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...So, now you've came. Just post... And thengo do something to gain 3 rep; I'm not giving them away.

Featured Cards: Gifts From Prince Bel

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[spoiler=Effect]This card can only be Ritual Summoned with the Ritual Spell Card "Alpha-Symbyotic DNA Convergence". You must also Tribute Machine-type monsters from the field or your hand whose total Levels equal to 10 or more. This card gains 100 ATK and DEF for each Machine-type monster in your Graveyard. If this card is destroyed by battle, you can Special Summon Machine-type monsters whose total Levels are equal to 10 or less from your Graveyard.

 

[spoiler=Other cards]

[spoiler=Normal and basic monsters -- A-I][spoiler=A]

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[spoiler=+ B-Metal Lancer]

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Lore:

Once per turn, during your Main Phase, you can equip this card to your "A-Equine Bladehorn" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) If your opponent has less than 3 cards in their hand, this card can attack Directly. If it does, Damage inflicted to your opponent is halved.

 

 

[spoiler=+ C-Shining Knight]

456818p.jpg

Lore:

Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "A-Equine Bladehorn" or "B-Metal Lancer" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.). If your opponent activates a Spell or Trap card that would inflict damage to you or destroy more than 3 monsters you control, it does not, and inflict 500 Points of Damage to your opponent.

 

 

[spoiler=D-Dragon Blaster]456818o.jpg

Lore:

A powerful dragon that was constantly tested until all of it's organic parts were replaced. Instead of being stronger, as it intended, it is now entirely machine. It can change shape to merge with many other machines.A powerful dragon that was constantly tested until all of its organic parts were replaced. Instead of being a strong, as it intended, it is now entirely machine. It can change shape to merge with many other machines.

 

 

[spoiler=E-Superheated Scarab]456818nc.jpg

Lore:

When this card is Summoned, if you control at least 2 other Machine-Type monsters, you can remove this card from play to inflict 800 Points of damage to both you and your opponent. If this card would be destroyed by battle, it is not, and it gains 100 ATK (Damage Calculation is applied normally).

[spoiler=F-Rapidfire Tank]

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Lore:

Once per turn, during your Main Phase, you can equip this card to your "D-Dragon Blaster" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) If this card is destroyed by a Spell or Trap Card effect, Special Summon 1 "Z-Metal Tank" from your hand or Deck.

 

 

 

[spoiler=G-Flying Assailant]

 

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Once per turn, during your Main Phase, you can equip this card to your "A-Equine Bladehorn" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) Increase the ATK of this card by 200 for every LIGHT monster you control. Once per turn if this card is to be destroyed by battle, you can discard 1 Level 6 or higher LIGHT monster to negate the attack.

 

[spoiler=H-Sniper Shieldarm]

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Lore:

While this card is in your hand, its ATK is treated as 200, and it can declare an attack. If this card is destroyed in your hand, you can equip it to a Machine-Type monster in your hand as an Equip Spell Card. The equipped monster cannot be removed from your hand until the fourth turn after this effect's activation.

 

[spoiler=I-Revolver Serpent]456818xv.jpg

Lore:

Once per turn, during your Main Phase, you can equip this card to a "H-Sniper Shieldarm" that is in your hand or you control OR unequip the the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) When a monster equipped with this card attacks, double the Damage inflicted to your opponent. A monster equipped with this card cannot attack your opponent directly.

 

 

 

[spoiler=Fusion Monsters][spoiler=+-= ABC-Equine Shining Lancer]

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Lore:

"A-Equine Bladehorn" + "B-Metal Lancer" + "C-Shining Knight"

This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. (You do not use "Polymerization"). This card can attack twice during the same Battle Phase, and if it does, all Battle Damage inflicted upon your opponent is reduced to 0. Once per turn, you pay 800 Life Points and discard up to two cards from your hand to destroy up to 1 Spell or Trap Card and up to 1 monster your opponent controls. If you cannot pay 800 Life Points, this card is destroyed, and you gain 1000 Life Points. If your opponent activates a Spell or Trap card that would destroy a monster you control, it does not, and inflict 800 Points of Damage to your opponent.

 

 

 

[spoiler=AG-Equine Assailant]456818sz.jpg

Lore:

"A-Equine Bladehorn" + "G-Flying Assailant"

This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. (You do not use "Polymerization"). This card gains 200 ATK for every LIGHT monster you control. If this card inflicts Damage to your opponent, destroy 1 Spell or Trap card on the field.

 

 

[spoiler=DEF-Superheated Tank Dragon]456818z.jpg

Lore:

"D-Dragon Blaster" + "E-Superheated Scarab" + "F-Rapidfire Tank"

This card can only be Special Summoned from your Extra Deck by removing from play the above monsters you control (you do not use "Polymerization".). Once per turn, if this card is selected the target of an attack, you can remove from play 1 Machine-Type monster in your Graveyard to negate the attack and decrease this card's ATK by 200. If the ATK of this card is 1400 or lower, destroy this card and Special Summon 1 of the Fusion Material Monsters required for the Fusion Summon of this card.

 

 

[spoiler=GHI-Flying Burst Serpent]

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Lore:

"G-Flying Assailant" + "H-Sniper Shieldarm" + "I-Revolver Serpent"

This card can only be Special Summoned from your Extra Deck by removing from play the above monsters you control (you do not use "Polymerization"). When this card is Summoned, destroy up to 2 monsters on the field and inflict 500 Points of Damage to your opponent for each monster destroyed. If a monster you control is selected the target of an attack, you can discard 1 Level 6 or higher monster to negate that attack. If this card is destroyed, you can add two of the removed from play monsters required to Summon this card to your hand.

 

 

[spoiler=DEFGHI-Hyperflight Destructive Fusion]

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Lore:

"DEF-Superheated Tank Dragon" + "GHI-Flying Burst Serpent"

This card can only be Special Summoned from your Extra Deck by removing from play the above monsters you control (you do not use "Polymerization."). When this card is Summoned, destroy all other cards on the field. Effects in response to this card cannot be activated at this time, and this card cannot declare an an attack this turn. Once per turn, by discarding 1 card from your hand, you can destroy 1 Level 7 or monster your opponent controls. This card cannot attack your opponent directly the turn you activate this effect. If this card is destroyed by your opponent, you can Special Summon 1 of the Fusion Material Monsters required for the Fusion Summon of a Machine-Type monster in your graveyard.

 

 

[spoiler=Spell Cards][spoiler= Constructive Compromise]456818d.jpg

Lore:

Activate only when you have at least 4 Machine-Type monsters in your Graveyard. By paying 800 Life Points per monster, you can remove from play Level 4 or lower Machine-Type monsters to Special Summon 1 Fusion Monster with the removed from play monsters listed as the Fusion Material Monsters, ignoring Summoning conditions.

 

 

 

[spoiler=Synchro Monsters]

 

 

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Lore:

1 Machine-Type or Spellcaster-Type Tuner + "G-Flying Assailant"

This card is also treated as a Spellcaster-Type monster. Once per turn, you can discard 1 Spell Card from your hand to add 1 Spell Counter to 1 monster you control. If you do, no other effects using Spell Counters can be activated this turn. If this card is destroyed by battle, you can discard 1 Spell card from your hand and pay 800 Life Points to Special Summon 1 "G-Flying Assailant" from your Graveyard.

 

Wha? I Spellcasting machine? It doesn't fit at all!

I know, But I dun want the Synchro Monsters to only be for use in a Machine Deck. The Synchro Monsters are to make these more usable outside of machines... It probably won't, though, and just end up awkward.

 

 

 

 

 

 

 

 

 

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Oh man...I'm first...that means I have to point out the errors...crap.

 

Well, for starts, B and C are union monsters, thus should have Union in the card-type. The ABC needs a heavy OCG fix. I'm not sure I could provide it though. May have to ask Ragna about it. But while ABC's pic is awesome and befitting, it's effect has room for improvement. Not bad as is, but could be better.

 

Still, an awesome set all the same, and you have my kudos.

 

8/10 withstanding

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No. I guess I should put "that would destroy at least 1 monster you control."

If 1 monster is destroyed, then the effect activates. So, if Lightning is played, at least 1 monster would be destroyed, so the effect activates. Since the effect is negated, all monsters live. I'll work on the wording.

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very balanced effects

here's what i think personally but its up to you to decide

-B-Metal lancer should attack directly if your opponent has more than 3 cards instead of less because then your opponent wouldnt want to get attacked directly again so he/she would have to place there cards down to avoid the attack. making it attack while he/she has 3 or less cards seems as if you are kicking a cripple person, its not fun...(well maybe for the cripple >:D)

 

-C-Shining Knight should have his ability changed from 3 to 2 monsters being destroyed since 500 isnt a big enough damage to be worried about

 

-ABC-Equine Shining Lancer should have 3000-3200 because his effect isnt that strong to make it a 2800 monster (yeah 3200 sounds powerful, but it makes it different from XYZ Dragon Cannon) or make it 2900...

 

oh well, its your cards...just adding criticism...

9/10 so far which is good :D

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Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "A-Equine Bladehorn" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) If your opponent has fewer than three cards in their hand, this card can attack Directly. If it does, Damage inflicted to your opponent is halved.

All bold I am 90%+ sure are OCG errors

all italics are possible errors where I am not sure due to my inexperience with union monsters and preference for old OCG

 

pics are good the third card's OCG needs improvement

basically everything in the second card is what i think is wrong with the third

quite a few things are wrong with the fusion though

I went over the second ard due to the fact that it seemed to have the most errors

or this is all part of new OCG idk

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Profect ABCD.. reminds me of kindergarden... Seriously though, XYZ sounds so much better. Though VW ruined it... damn anime rules the entire card game.

The 1st one = Pretty good. Though a bit bland.

2nd-3rd = Union bleh =\

Fusion = Didn't get why you would discard 1 or 2? Who would discard 2 if they had the option to discard 1.

4th = Vanilla!

Overall rating = 8.5/10 cause of your ocg errors and above statements

[spoiler=Free gold rare =O]2yn4ivs.jpg

 

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shame you don't have an ABCD fusion though

 

"If you cannot pay 800 Life Points, this card is destroyed, and you gain 1000 Life Points." <---for this effect, you have to state before this sentence during each of your End Phases, you must pay 800 LP.

 

Card destruction effect not as powerful as XYZ Dragon Cannon, but it's more than 1 card so it works.

 

"If your opponent activates a Spell or Trap card that would destroy a monster you control, it does not, and inflict 800 Points of Damage to your opponent." <---after "control", you're supposed to say "negate the effect and inflict 800 points of Damage to your opponent." Furthermore, that should be limited to only once per turn

 

9/10

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