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[Traceur] Shooting Sonic Set [29??] UPDATED 26/3/2010


.:Traceur:.

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"this cards ATK" should be "this card's ATK". That is an error that many of these cards have.

 

Would like to see more "Assassin" and I just love how well the "Steam" monsters work together.

 

Overall, these new cards have really good, balanced and original effects.

 

Nice! ;)

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[spoiler=Fixes]

Bowl Warrior:

When this card destroys a monster, you can Special Summon 1 "Synchron" monster from your Deck whose ATK is lower than the destroyed monster's ATK.

 

Mad Torpedo:

When this card is destroyed, you can remove from play this card and other monster(s) with an appropriate Level, to Special Summon 1 Synchro Monster from your Extra Deck.

 

Panzer Soldier:

During the Damage Step, you can have this card gain 400 DEF. You can select 1 monster you control and send this card to the Graveyard. The ATK of all monsters on the field becomes equal to the selected monster's ATK.

 

Steam Bomb:

When this card is attacked while in Attack Position, it is not destroyed (Damage Calculation is applied normally). You can Special Summon 1 monster from your Graveyard whose ATK is equal to or lower than the damage you took.

 

Steam Repairman:

Each time you take damage, you gain Life Points equal to half of that amount of damage. If this card would be destroyed, you can discard 1 card instead.

 

Submarine Warrior:

During the Battle Phase, you can discard 1 card to double this card's ATK. This card cannot be destroyed by battle with a monster whose ATK is equal to this card's ATK. If this card destroys a non-Machine-Type monster, both players take damage equal to the destroyed monster's ATK.

 

Zeppelin, The Reinforcement Carrier:

Each time a monster you control is destroyed, Special Summon 1 "Zeppelin Token" (Machine-Type/WIND/Level 3/ATK ?/DEF 0). The ATK of the Summoned "Zeppelin Token" is equal to the ATK of the destroyed monster. This card cannot be destroyed by battle. You can Tribute 1 "Zeppelin Token" to have this card gain ATK equal to the Tributed Token's ATK. When this card is destroyed, add 1 Level 3 or lower monster from your Graveyard to your hand.

 

Assassin from Far East:

When your take Direct Damage, you can Special Summon this card from your hand in Defense Position. During a turn this card changes from Defense Position to Attack Position this card can attack directly.

 

Tech Gun Assassin:

Once per turn if this card would inflict damage to your opponent, destroy 1 monster your opponent controls and inflict damage to your opponent equal to that monster's Level x 200.

 

Assassin Duo - Marksman:

When you control 1 "Assassin Duo - Swordmaster", you can Special Summon this card from your hand or Deck. There can only be 1 "Assassin Duo - Marksman" on the field. Once per turn when this card attacks, you can halve the ATK of the "Assassin Duo - Swordmaster" during this turn and inflict damage to your opponent equal to half its ATK. When this card is destroyed, you can send 1 "Assassin Duo - Swordmaster" you control, to the Graveyard instead.

 

Assassin Duo - Swordmaster:

When you control 1 "Assassin Duo - Marksman", you can Special Summon this card from your hand or Deck. There can only be 1 "Assassin Duo - Swordmaster" on the field. Once per turn, you can can have this card gain ATK equal to the ATK of "Assassin Duo - Marksman" and reduce that monster's ATK to 0, during this turn. When this card is destroyed pay 800 Life Points to add it to your hand instead.

 

Steam Doc:

1 "Steam" Tuner + 1 or more non-Tuner monsters

When this card is Summoned, by changing it to Defense Position, gain 1000 Life Points. When 1 monster you control is destroyed, draw 1 card. If it is a monster, gain Life Points equal to half of that monster's ATK. If it is not a monster, send the card to the Graveyard.

 

Captain Giga Drill:

1 Tuner + 1 or more non-Tuner Machine Type monsters

When this card battles with a monster whose ATK is higher than this card's ATK, destroy it automatically (Damage Calculation is applied normally). When this card is destroyed, Special Summon 1 Level 4 or lower monster from your Deck.

 

Strong Wave Dragon:

1 Tuner + 1 or more non-Tuner WATER monsters

When this card attacks a monster in Attack Position, change that monster to Defense Position. That monster loses DEF equal to its Level x100. When this card destroys a monster, your opponent takes damage equal to that monster's ATK.

 

Last Second Charity:

This card can only be activated from your Graveyard. If a monster you control would be destroyed, remove this card from play to negate the destruction of that monster. Gain Life Points equal to the monster's DEF.

 

Advanced Drill Machine:

Equip only to a Machine or Warrior-Type monster. Each time the equipped monster attacks a monster, return that monster to the owner's hand and that monster loses 100 original ATK. By removing from play any number of Machine-Type monsters from your Graveyard, the equipped monster can attack once for each removed from play monster. When this card is destroyed you take damage equal to the equipped monster's ATK.

 

 

 

 

Some of these cards work really well together that it's sick!!!

 

Last card might be bit OPed, but not sure about it though. Great update!

8.999/10

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Once per turn, while you have no cards in your hand, send 1 "Infernity" monster from your Deck to the Graveyard, and inflict damage to your opponent equal to that monster's ATK. When this card is destroyed, send all cards from your hand to the Graveyard to Special Summon this card during your next Standby Phase.

 

1 Warrior-Type Tuner + 1 or more non-Tuner monsters

Once per turn, you can remove 1 monster from your Graveyard from play and inflict damage to your opponent equal to that monster's Level x 300. During the turn this effect is activated this monster cannot attack.

 

Why are these made in MSE?...

 

Anyways, good cards, Infernity support is good. And the Synchro as well. The Synchro is fine, and since it cannot attack it is balanced as well. Just saying good update cards!

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the Duke's effect "When this card would be destroyed send all cards from your hand to the Graveyard to Special Summon this card during your next Standby Phase." <---you should change it slightly

 

because this means you can discard as little as just 1 card to get the Duke back, so I'd make it so you have to discard at least 3 cards

 

8/10

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