Donquixote Doflamingo Posted March 25, 2010 Report Share Posted March 25, 2010 [align=center]Please Rate and Comment on the Cards. Yes, they are an Archtype. If you think you have a good idea for a new Artificial Mech, PM it to me. Credits: Image Credit to HP Doom, Wanderley, Alcander, Machop and Father Wolf. OCG credit to: jayjack and ragnarok 1945. Gold Rare Credit to: jayjack Monsters: [spoiler=Arog]Lore:This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. This card is unaffected by your opponent's Spell and Trap Card effects. When this card inflicts Battle Damage to your opponent's Life Points, you can remove from play a number of cards on the field equal to the number of "Artificial Mech" monster you control (excluding this card). [spoiler=Cross]Lore:Once per turn, you can toss a coin and call it. If you call it right, double the ATK of all "Artificial Mech" monsters you control until the End Phase. If you call it wrong, halve the ATK all "Artificial Mech" monsters until your opponent's next End Phase. If you activate this effect, all Battle Damage you inflict is halved until the End Phase. [spoiler=Djorg]Lore:Neither player can add cards from their Deck to their hand except during the Draw Phase. Once per turn, you can remove from play 1 "Artificial Mech" monster in your Graveyard. This card gains ATK equal to half the ATK of the removed from play monster until the End Phase. [spoiler=Drone]Lore:Once per turn, during your Main Phase, if you control this card on the field, you can equip it to an "Artificial Mech" monster you control as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. The equipped monster gains 800 ATK and DEF. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) [spoiler=Gor]Lore:When this is attacked and destroyed by battle, you can pay 300 Life Points to add this card to your Deck instead of sending it to your Graveyard. If you do, draw 1 cards during your next Standby Phase. If the card drawn is an "Artificial Mech" monster, you can reveal it to your opponent and draw 1 additional card. [spoiler=Haad]Lore:If you control another "Artificial Mech" monster, this card can attack all monsters on your opponent's side of the field once each. Once per turn, when this card destroys a monster by battle, you can pick up 1 card from your deck. If that card is an "Artificial Mech" monster, add it to your hand. If not, return it to the bottom of your Deck. [spoiler=Hangar]Lore:When this card inflicts any Battle Damage to your opponent, you can Special Summon 1 "Artificial Mech" monster level 4, into face-up attack position on your side of the field. [spoiler=Kranger]Lore:This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "The Artificial Mech - Primus" you control. This card cannot attack your opponent's Life Points directly. This card cannot be destroyed by card effects. Once per turn, by Tributing 1 "Artificial Mech" monster, Special Summon 1 Level 4 or lower "Artificial Mech" monster from your hand. Afterward, you can destroy 1 monster your opponent controls with the same Level as the summoned monster. [spoiler=Lone Warrior]Note: This is not one of the Archtypes, it just supports them.Lore:As long as this card remains face-up on your side of the Field, all Machine-type monsters gain 300 ATK and DEF points. Once per turn, during your Standby Phase you can discard 1 "Artificial Mech" monster card to the Graveyard, to return 1 card on the Field to the owner's Hand. [spoiler=Muco]Lore:During your End Phase, you can declare 1 card type (Monster, Spell, or Trap). Reveal the top card of your opponent's deck. If the card is the same as the card type you declared, inflict 800 damage to your opponent. During your Draw Phase, if the card you drew was an "Artificial Mech" monster, by revealing it to your opponent, inflict 800 damage to them. [spoiler=Nordon]Lore:"Artificial Mech" Tuner monster + 2 or more Non-Tuner monstersWhen this card is Synchro Summoned, destroy all Non-Machine type monsters on the Field. This card can not attack the turn it is Synchro Summoned. During you Standby Phase, Tribute 1 Machine-type monster. If you do not this card is Removed from play. Once per turn, you can discard 1 "Artificial Mech" monster to destroy up to 2 cards on the field. [spoiler=Primus]Lore:When this card destroys an opponent's monster by battle and sends it to the Graveyard, at the end of your Battle Phase, you can Special Summon that monster to your side of the field in face-up Defense Position. [spoiler=Ragnarok]Lore:This card can only be Special Summoned by Tributing 3 "Artificial Mech" monsters you control. Whenever you draw an "Artificial Mech" monster, you may Special Summon that monster in face-down defense position onto your side of the Field. Once per turn, if this crad were to be destroyed by a Card effect, you may remove 1 "Artificial Mech" monster from Graveyard, from play. [spoiler=Ragnus]Description:An old gardian of "The Artificial Mechanical Fortress". [spoiler=Roburst]Lore:This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● Once per turn, you can Special Summon 1 Machine-Type monster from your hand. If the monster Special Summoned is an "Artificial Mech" monster, you can draw 1 card. [spoiler=Salmug]Lore:Once per turn, during your Main Phase, if you control this card on the field, you can equip it to an "Artificial Mech" monster you control as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position.The equipped monster can attack you opponent's Life Points directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) [spoiler=Sheldicy]Lore:When this card attacks a Warrior-type monster, increase the ATK of this card by 800 points. [spoiler=Shinzu]Lore:When this card inflicts damage to your opponent's Life Points, you can add 1 Level 4 or lower "Artificial Mech" monster from your Deck to your hand. Afterward, both players take 800 points of damage. [spoiler=Skirmish]Note: Can someone help me fix this one properly to a union card? Lore:Once per turn if you control another "Artificial Mech" monster, face-up on your side of the field, you may equip this card to the selected monster. The monster equipped with this card, gains 300 ATK points. If this card inflicts direct damage to your opponent's Life Points your opponent selects one card from their hand and sends it to the Graveyard. If the card was a Monster card inflict another 100 life points times the level of the monster. [spoiler=Spike]Lore:This card cannot be Special Summoned. When this card is summoned, you can Special Summon 1 "Artificial Mech" monster from your Graveyard. Destroy that monster during the End Phase. [spoiler=Tyrannus]Lore:FLIP: Draw 2 cards from your Deck. [spoiler=Xorx]Definition:One of the great artificial demons created by humanity. [spoiler=Zangrad]Lore:If this card is sent to the Graveyard by an opponent's card effect, you can return this card to your hand. If this card is Special Summoned from your Deck, return all other cards to their owner's hand. Spells: [spoiler=Artificial Summoning]Lore:Special Summon 1 level 4 or lower "Artificial Mech" from your Deck to the Field. Traps: [spoiler=The Artificial Cannon]Lore:You can only activate this card during your Main Phase 1. Tribute 1 "Artificial Mech" monster you control. Destroy all face-up monster cards on your opponent's side of the Field. You cannot attack the turn you activate this card. More will be added soon! Enjoy[/align] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 25, 2010 Report Share Posted March 25, 2010 only Tyrannus and Artificial Summoning have a little bit too bland effects you should give them each another one, after that everything should be fine 9/10 Link to comment Share on other sites More sharing options...
The Great Wolf Sif Posted March 25, 2010 Report Share Posted March 25, 2010 Sweet love the union & machine combos. 10/10 Link to comment Share on other sites More sharing options...
Donquixote Doflamingo Posted March 25, 2010 Author Report Share Posted March 25, 2010 only Tyrannus and Artificial Summoning have a little bit too bland effects you should give them each another one' date=' after that everything should be fine 9/10[/quote'] Ok. Thanks. I'll think of some more. Sweet love the union & machine combos. 10/10 Thanks! Glad you like them. I'll add some more later! Link to comment Share on other sites More sharing options...
Donquixote Doflamingo Posted March 25, 2010 Author Report Share Posted March 25, 2010 BUMP Link to comment Share on other sites More sharing options...
Donquixote Doflamingo Posted March 26, 2010 Author Report Share Posted March 26, 2010 BUMP Link to comment Share on other sites More sharing options...
Donquixote Doflamingo Posted March 28, 2010 Author Report Share Posted March 28, 2010 BUMP! D: NEW CARD ADDED LONE WARRIOR Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 28, 2010 Report Share Posted March 28, 2010 it's a shame Lone Warrior isn't treated as a Machine-Type as well though there's nothing imbalanced about the effects, so I'll give it 9.3/10 Link to comment Share on other sites More sharing options...
Donquixote Doflamingo Posted March 30, 2010 Author Report Share Posted March 30, 2010 Thanks. Anyone else? I'm adding new cards soon. Link to comment Share on other sites More sharing options...
sashodada Posted March 30, 2010 Report Share Posted March 30, 2010 Cool cards. It looks like you are going to make a fine set.10/10, but please try to think of some effects for the normal monsters (Not that they're not good) Link to comment Share on other sites More sharing options...
Donquixote Doflamingo Posted March 30, 2010 Author Report Share Posted March 30, 2010 Cool cards. It looks like you are going to make a fine set.10/10' date=' but please try to think of some effects for the normal monsters (Not that they're not good)[/quote'] Yeah. I might, but each set needs a few Vanillas... Link to comment Share on other sites More sharing options...
sashodada Posted March 30, 2010 Report Share Posted March 30, 2010 Yeah, totally.Thanks for that thought. I'll use it to think of less effects for my new set. Link to comment Share on other sites More sharing options...
Donquixote Doflamingo Posted March 30, 2010 Author Report Share Posted March 30, 2010 Yeah' date=' totally.Thanks for that thought. I'll use it to think of less effects for my new set.[/quote'] Good luck. New Card Added: Ragnarok Link to comment Share on other sites More sharing options...
ragnarok1945 Posted April 2, 2010 Report Share Posted April 2, 2010 for that new card, change may to can defense position should be Defense Position Field should be field crad should be card "Whenever you draw an "Artificial Mech" monster, you may Special Summon that monster in face-down defense position onto your side of the Field." <----for this effect, you should limit it to only once per turn if it's drawn outside your draw phase otherwise it's too easy swarming 8.6/10 Link to comment Share on other sites More sharing options...
Donquixote Doflamingo Posted April 2, 2010 Author Report Share Posted April 2, 2010 Thanks! I will...when I have time.... Link to comment Share on other sites More sharing options...
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