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>>>Rise of the Mysterious Entities<<< ((MY ULTIMATE SET))((COME SEE THE AMAZINGNESS))


destron

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"Why is it that everything out there is either spiky, sharp, or out to kill you?"

~Bear Grylls

 

This set is by far my best. I started in October '09 and now it has grown to a massive extent. I would appreciate it if you could rate cards separately, or, if you do not have the time to do this, at least give details. If you say, some are OP'd, tell which ones. Well, I guess you don't have to, but it would be appreciated so I can actually fix which ever cards you are talking about. I am aware that my biggest weakness in card making is OP'dness. Also, if you see a name of a card you like in the directory and the card hasn't been posted yet, request it. For example, if you want me to post Pincer Prawn, which is EN055, its not worth waiting, since if you don't request it, it won't be posted until I post the first 55. And keep in mind, this set still has a long way to go, including tons of special effects and there will still be many more cards to come. For now, please enjoy my set, which some Realistic cards veterans may have seen before . . .

 

Rise of the Mysterious Entities

Rise of the Mysterious Entities

 

[spoiler=Directory]

EN000: The Good Baron, Von Shroeder (POSTED)

EN001: Norite Torihamingu Kinshou (POSTED)

EN002: Abyss Paladin (POSTED)

EN003: The Good Baron's War Shuttle (POSTED)

EN004: Self-Destruction Technique (POSTED)

EN005: Incineration Berserker (POSTED)

EN006: Nano Trooper (POSTED)

EN007: The Good Baron's Emergency Defense System (POSTED) *NEW*

EN008: Rat-Infested Grave (POSTED) *NEW*

EN009: Toxic Cloud Dispersion Mushroom

---

EN010: The Good Baron's Resurrected Soul

EN011: Storm-Powered Bolt Cannon

EN012: Storm-Powered Cyber Lord

EN013: Plasma Injection

EN014: Rikokyu - Spirit of the Bull

EN015: Crimson Scorpion

EN016: Everburn Demon

EN017: Hexic Deep-Sea Dragon

EN018: Uncanny Rainbow - Faceless Prophet

EN019: Tortured Soul

---

EN020: Uncanny Rainbow - Crystal Golem

EN021: Rainbow Paradise

EN022: The Good Baron's Military Officer

EN023: Colossus Nephropidae

EN024: Blue-Eyes Resonating Dragon

EN025: Goblin Warmaster

EN026: Tactical Withdraw

EN027: Uncanny Rainbow - Ancient Relic Dragon

EN028: Fireworks Dragon

EN029: Uncanny Rainbow - Chrome Entity

---

EN030: Uncanny Rainbow - Ultimate Electromagnetic Phenomenon

EN031: Uncanny Rainbow - Skyward Serpent

EN032: Voltage Slug

EN033: Voltasaurus

EN034: Thundering Sea Horse

EN035: Omen of Infinite Darkness

EN036: Crusher Savage

EN037: Morphic Plasma Dragon

EN038: Entity of Endless Fear

EN039: Missile Insect

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EN040: Otherworldly Twister

EN041: Kaiser Angel

EN042: Mummified Dragon

EN043: Decaying Shark

EN044: Ultimate Dragonic Fiend

EN045: Stampeding Tortoise

EN046: Arctic Manticore

EN047: Uncanny Rainbow - Golden Cyber

EN048: Uncanny Rainbow - Starship Knight

EN049: Luminous Angel Warrior

---

EN050: Valkyrie Staff Master

EN051: Deity of the Rose

EN052: Leech Heart

EN053: Horned Shadow of the Underworld

EN054: Flower Power

EN055: Pincer Prawn

---

EN???: Jam Tentacle Attack

EN???: Savage Mimic

EN???: Nightmare Baron of Lost Dreams

 

[align=center][spoiler=EN000 - The Good Baron, Von Shroeder]

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[spoiler=Effect]

This card cannot attack. Once per turn, discard 3 cards from your hand to draw 1 card. If the selected card is a Trap card, you gain an extra Spell and Trap Card Zone and you must place the card face-down in the extra Spell and Trap Card Zone. If the card is not used by the third Standby Phase after this effect was activated, it is destroyed and you lose one Spell and Trap Card Zone. You cannot have more than 8 Spell and Trap Card Zones. You can place monsters face-down in Spell and Trap Card Zones. All cards in a Spell and Trap Card Zone are also treated as a "The Good Baron's Token Soldier" (Warrior-Type/DARK/Level 3/ATK 500/DEF 1000) in Attack Position that can be a target of you opponent's attacks. The selected monster cannot change positions except by a Spell, Trap or Monster effect. If this is the only monster on your side of the field, your opponent cannot attack your Life Points directly. All "The Good Baron's" monster's ATK increases by 400. When this card is destroyed, the number of Spell and Trap Card Zones under your control becomes 5, and all cards in any extra Spell and Trap Card Zones are returned to your hand. Once per turn during you Draw Phase before you draw, send the top card of your Deck to the Graveyard. If you cannot or choose not to, this card is destroyed.

 

 

 

 

 

 

[spoiler=EN001 - Norite Torihamingu Kinshou]

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[spoiler=Effect]

This card cannot be Summoned or Set. When you draw this card, discard all other cards in your hand. After you draw this card, Special Summon the first level 4 or lower monster you draw and place 1 Hummingbird Counter on it. Once per turn, you can discard 2 cards from your hand to place 2 Hummingbird Counters on a monster with a Hummingbird Counter on it. Once per turn, you can remove any amount of Hummingbird Counters to activate 1 of the following effects depending on how many Humming Bird Counters you removed:

1: You gain 100 Life Points.

2: Your opponent cannot attack a monster with a Hummingbird Counter for 1 turn.

3: Increase a monster's ATK by 200 for every Hummingbird Counter on it until your next End Phase.

4: All monsters with a Hummingbird Counter on it can attack twice in one Battle Phase until your next End Phase.

5: Draw 5 cards.

6: Your opponent cannot attack for two turns.

7: Place 2 Hummingbird Counters on any monster you control.

8 or more: Increase the ATK of all monsters with a Hummingbird Counter on it by 300 for every Hummingbird Counter removed from this card until your opponent's next End Phase.

 

 

 

 

 

 

[spoiler=EN002 - Abyss Paladin]

finishedcard.jpg

[spoiler=Effect]

1 Tuner + 1 or more non-Tuner monsters

This card can only attack by discarding 1 card from your hand to the Graveyard. When this card destroys your opponent's monster as a result of battle, both player's Life Points are decreased by an amount equal to the number of cards in the player's hand x300.

 

 

 

 

 

 

[spoiler=EN003 - The Good Baron's War Shuttle]

holocard1.jpg

[spoiler=Effect]

This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. This card cannot be the target of your opponent's attack. Once per turn during your Battle Phase, you can increase this card's ATK by 2000 and Tribute a level 4 or lower monster on your side of the field. Increase this card's ATK by an amount equal to the ATK of the Tributed monster. When this card destroys an opponent's monster as a result of battle, place 1 Battle Counter on this card. When this card successfully attacks your opponent's Life Points directly, place 3 Battle Counters on this card. When this card has 3 or more Battle Counters on it, it is removed from play.

 

 

 

 

 

 

[spoiler=EN004 - Self-Destruction Technique]

224576l.jpg

[spoiler=Effect]

Increase the equipped monster's ATK by 500 during each of your Standby Phases. When the equipped monster attacks, destroy it and this card after damage calculation. Also, decrease your Life Points by an amount equal to the number of Standby Phases that passed while this card was equipped to a monster x500. If this card is destroyed while equipped to a monster, it's ATK returns to it's original ATK.

 

 

 

 

 

 

[spoiler=EN005 - Incineration Berserker]

224576q.jpg

[spoiler=Effect]

A monster this card destroyed as a result of battle is removed from play. When this card attacks, destroy it during your next End Phase. If this card has not attacked by the third Standby Phase after it was Summoned, it is destroyed and your opponent loses 500 Life Points.

 

 

 

 

 

 

[spoiler=EN006 - Nano Trooper]

224576x.jpg

[spoiler=Effect]

This card cannot attack the turn it was Special Summoned. When this card is destroyed by your opponent's card effect, Special Summon one "Nano Trooper" from your hand or Deck to your side of the field.

 

 

 

 

 

 

[spoiler=EN007 - The Good Baron's Emergency Defense System]

224576x.jpg

[spoiler=Effect]

This card can only be activated when a "The Good Baron's" monster or "The Good Baron, Von Shroeder" is attacked. The attack is negated and the attacking monster is switched to Defense Position. Then treat this card as an equip Spell card to the attacked monster. When the equipped monster would be destroyed as a result of battle, destroy this card instead and decrease your own Life Points by 1000.

 

 

 

 

 

 

[spoiler=EN008 - Rat-Infested Grave]

224576c.jpg

[spoiler=Effect]

This card can only be activated when there are 6 or more level 2 or lower monsters in your Graveyard. Special Summon 1 level 3 or higher monster from your Graveyard and treat this card as an equip Spell card to it. The equipped monster is destroyed when a level 2 or lower monster is removed from or sent to your Graveyard. When this card is destroyed, the equipped monster is also destroyed. If a level 2 or lower monster is sent to the Graveyard while this card is in the Graveyard, add it to your hand.

 

 

 

 

[/align]

 

Image Credit goes to Jazin Kay, Alcander, HP Doom and Father Wolf.

Special thanks to Alcander, Marsuvees Black, and everyone at R.P.820

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Hint; Never post more then 3 cards of an unfinished set when you create it. When more posts come up, start posting more cards. This way, people will come and see the cards instead of avoiding long posts. And those that follow the set will come see the new cards and soon you'll get 2nd page/3rd page.

Just FYI.

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Thank you for commenting!

 

Image credit is given at the bottom of the page. These particular images, except for The Good Baron, Von Shroeder and Norite Torihamingu Kinshou are found on a Japanese site similar to Pixiv. The Good Baron, Von Shroeder and Norite Torihamingu Kinshou are found on DA from different users.

 

So, may I ask why you took the two points off?

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