Lore: When this card is destroyed you can remove this card and other monster(s) with appropriate Level to Special Summon 1 Synchro Monster from your Extra Deck. [spoiler=[size=x-small]EN011: Panzer Soldier[/size] ]Lore: During the Damage Step you can increase this cards DEF by 400. Select 1 monster you control and send this card to the Graveyard. The ATK of all monsters on the field becomes equal to the selected monsters ATK. [spoiler=[size=x-small]EN012: Steam Bomb[/size] ]Lore: When this card is attacked while it's in Attack Position, it's not destroyed. Damage Calculation is applied normally. You can Special Summon 1 monster from your Graveyard whose ATK is equal or lower then the damage you took. [spoiler=[size=x-small]EN013: Steam Repairman[/size] ]Lore: Each time you take damage increase your Life Points for the half of the lost Life Points. If this card would be destroyed discard 1 card instead. [spoiler=[size=x-small]EN014: Submarine Warrior [/size]]Lore: During the Battle Phase you can discard 1 card from your hand to double this cards ATK. This card cannot be destroyed by battle with a monster whose ATK is equal to this cards ATK. If this card destroys a non-Machine-Type monster both player take damage equal to the destroyed monsters ATK. [spoiler=[size=x-small]EN015: Zeppelin, The Reinforcement Carrier[/size] ]Lore: Each time your monster is destroyed Special Summon 1 "Zeppelin Token" (Machine-Type/WIND/Level 3/Atk ?/DEF 0) whose ATK is equal of the destroyed monsters ATK. This card cannot be destroyed by battle. By Tributing 1 Token increase the ATK of 1 monster equal to the Tokens ATK. When this card is destroyed add 1 Level 3 or lower monster from your Graveyard to your hand. [spoiler=[size=x-small]EN016: Assassin from Far East[/size] ]Lore: When your take Direct Damage you can Special Summon this card from your hand in Defense Position. When this card changes from Defense Position to Attack Position this card can attack directly. [spoiler=[size=x-small]EN017: Tech Gun Assassin[/size] ]Lore: Once per turn if this card would inflict damage to your opponents destroy 1 monster your opponent controls and inflict damage to your opponents equal to that monsters Level x200. [spoiler=[size=x-small]EN018: Assassin Duo - Marksman[/size] ]Lore: When you control 1 "Assassin Duo - Swordmaster" you can Special Summon this card from your hand or Deck. There can only be 1 "Assassin Duo - Marksman" on the field. Once per turn when this card attacks you can halve the ATK of the "Assassin Duo - Swordmaster" during this turn and inflict damage to your opponent equal to it's halved ATK. When this card is destroyed you send 1 "Assassin Duo - Swordmaster" you control instead to the Graveyard. [spoiler=[size=x-small]EN019: Assassin Duo - Swordmaster [/size]]Lore: When you control 1 "Assassin Duo - Marksman" you can Special Summon this card from your hand or Deck. There can only be 1 "Assassin Duo - Swordmaster" on the field. Once per turn you can increase this card's ATK equal to the ATK of "Assassin Duo - Marksman" and reduce it's ATK to 0 during this turn. When this card is destroyed pay 800 Life Points and add it to your hand instead. [spoiler=[size=x-small]EN020: Infernity Duke[/size] -NEW-]Lore: Once per turn while you have no cards in your hand send 1 "Infernity" monster from your Deck to the Graveyard and inflict damage to your opponent equal to that monsters ATK. When this card would be destroyed send all cards from your hand to the Graveyard to Special Summon this card during your next Standby Phase. [spoiler=[size=x-small]EN028: Gentlemen from Dark Hole[/size] ]Lore: 1 "Gentlemen" Tuner + 1 or more non-Tuner monstersWhen this card attacks you can remove 1 "Gentlemen" from your Graveyard from play to increase this cards ATK equal to the removed monsters ATK. When this card destroys a monster you gain Life Points equal to the destroyed monsters half ATK. [spoiler=[size=x-small]EN037: Infernity Shadow Ruler [/size]-NEWEST-]Lore: 1 DARK Tuner + 1 or more non-Tuner monstersWhen you have no cards in your hand, by halving this card's ATK until the end of The Damage Step, it can attack directly this turn. When this card inflicts Damage to your opponent, your opponent must discard 1 card from their hand. Once per turn you can inflict Damage to your opponent equal to the number of "Infernity" monsters in your Graveyard x200. During the turn this effect is activated this card cannot attack. When this card is destroyed, discard all cards in your hand and Special Summon 1 Level 4 or lower "Infernity" monster from your Graveyard. [spoiler=[size=x-small]EN038: Exigo, the Assassin Prince[/size] -NEW-]Lore: 1 Warrior-Type Tuner + 1 0r more non-Tuner monstersOnce per turn you can remove 1 monster in your Graveyard from play and inflict damage to your opponent equal to that monsters Level x300. During the turn this effect is activated this monster cannot attack. [spoiler=[size=x-small]EN039: Steam Doc[/size] ]1 "Steam" Tuner + 1 or more non-Tuner monstersWhen this card is Summoned by placing it in Defense Position you gain 1000 Life Points. When 1 your monster is destroyed draw 1 card. If it's a monster you gain Life Points equal to the half of the monsters ATK. If not send the card to the Graveyard. [spoiler=[size=x-small]EN040: Captain Giga Drill[/size] ]Lore: 1 Tuner + 1 or more non-Tuner Machine Type monstersWhen this card battles with a monster whose ATK is higher then this cards ATK, destroy it automatically. Damage Calculation is applied normally. When this card is destroyed, Special Summon 1 Level 4 or lower monster from your Deck. [spoiler=[size=x-small]EN041: Strong Wave Dragon[/size] ]Lore: 1 Tuner + 1 or more non-Tuner WATER monstersWhen this card attacks a monster in Attack Position change it to Defense Position. Decrease that monsters DEF equal o it's Level x100. When this card destroys a monster your opponent takes damage equal to that monsters ATK. [spoiler=[size=x-small]EN050: Last Second Charity[/size] ]Lore: This card can only be activated from your Graveyard. If one your monster would be destroyed, remove this card from play and the monster isn't destroyed. You gain Life Points equal to the monsters DEF. [spoiler=[size=x-small]EN052: Emblem of Wind[/size]]Lore: Activate this card only when a monster you control is destroyed. Send 1 "Blackwing - Vayu the Emblem of Honor" from your hand or Deck and Special Summon that monster. [spoiler=[size=x-small]EN054: Advanced Drill Machine [/size]]Lore: Equip this card only to a Machine or Warrior-Type monster. Each time the equipped monster attacks a monster return the card to the owners hand and decrease its original ATK by 100. By removing any number of Machine-Type monsters from your Graveyard from play, this monster can attack additionally for each removed monster. When this card is destroyed you take damage equal to the equipped monsters ATK. Link to comment Share on other sites More sharing options...
-DG- Posted March 17, 2010 Report Share Posted March 17, 2010 Provide me with a render, and I'll provide you w/ a booster ^+^ On the Iron Fist Gentlemen, it should be "This card cannot be destroyed by battle." Overall, NOT a bad card set. On the Assassin kid, make it where the ATK increase goes away at the end of the turn. Link to comment Share on other sites More sharing options...
.:Traceur:. Posted March 17, 2010 Author Report Share Posted March 17, 2010 thanks..:D hmm..I just need to find a render?Could I send you a pic and you render it? Link to comment Share on other sites More sharing options...
Tronta Posted March 17, 2010 Report Share Posted March 17, 2010 the gentleman cards dont support each other. if youre going to make an archetype, try making an archetype. small soul dragon is overpowered. its a free synchro whenever you control a monster.put in a clause that negates the synchro's effect or something. Link to comment Share on other sites More sharing options...
.:Traceur:. Posted March 17, 2010 Author Report Share Posted March 17, 2010 thanks for your comment..:D Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 17, 2010 Report Share Posted March 17, 2010 most are of simple effects, though given the monsters' low levels that suits them just fine can't wait to see the next update for this, for now I'll give them 9.3/10 Link to comment Share on other sites More sharing options...
.:Traceur:. Posted March 17, 2010 Author Report Share Posted March 17, 2010 UPDATED!+1 NEW CARD!! EN007!! Link to comment Share on other sites More sharing options...
Tronta Posted March 17, 2010 Report Share Posted March 17, 2010 change wannabe to once per turn. i see it being abusable. Link to comment Share on other sites More sharing options...
.:Traceur:. Posted March 18, 2010 Author Report Share Posted March 18, 2010 thanks..:D Link to comment Share on other sites More sharing options...
Stigma_Horrizone Posted March 18, 2010 Report Share Posted March 18, 2010 Nice man, like ur pictures, how many do ya wanna make? Link to comment Share on other sites More sharing options...
.:Traceur:. Posted March 18, 2010 Author Report Share Posted March 18, 2010 thanks..:Ddon't know..I would like to make 100.. Link to comment Share on other sites More sharing options...
.:Traceur:. Posted March 18, 2010 Author Report Share Posted March 18, 2010 Anyone? Link to comment Share on other sites More sharing options...
Stigma_Horrizone Posted March 19, 2010 Report Share Posted March 19, 2010 anything new lately, i need some ideas for my set too!!! Link to comment Share on other sites More sharing options...
.:Traceur:. Posted March 19, 2010 Author Report Share Posted March 19, 2010 NEW CARDS...:DRATE!!! Fix OCG. Link to comment Share on other sites More sharing options...
Cloister Posted March 19, 2010 Report Share Posted March 19, 2010 Where is the Flying Turtle? Can't see it.. And "Gentlemen" imo should be "Gentleman". And "Shine Wing Gentlemen" is also viewable in the above spoiler and not only in its own.. Link to comment Share on other sites More sharing options...
.:Traceur:. Posted March 19, 2010 Author Report Share Posted March 19, 2010 sorry...It can be written Gentlemen and Gentleman...:D Link to comment Share on other sites More sharing options...
Cloister Posted March 19, 2010 Report Share Posted March 19, 2010 Yeah, I know that. But if a monster is named "gentlemen" that means there are 2 or more. See what I mean, though it doesn't bother me that much though. :D Link to comment Share on other sites More sharing options...
.:Traceur:. Posted March 19, 2010 Author Report Share Posted March 19, 2010 a sooo..I didn't know that..but now it's late..:Dthey will stay Gentleman's...what's your rating? Link to comment Share on other sites More sharing options...
Cloister Posted March 19, 2010 Report Share Posted March 19, 2010 The effects are original, all of them tbh, some OCG errors, only last card I can't spot any. Overall 8/10 too lazy to points out the errors, can PM you fixes later if you allow me? Link to comment Share on other sites More sharing options...
.:Traceur:. Posted March 19, 2010 Author Report Share Posted March 19, 2010 thanks...ofc..PM me the fixes..:D Link to comment Share on other sites More sharing options...
.:Traceur:. Posted March 19, 2010 Author Report Share Posted March 19, 2010 anyone? Link to comment Share on other sites More sharing options...
.:Traceur:. Posted March 20, 2010 Author Report Share Posted March 20, 2010 bump Link to comment Share on other sites More sharing options...
Cloister Posted March 20, 2010 Report Share Posted March 20, 2010 I noticed an error in last card. To where do you send the "Vaya" or w/e its name is? Maybe you should add "to the Graveyard". Link to comment Share on other sites More sharing options...
.:Traceur:. Posted March 20, 2010 Author Report Share Posted March 20, 2010 yes now I see it to..:D I will fix it..:D Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 20, 2010 Report Share Posted March 20, 2010 for Baboon King of Gentlemen of the Dark Hole I see nothing wrong with the OCG the latter's atk boosting effect shouldn't be permanent, though everything else looks fine 9/10 Link to comment Share on other sites More sharing options...
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