bradbad94 Posted March 29, 2010 Report Share Posted March 29, 2010 Eternal Warrios ETERNAL WARRIOR ITOMBUR THE SWIFTThis card cannot be Special Summoned, except by the effect of an "Eternal Warrior" Monster. Once per turn this card can attack your opponent directly. ETERNAL WARRIOR VORN THE ARCHERThis card cannot be Special Summoned except by the effect of an "Eternal Warrior" Monster. When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, Special Summon 1 "Eternal Warrior" from your hand, Deck, or Graveyard in face-up attack position. ETERNAL WARRIOR SKELIR THE LOSTThis card cannot be Special Summoned, except by the effect of an "Eternal Warrior" monster. You can destroy 1 Spell or Trap card to Special Summon 1 level 4 or lower "Eternal Warrior" monster. ETERNAL WARRIOR EUME THE FIGHTERThis card cannot be Special Summoned, except by the effect of an "Eternal Warrior" monster. For each "Eternal Warrior" in your Graveyard this card gains 100 ATK. ETERNAL WARRIOR ALEYM THE LOST SPIRITThis card cannot be Special Summoned, except by the effect of an "Eternal Warrior" monster. You can skip your Battle Phase to draw 1 card. ETERNAL WARRIOR RHAECHER THE WITCHThis card cannot be Special Summoned, except by the effect of an "Eternal Warrior" monster. During your Main Phase you can inflict damage to your opponent's life points equal to the combined level of all "Eternal Warrior" monsters you control X100 ETERNAL WARRIOR CER'NYS THE WANDERERWhen this card is Normal Summoned, Special Summon 1 level 4 or lower "Eternal Warrior" monster from your Deck or Graveyard. ETERNAL WARRIOR ALDRUM THE NECROMANCERWhen this card is destroyed and sent to the Graveyard you can Special Summon 1 "Eternal Warrior" monster with 2000 or less defense. ETERNAL WARRIOR DAR'TON THE DESTROYERThis card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by tributing 2 "Eternal Warrior" monsters. Once per turn during your Main Phase you can Special Summon 1 level 4 or lower "Eternal Warrior" monster from your Deck. Destroy 1 Spell or Trap card for each "Eternal Warrior" on the field. ETERNAL WARRIOR BURENON THE HUNTERThis card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by tributing 1 "Eternal Warrior" monster while "Eternal Coloseum" is on the field. During each of you End Phases, you can draw 1 card if "Eternal Coloseum" is on the field. ETERNAL WARRIOR VESLOR THE WARLOCKThis card cannot be Special Summoned except by the effect of an "Eternal Warrior" Monster. During each of your End Phases you can Tribute 1 monster you control to destroy 1 monster your opponent controls. ETERNAL WARRIOR OSDYN THE WARLORDThis card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except when 4 "Eternal Warrior" monsters are on the field. When this card is Special Summoned you can draw 3 cards from your Deck. For each Spell destroy 1 card on your opponent's field. For each Trap you can discard 1 card from your opponent's hand. For each monster you can draw 1 card. ETERNAL WARRIOR NYVER THE DARK RIDER1 "Eternal Warrior" Tuner + 1 or more non-tuner monstersOnce per turn you can Special Summon 1 "Eternal Warrior" monster from your hand or deck. During each of your End Phases you can tribute 1 "Eternal Warrior" monster on your field to gain 1000 Life Points. ETERNAL WARRIOR SULIG THE DEMON KINGEternal Warrior Cer'Nys the Wanderer + 2 or more non-tuner monstersOnce per turn you can discard your hand so this card can attack your opponent directly. When this monster successfully inflicts damage to your opponent Special Summon 1 "Eternal Warrior" monster from your Graveyard, Deck, Extra Deck, or hand, ignoring any Summoning conditions. ETERNAL COLOSEUMOnce per turn you can tribute 1 "Eternal Warrior" monster to Special Summon 1 "Eternal Warrior" monster with the same level. This card is destroyed if there isn't an "Eternal Warrior" on the field. Each "Eternal Warrior" monster gains 500 ATK. SKELIR'S ANCIENT GRAVEYARDYou can destroy 1 monster you control to destroy 1 spell or trap card on the field. VESLOR'S LOST STAFFThis card can only be equipped to "Eternal Warrior Veslor the Warlock". During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. VORN'S SACRED TREEWhen an "Eternal Warrior" monster(s) is Summoned you can draw 1 card. BURENON'S ANCIENT TRAPWhen a monster attacks an "Eternal Warrior" monster, destroy the attacki9ng monster and gain life points equal to the attacking monsters level x200 OSDYN'S FALLEN ARMYThis card can only be activated if a face-up "Eternal Warrior" is destroyed as a result of battle. Destroy the attacking monster and Special Summon your destroyed monster and 1 other "Eternal Warrior" monster from your hand in attack position. THE LIGHTNING OF ALDRUMThis card can only be activated when an "Eternal Warrior" monster is sent to the Graveyard as a result of battle. Destroy monsters on your opponents side of the field for the amount of "Eternal Warriors" on your field. Link to comment Share on other sites More sharing options...
~Marluxia~ Posted March 29, 2010 Report Share Posted March 29, 2010 In the second to last, it should be" Special Summon the destroyed Monster." Link to comment Share on other sites More sharing options...
Icy God Posted March 30, 2010 Report Share Posted March 30, 2010 Capitalize "Trap Card", "Spell Card" and "Level" OCG is kinda fine.Pictures are good. 8.6 Link to comment Share on other sites More sharing options...
LukaBB Posted July 3, 2012 Report Share Posted July 3, 2012 On BURENON'S ANCIENT TRAP you was written attacki9ng. Link to comment Share on other sites More sharing options...
Alpakha Posted July 3, 2012 Report Share Posted July 3, 2012 Skelir's oped in my opinion. You just said destroy 1 spell/trap to special summon, so it can be ur opponent's. Plus ther's no limit to how many times you can use its effect. usually, when you go second ur opponent would have at least 1 set card and u would have at least 2 spell/trap in your hand. That's 3 automatic monsters from anywhere (since you didn't state a place they are summoned from, whether grave, hand, or deck). Maybe u can make it so that the effect of skelir can only be used once per turn or it can only destroy ur spells and traps, or both o_____o Link to comment Share on other sites More sharing options...
johngray Posted July 10, 2012 Report Share Posted July 10, 2012 Hey one of ur cards has a picture thats for one of the cards i made Link to comment Share on other sites More sharing options...
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