Serenity the Candyman Posted March 31, 2010 Report Share Posted March 31, 2010 My first major Set. Some cards you may have seen before and new ones. Not Finished....Part 1 [33/??] [spoiler=[b]Notice[/b]]I would Like to Thank all the artist's whose art I am using That is not mine. [spoiler=EN001-EN009] [spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 DARK monster on your side of the field. This card's ATK and DEF is equal to the number of DARK monsters in your Graveyard x 200. You can remove from play 1 Dark monster in your Graveyard to have this card attack directly. [spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 2 DARK monsters from your side of the field. During your opponent's Standby Phase, choose a card type.(Monster, Spell, or Trap) Your opponent cannot play that card type until after the End Phase. [spoiler=Lore]No one knows the creator of the beasts. If one is spotted, Usually it is killed on sight. [spoiler=Lore]During your Standby Phase, you can look for 1 Machine type monster that is in your Graveyard and put it into your Deck. Then shuffle your Deck and draw 1 card. [spoiler=Lore]The first ship of its kind. Though just a prototype, its handling is off the charts. [spoiler=Lore]This card cannot be Normal Summoned or Set. You may only Special Summon this card from your hand if you control 3 or more Dragon type monsters. Increase the ATK and Def of all Dragon type monsters on you side of the field by 100 x the number of Dragon type monsters on the field. [spoiler=Lore]This card can only be equipped by an "Experiment" monster. As long as the equipped monster is on the field, it cannot be targeted by Spell or Trap effects (except "Experiment Enhancement"). If the equipped monster would be destroyed, destroy this card instead. [spoiler=Lore]If this card is selected as an attack target, this card gains 500 ATK. [spoiler=Lore]Activate only if 1 "Elite" monster is detroyed by combat. Look in your Graveyard for 1 monster card other than the destroyed "Elite" monster and put it in your hand. [spoiler=EN010-EN019] [spoiler=Lore]During your opponent's Draw Phase, you may look at the top card of your opponent's deck before he/she draws a card. If it is a Spell, you may pay 500 life to discard that card. [spoiler=Lore]Destroy one set Spell or Trap on the field. If this card was activated as Chain Link 2 or 3, Destroy up to 2 set Spell or Traps on the field. If this card was activated as Chain Link 4 or higher, Destroy up to 2 Spell or Traps and 1 Monster card on the field. [spoiler=Lore]When an "Elite" monster is targeted by a Spell, you may discard one card to negate the effect and destroy it. [spoiler=Lore]When an "Elite" monster comes on your side of the field, look through your opponent's Deck, pick 1 Spell Card, and discard it. Your opponent may pay 300 Life Points to prevent this. [spoiler=Lore]One of the 40 Experiments to survive its creation. Now hunted, he lives day to day, killing to stay alive. [spoiler=Lore]Pay 1500 Life. Until the End Phase, all monsters have there Attack points doubled. [spoiler=Lore]Pay all of your Life Points until you have 500 Life Points. All monsters on your side of the field gain 2000 ATK and DEF, are not effected by Spell, Trap, or Monster card effects, and cannot be destroyed by battle. If your opponent has more Life Points after the End Phase, you lose the game. [spoiler=Lore]Discard 2 cards from your hand to inflict 200 direct damage to your opponent x the number of cards on your opponent's side of the field. [spoiler=Lore]This card can only be Ritual Summoned with the Ritual Spell Card, "The Back Shadow ". Any time an "Experiment" monster is put into your Graveyard, put it instead onto the top of your Deck and shuffle your Deck. [spoiler=Lore]This card is to Ritual Summon "Tiranno L'inferno, Experiment #11". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. [spoiler=EN020-EN029] [spoiler=Lore]If your opponent controls more monsters than you do, this card can attack while it is in Defence Position. If this card attacks while in Defence Position, apply the ATK of this card for damage calculation. [spoiler=Lore]Often found in the desert. Travellers often stumble upon these creatures skins before they are swallowed. [spoiler=Lore]Target monster cannot be destroyed by battle this turn. [spoiler=Lore]1 "Experiment" monster + 1 "Experiment" monster + 1 "Experiment" monsterThis card can only be Special Summoned by removing from play the above cards you control. (You don't use "Polymerization"). During your Standby Phase, you can select 1 "Experiment" monster from your Deck and do 1 of the following:-Discard it to destroy 1 Spell or Trap on the field.-Play it on the field in face up Attack Position.Then it is sent to the Graveyard at the end of combat.-Discard it to gain 8oo Life Points. [spoiler=Lore]You can flip this down into face-down Defence Position once per turn. When this card is Flip Summoned successfully, have your opponent discard 1 card from his hand. [spoiler=Lore]Look through your Deck for 1 "Experiment" monster card. Remove from your hand from play monster cards whose total Levels equal the Level of the selected monster card or more. Then put the selected monster card into your hand. [spoiler=Lore]This card is unaffected by your opponent's Spell Cards. Whenever your opponent plays a Spell Card that targets 1 or more "Elite", discard 1 card to negate the effect and destroy it. If an "Elite" monster was discarded this way, this card gains 200 ATK. [spoiler=Lore]"Elite" monster cannot be targeted by Spell cards, except "Elite Mech Reason". [spoiler=Lore]Spell Cards cannot be activated while this card is on the field. [spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 DARK monster on your side of the field. When this card is Special Summoned, put 1 Spell Counter on it for every "Experiment" monster on the field. By removing 1 Spell Counter from this card, Special Summon 1 "Experiment" monster from your Graveyard in face-up Attack Position. [spoiler=EN030-EN039] [spoiler=Lore]This card can only be equipped by a Machine type monster. The equipped monster gains 700 ATK. As long as this card is equipped to an "Elite" monster, during your Standby Phase, you can discard one card to destroy 1 set Spell or Trap on the field. [spoiler=Lore]When this card Normal Summoned, you can Special Summon 1 "Elite" from the Graveyard in face-up Attack Position. Once per turn, during your Main Phase, you can equip this card to an "Elite" monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) [spoiler=Lore]Discard your hand. Shuffle your Deck and draw 7 cards. Select 4 of those cards and discard them. Put the rest in your hand. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted April 2, 2010 Report Share Posted April 2, 2010 that took me a while to get through Machine type should be Machine-Type Elite Mech Destiny is barely different from Spell Canceller's effect, so you should give it another one for Air Dragon Unit, "Whenever your opponent plays a Spell Card that targets 1 or more "Elite", discard 1 card to negate the effect and destroy it." <--maybe limit this to only once per turn 8.5/10 Link to comment Share on other sites More sharing options...
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