Almishal Posted March 25, 2010 Report Share Posted March 25, 2010 Starting from scratch since I wasn't able to use my computer... [spoiler=Monsters][spoiler=Dimension Defender]A Level 4 DARK Spellcaster... If this card is selected as an attack target, you can remove the top 2 cards of your deck from play to negate the attack. This effect can only be used once per turn. When this card is removed from the field, remove it from play. 1400 ATK / 1900 DEF [spoiler=Dimension Brawler]A Level 4 DARK Warrior... This card cannot declare an attack except by removing the top card of your deck from play during each of your Standby Phase(s). When a face-up monster you control is selected as an attack target, you can change the target to this card. When this card is removed from the field, remove it from play. 1900 ATK / 500 DEF [spoiler=Dimension Caller]A Level 4 DARK Spellcaster... When this card is removed from the field, remove it from play. Then you can Special Summon 1 Level 4 "Dimension" monster that is currently removed from play except "Dimension Caller" . During the End Phase of the turn you used this effect, both players draw 2 cards and removes 1 of them from play. 1000 ATK / 1000 DEF [spoiler=Spells] [spoiler=Dimensional Errors]A Continuous Spell Card... During your End Phase, you can remove the top OR bottom card of your Deck from play. If you do, depeding on the card you removed from play by this effect, activate one of the following effects:Monster - Your opponent removes a card from their Deck from play.Spell - Your opponent removes a card from their hand from play.Trap - Your opponent removes a card from their field from play. [spoiler=Dimensional Trade]A Normal Spell Card... Remove 1 " Dimension " monster from your hand or field from play. Draw 2 cards, then remove the top 2 cards of your Deck from play. [spoiler=Traps] [spoiler=Dimension Rebirth]A Normal Trap Card... Activate by selecting one of your Level 3 or higher monsters that is currently removed from play. Special Summon the selected monster then remove the top card(s) of your deck from play equal to the monster's level - 2. [spoiler=Cycle Balance]A Normal Trap Card... Activate only if your Lifepoints is 1000 or below. Choose one of the following effects to activate:- You gain 100 Lifepoints for every card that is currently removed from play.- Your opponent takes 100 points of damage for every card that is currently removed from play. Many more to come ~ EDIT: Added some cards... 03/28/10 2:03 AM UPDATED: Added some cards... 03/28/10 4:05 PM Link to comment
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