emopirate Posted March 29, 2010 Report Share Posted March 29, 2010 [/img] [/img] [/img] AUTUMN DREAMLAND (LORE): All Level 3 or lower monsters gain 500 ATK and DEF. While this card is face-up on the field, all Level 4 or higher Monster Cards in both players hand must be return to their respective Decks. When this card is removed from the field, you can add 1 “Winter Dreamland” from your Deck or Graveyard to your hand. Pay 400 Life Points and remove from play 1 card from your deck during your Standby Phases. If you do not, destroy this card.[/img] SPRING DREAMLAND (LORE): All Level 3 or lower monsters gain 500 ATK and DEF. While this card is face-up on the field, all Spells and Trap Cards in both players hand must be return to their respective decks. When this card is removed from the field, you can add 1 “Summer Dreamland” from your Deck or Graveyard to your hand. Pay 400 Life Points and remove from play 1 card from your deck during your Standby Phases. If you do not, destroy this card. [/img] SUMMER DREAMLAND (LORE): All Level 3 or lower monsters gain 500 ATK and DEF. As long as this card remains face-up on the field, during you or your opponent’s Main Phase, both players pay 1000 Life Points to Special Summon as many monsters from their deck as possible on the field in face-up Attack position. Those monsters Special Summoned in this way cannot attack for the next 3 of your turns after they Special Summoned and they cannot be tributed for a Tribute Summon, Synchro Summon, or Fusion Summon of a monster.[/img] WINTER DREAMLAND (LORE): All Level 3 or lower monsters gain 500 ATK and DEF. As long as this card remains face-up on the field, during you or your opponent’s Main Phase, both players pay 1000 Life Points to Set as many Traps or Spell Cards from their deck as possible on the field. Those Traps or Spell Cards Set in this way cannot be use for the next 3 of your turns after the Set.[/img][/img][/img][/img] CREATOR OF NIGHTMARE (LORE): This monster cannot be Normal Summoned or Set. You can Special Summon this monster to your opponent’s side of the field by removing from play 1 card from you and your opponent’s Deck. This monster cannot be destroyed by battle. (Damage calculation is applied normally.) This monster cannot be use as a tribute for a Tribute Summon, Synchro Summon, or Fusion Summon of a monster. As long as this card remains face-up on the field, both players cannot activate any card effect unless they remove 1 card in their Deck from play.[/img] CRYSTAL EMPRESS (LORE): “Empress of the White Garden” + “Meiru – The Chosen One” This card can only be Special Summoned from your Fusion Deck by removing the above cards face-up on the field from play. (You do not use “Polymerization”.) This monster cannot be destroyed by battle. (Damage calculation is applied normally.) As long as this card remains face-up on the field, pay 1000 Life Points and remove 1 Fusion Monster from your opponent’s Fusion Deck during your Standby Phases.[/img][/img][/img][/img] DREAMLAND DRAGON (LORE): This monster cannot be Normal Summoned or Set. You can Special Summon this monster to you opponent’s side of the field by removing from play 1 card from you and your opponent’s Deck. This monster cannot be destroyed by battle. (Damage calculation is applied normally.) This monster cannot be use as a tribute for a Tribute Summon, Synchro Summon, or Fusion Summon of a monster. As long as this card remains face-up on the field, both players cannot draw cards on their Draw Phase. Pay 500 Life Points during your Standby Phases. If you do not, remove this card from play.[/img] DREAMLAND SAVIOUR (LORE): This monster cannot be Normal Summoned or Set. You can Special Summon this monster to your opponent’s side of the field by removing from play 1 card from you and your opponent’s Deck. This monster cannot be destroyed by battle. (Damage calculation is applied normally.) This monster cannot be use as a tribute for a Tribute Summon, Synchro Summon, or Fusion Summon of a monster. As long as this card remains face-up on the field, both players cannot Set any cards on the field. Pay 500 Life Points during your Standby Phases. If you do not, remove this card from play.[/img] EMPRESS OF FIRE (LORE): This monster cannot be Normal Summoned or Set. You can Special Summon this monster to your opponent’s side of the field by removing from play 1 card from you and your opponent’s Deck. This monster cannot be destroyed by battle. (Damage calculation is applied normally.) This monster cannot be use as a tribute for a Tribute Summon, Synchro Summon, or Fusion Summon of a monster. As long as this card remains face-up on the field, the controller of this card cannot conduct Battle Phase unless he/she pay 500 Life Points.[/img] EMPRESS OF THE WHITE GARDEN (LORE): This monster cannot be Normal Summoned or Set. You can Special Summon this monster to your opponent’s side of the field by removing from play 1 card from you and your opponent’s Deck. This monster cannot be destroyed by battle. (Damage calculation is applied normally.) This monster cannot be use as a tribute for a Tribute Summon, Synchro Summon, or Fusion Summon of a monster. As long as this card remains face-up on the field, negate the activation of any Spells and Trap Cards by removing 1 card from your deck.[/img][/img][/img] HARPER - THE HARP PLAYER (LORE): This monster cannot be Normal Summoned or Set. You can Special Summon this monster to your opponent’s side of the field by removing from play 1 card from you and your opponent’s Deck. This monster cannot be destroyed by battle. (Damage calculation is applied normally.) This monster cannot be use as a tribute for a Tribute Summon, Synchro Summon, or Fusion Summon of a monster. As long as this card remains face-up on the field, both players gain 3000 Life Points during their Draw Phase. When this card is destroyed, both players remove from play half of their Deck.[/img][/img][/img][/img] HIGHLAND GRYPHON (LORE): This monster cannot be Normal Summoned or Set. You can Special Summon this monster to your opponent’s side of the field by removing from play 1 card from you and your opponent’s Deck. This monster cannot be destroyed by battle. (Damage calculation is applied normally.) This monster cannot be use as a tribute for a Tribute Summon, Synchro Summon, or Fusion Summon of a monster. While this card is face-up on the field, the controller of this card loses 500 Life Points x the cards he/she control. Once per turn, during your End Phase, your opponent gains 1000 Life Points.[/img] HOLLOW WITCH (LORE): This monster cannot be Normal Summoned or Set. You can Special Summon this monster to your opponent’s side of the field by removing from play 1 card from you and your opponent’s Deck. This monster cannot be destroyed by battle. (Damage calculation is applied normally.) This monster cannot be use as a tribute for a Tribute Summon, Synchro Summon, or Fusion Summon of a monster. As long as this card remains face-up on the field, both players must show their hand. Once per turn, the owner of this card selects 1 card he/she removed from play and add it to his/her Deck. The Deck is then shuffled. Pay 500 Life Points during your Standby Phases. If you do not, remove this card from play. [/img][/img] MEIRU - THE CHOSEN ONE (LORE): This monster cannot be Normal Summoned or Set. You can Special Summon this monster to your opponent’s side of the field by removing from play 1 card from you and your opponent’s Deck. This monster cannot be destroyed by battle. (Damage calculation is applied normally.) This monster cannot be use as a tribute for a Tribute Summon, Synchro Summon, or Fusion Summon of a monster. As long as this card remains face-up on the field, the owner of this card can only attack once during his/her Battle Phase.[/img][/img][/img][/img] MOONLIGHT FAIRY (LORE):This monster cannot be Normal Summoned or Set. You can Special Summon this monster to your opponent’s side of the field by removing from play 1 card from you and your opponent’s Deck. This monster cannot be destroyed by battle. (Damage calculation is applied normally.) This monster cannot be use as a tribute for a Tribute Summon, Synchro Summon, or Fusion Summon of a monster. As long as this card remains face-up on the field, the controller of this card can only activate 1 card effect per turn. Pay 500 Life Points during your Standby Phases. If you do not, remove this card from play.[/img][/img][/img][/img][/img][/img][/img] WEARY SOUL (LORE): This monster cannot be Normal Summoned or Set. You can Special Summon this monster to your opponent’s side of the field by removing from play 1 card from you and your opponent’s Deck. This monster cannot be destroyed by battle. (Damage calculation is applied normally.) This monster cannot be use as a tribute for a Tribute Summon, Synchro Summon, or Fusion Summon of a monster. As long as this card remains face-up on the field, once per turn, during your Main Phase, you can Special Summon as many “Weary Soul Token” (Fairy-Type/LIGHT/Level 2/ATK 0/DEF 0) as possible in Defense Position to you or your opponent’s side of the field. These Tokens cannot be Tributed for a Tribute Summon. Pay 2000 Life Points during your End Phase. If you do not, remove this card and all cards in your hand from play. Link to comment Share on other sites More sharing options...
Moon_Saint Posted March 29, 2010 Report Share Posted March 29, 2010 Dude these cards are pretty good. OCG is off in some places, but overall very decent cards. The only cards I would add to it would be Helios- The Primordial Sun and Microcosmos 7.5/10 Link to comment Share on other sites More sharing options...
T3RA PROWL3R Posted March 30, 2010 Report Share Posted March 30, 2010 Props for making a deck. Names and pics could use a little work. The OCG is bad in a lot of places. 7/10 JUST because it is a whole 'deck'.-----------------------------------------EDIT: Oh, I hadn't noticed he was new. AND HIS FIRST POST IS A DECK! Link to comment Share on other sites More sharing options...
ComingSoonNOT123 Posted March 30, 2010 Report Share Posted March 30, 2010 effects are pretty unique, and your OCG is pretty good for a begyou might wanna take a look at the OCG thread9/10 for the effort :) Link to comment Share on other sites More sharing options...
cruelnoob200 Posted April 12, 2010 Report Share Posted April 12, 2010 your monster face is too much like "Malevolent Muzzler" Link to comment Share on other sites More sharing options...
Βyakuya Posted April 13, 2010 Report Share Posted April 13, 2010 Cool! 10/10! Link to comment Share on other sites More sharing options...
έκλειψη Posted April 13, 2010 Report Share Posted April 13, 2010 I like Harper the Harp Player. Why?Because my Fortune Fighters + a Fortune Lady deck would make it a fatal card for the opponent. Link to comment Share on other sites More sharing options...
xzMasteRzx Posted June 1, 2010 Report Share Posted June 1, 2010 Really awesome deck you got here. With some other cards, this could be a devestating combonation. Score: 9/10 Link to comment Share on other sites More sharing options...
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