Fq2201 Posted March 24, 2010 Report Share Posted March 24, 2010 Once per turn, during your Main Phase, you can halve this card's ATK (permanently). If you do, it can attack your opponent directly this turn. Once per turn, during your Main Phase, you can discard 1 card from your hand and remove this card from play. During your next Standby Phase, Special Summon this card, if removed by this effect. Then, add 1 Monster Card from your Graveyard to your hand This card cannot be destroyed by card effects. If this card attacks, destroy all Defense Position monsters on the field after damage calculation. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls,and have this card gain ATK equal to the negated monster's ATK, until the End Phase. During the End Phase, return this card to the Extra Deck, and Special Summon 1 "Jerk. Envoy Of Hell" from your Graveyard. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 24, 2010 Report Share Posted March 24, 2010 for Jerk's halving atk, I wouldn't halve it permanently, I'd only halve it until the End Phase for your synchro, preventing from being destroyed by ALL card effects is a bit too powerful, I'd leave it vulnerable to traps still Likewise putting it back to your Extra Deck each turn makes it on the UPed end 8/10 Link to comment Share on other sites More sharing options...
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