jayjack Posted March 21, 2010 Report Share Posted March 21, 2010 [spoiler=Artillery Phantom]With Gold rare image: Without Gold rare image LORE[align=center]1 Tuner + 1 or more non-Tuner monstersOnce per turn, when a card you control inflicts Battle Damage to your opponent through battle, increase your Life Points by an amount equal to the Battle Damage you inflicted. If this card would be destroyed by battle, you can pay 500 Life Points to remove it from play instead. When this card is removed from play while face-up on your side of the field, you can Special Summon it during the End Phase.[/align] [spoiler=Artillery Phantom/Assault Mode]With Gold rare image: Without Gold rare image LORE[/align][align=center]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with its own effect or with "Assault Mode Activate". When a card you control inflicts Battle Damage to your opponent, increase your Life Points by an amount equal to the Battle Damage you inflicted. If this card would be removed from the field, you can pay 500 Life Points to remove it from play instead. When this card is removed from play while face-up on your side of the field, you can Special Summon it during the End Phase. When this card on the field is destroyed, you can Special Summon 1 "Artillery Phantom" from your Graveyard.LORE[/align][/b][align=center] Link to comment Share on other sites More sharing options...
jayjack Posted March 21, 2010 Author Report Share Posted March 21, 2010 c'mon people! Link to comment Share on other sites More sharing options...
jayjack Posted March 21, 2010 Author Report Share Posted March 21, 2010 Anyone? Link to comment Share on other sites More sharing options...
Squirrel Girl Posted March 21, 2010 Report Share Posted March 21, 2010 I think this card is good. Good ocg 8/10 Link to comment Share on other sites More sharing options...
Elementalist111 Posted March 21, 2010 Report Share Posted March 21, 2010 1 Tuner + 1 or more non-Tuner monstersOnce per turn' date=' when a card you control inflicts Battle Damage to your opponent [b']through battle[/b], increase your Life Points by an amount equal to the Battle Damage you inflicted. If this card would be destroyed by battle, you can pay 500 Life Points to remove it from play instead. When this card is removed from play while face-up on your side of the field, you can Special Summon it during the End Phase Is there anyway not to inflict battle damage through battle?Artillery Phantom/Assault Mode seems a bit Up'd. All assault Modes have better effects then their counterparts, but the only advantage I see in using AMA is to have Phantom gain 500 ATK Other than that, good pics, good, original effects, 8/10 Link to comment Share on other sites More sharing options...
zzuxon Posted March 21, 2010 Report Share Posted March 21, 2010 Neat. 9/10. Link to comment Share on other sites More sharing options...
Sander Posted March 21, 2010 Report Share Posted March 21, 2010 The Synchro Monster is decent, but the /AM version is just a carbon copy of the Synchro Monster.. Link to comment Share on other sites More sharing options...
Adogadog8 Posted March 21, 2010 Report Share Posted March 21, 2010 AP/AM is the same thing as the first, and i also think that AP/AM should be a water type which means you would have to find another pic for the first one.7/10 They are OPED, needs more drawback(s) Link to comment Share on other sites More sharing options...
jayjack Posted March 21, 2010 Author Report Share Posted March 21, 2010 Okay let me explain what an assault mode is. A monster with /Assault Mode after the original monsters name. Monster with EXACTLY 2 lvls and 500 ATK/DEF higher then the original, and has an improved effect. But not a different effect, just improved. EVERYTHING ELSE IS ALWAYS THE SAME (Type/attribute etc.). If you don't believe me, look at the current AM monsters and come back.Battle Damage is when you inflict damage to your opponent through an attack (During battle or a direct attack), but the first card only allows effect through battle, not direct attacks. Also, The 1st can only activate its effect once per turn2nd effect: The first one has to be destroyed by battle to be removed from play. The 2nd just has to be removed from the field, making it nearly indestructible (With a small cost). I think this card is good. Good ocg 8/10THANK YOU! You're the one i like out of the group 1 Tuner + 1 or more non-Tuner monstersOnce per turn' date=' when a card you control inflicts Battle Damage to your opponent [b']through battle[/b], increase your Life Points by an amount equal to the Battle Damage you inflicted. If this card would be destroyed by battle, you can pay 500 Life Points to remove it from play instead. When this card is removed from play while face-up on your side of the field, you can Special Summon it during the End Phase Is there anyway not to inflict battle damage through battle?Artillery Phantom/Assault Mode seems a bit Up'd. All assault Modes have better effects then their counterparts, but the only advantage I see in using AMA is to have Phantom gain 500 ATK Other than that, good pics, good, original effects, 8/10 As i explained, battle damage isn't just when you attack a monster, but also when you attack a player directly. This limits the card's effect. Neat. 9/10.Thank you! But I'd rather you comment and rate' date=' not just comment ^^The Synchro Monster is decent, but the /AM version is just a carbon copy of the Synchro Monster.. As i explained, all AM monsters are just evolved versions of the original. Thanks for comment, but I'd prefer if you rate too. AP/AM is the same thing as the first' date=' and i also think that AP/AM should be a water type which means you would have to find another pic for the first one.7/10 They are OPED, needs more drawback(s)[/quote'] I'm getting tired of explaining.. just read aboveAlso, why the hell would i go out and look for a different pic? Seriously man.Synchros are generally OP. And they do have a cost as a drawback >_> Link to comment Share on other sites More sharing options...
jayjack Posted March 21, 2010 Author Report Share Posted March 21, 2010 hello? echo? Link to comment Share on other sites More sharing options...
Ikatsui Posted March 21, 2010 Report Share Posted March 21, 2010 Not bad IMO8/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 22, 2010 Report Share Posted March 22, 2010 "When this card is removed from play while face-up on your side of the field, you can Special Summon it during the End Phase." <---only this effect is a bit too OPed for the Assault Mode you just need to give that a cost and you'll be good 9/10 Link to comment Share on other sites More sharing options...
jayjack Posted March 22, 2010 Author Report Share Posted March 22, 2010 "When this card is removed from play while face-up on your side of the field' date=' you can Special Summon it during the End Phase." <---only this effect is a bit too OPed for the Assault Mode you just need to give that a cost and you'll be good 9/10[/quote'] it's basically D.D. survivor effect.AM are suppose to be OP. Link to comment Share on other sites More sharing options...
ChaosIncarn Posted March 22, 2010 Report Share Posted March 22, 2010 I do believe Jayjack has a point when he says that AM's are meant to be OPed. Hell if you're giving up a Synchro for one it better be right? 9/10 Link to comment Share on other sites More sharing options...
Brinolovania Posted March 22, 2010 Report Share Posted March 22, 2010 I think,personally,that their BOTH overpowered. And the AM isn't worth summoning. 6.8/10 Link to comment Share on other sites More sharing options...
jayjack Posted March 22, 2010 Author Report Share Posted March 22, 2010 I think' date='personally,that their BOTH overpowered. And the AM isn't worth summoning. 6.8/10[/quote'] Can you explain. Seriously, 3 points for an OP AM who isn't worth summoning? How is OP and why isn't it worth summoning? Link to comment Share on other sites More sharing options...
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