Shinobi Phoenix Posted March 30, 2010 Report Share Posted March 30, 2010 I was told it was ok this way, so I'll test the waters and post a few, mostly to see how my new template file is holding up. Disclaimer (Three Personal Rules): - I play and follow Japanese OCG just as much as International TCG and thus use OCG terms more (IE: Magic Card, Demon, Angel, Release, Advance Summon, Main-Type, Sub-Type, etc). All my work has OCG terms in my private files and will not be changed (that's adding unnecessary work). If that bothers you that much, simply ignore it or don't comment. There's no need to get political, IE: (OCG vs TCG). It's not important, the cards aren't real for anyone and the card details and effects are far more important with that in mind than the terms used. - My work follows a strict format when written for cleanliness and organization (especially when cataloging my work). This system has been in place since 2007. This includes names being in quotation marks ("Dark Paladin") but archetypes being written in brackets ( "[black Feather] monsters") and will be not changed when written out on post when no one would appreciate that anyway and its twice the work to go around changing it to a style I don't use in my own work. No one is changing their formatting for me, and I won't be changing for them. Again, not something that needs to be argued or complained about. It's just a technical matter that doesn't change the card. - Please feel free to ask questions regarding mechanics I wrote in that haven't been used in the real game (yet), my intent or the direction I'm going. I will be happy to explain or justify anything if asked. I put my work through a lot of scrutiny and mock playthroughs with friends online and off. Infernity (pre and post The Shining Darkness) -- No current limit, current number: 15 I will only post a few as I only have 5 proxied right now until I find/decide art for the others and none of the Magic/Traps are have art yet so those won't be posted for a while. Only posting 3 for now. Will try to stick to 3s. To be honest, I'm not looking for OCG Fixes or anything like that for obvious reason (I have complete and utter confidence in that and I run any questions I might have through my various judge friends anyway who also share this hobby). I guess I'm more testing the template on forum and getting some opinions on cards from people who aren't already my friends or judges. Playability, balance, theme adherence, whatever opinion you might come up with. Please feel free to ask if you have any questions about a mechanic I'm going with or any intentions I'm doing and will be happy to explain or maybe I screwed up on something in the proxy form and we can all learn something. AICD-INF01Infernity Magus[spoiler=Click Here]EFFECT: You cannot draw any card(s) during your Draw Phases. Once per turn during either player's turn, you may discard 1 card from your hand to remove from play 1 card in your opponent's Graveyard. As long as you have 0 cards in your hand, you may remove from play an [infernity] card from your Graveyard to discard 1 card from your opponent's hand. AICD-INF05Infernity Psion[spoiler=Click Here]EFFECT: If you have 1 or more cards in your hand, this face-up card is not treated as a Tuner. If you have 0 cards in your hand, you may pay 1000 Life Points and release 1 other monster you control to Special Summon 1 [infernity] monster from your Graveyard. Once per turn, you may select 1 [infernity] monster and 1 other monster on the field. The [infernity] monster gains 500 ATK and the other monster loses 500 ATK. AICD-INF06Infernity Gatekeeper[spoiler=Click Here]EFFECT: During your Main Phase, if this card is in your hand or Graveyard and you have at least 1 other card in your hand, you may remove from play your entire hand and this card. If you did, Special Summon this removed from play card during your End Phase and return all other cards removed by this card's effect to your hand. While you have 0 cards in your hand, this card cannot be destroyed in battle. Whenever this card battles a monster, discard 1 card from your hand. AICD-INF07Infernity Powerhouse[spoiler=Click Here]EFFECT: Only [infernity] monsters may be released for the Advance Summon of this monster. You may Special Summon this card from your hand by discarding 2 other cards from your hand. While you have 0 cards in your hand, this card may be used for a Synchro Summon regardless of its Level. In this case, you lose 500 Life Points for each Level that the combined Synchro Material Monsters' Levels exceed the summoned Synchro Monster. AICD-INF08Infernity Templar[spoiler=Click Here]EFFECT: If you have two or less cards in your hand other than this card, you may Normal Summon or Set this card by releasing 1 [infernity] monster, this is treated as an extra Normal Summon. This card gains 200 ATK for each [infernity] monster in both player's Graveyards. While you have 0 cards in your hand, this card inflicts piercing Battle Damage. AICD-INF10Infernity Black Falcon[spoiler=Click Here][1 Tuner] + [1 or more non-Tuner monster(s)]EFFECT: If the Tuner for the Synchro Summon of this monster is not an [infernity] monster, the non-Tuner monsters must be [infernity] monsters. If an opponent's card effect would affect an [infernity] monster on the field, you may remove from play an [infernity] card from your hand or Graveyard to negate that card's activation and/or effect and destroy that card. If you have 0 cards in your hand, this card may attack directly. Link to comment Share on other sites More sharing options...
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