Jonnyfive Posted March 30, 2010 Report Share Posted March 30, 2010 We will soon be able to syncro/fusion summon.For those of you that haven't heard, there is a Stardust/Junk Warior fusion being released...and it would be very sad if they stopped there.Discuss how you think the re-introduction of fusions combined with Syncros will change tournament play...and discuss how you plan to change your deck to support/combat these changes. Link to comment Share on other sites More sharing options...
Aximil Posted March 30, 2010 Report Share Posted March 30, 2010 This was already discussed a long time ago. And I'm not changing my decks to include them. Link to comment Share on other sites More sharing options...
Edglar Posted March 30, 2010 Report Share Posted March 30, 2010 They -3/-4 themselves. I use a 1-4-1 removal card. ???? Profit Link to comment Share on other sites More sharing options...
-Griffin Posted March 30, 2010 Report Share Posted March 30, 2010 They -3/-4 themselves. I use a 1-4-1 removal card. ???? Profit Miracle Synchro Fusion is a +0. Link to comment Share on other sites More sharing options...
Edglar Posted March 30, 2010 Report Share Posted March 30, 2010 They -3/-4 themselves. I use a 1-4-1 removal card. ???? Profit Miracle Synchro Fusion is a +0. They still have to have had the monsters out. Link to comment Share on other sites More sharing options...
The Sacred Ninja Posted March 30, 2010 Report Share Posted March 30, 2010 They -3/-4 themselves. I use a 1-4-1 removal card. ???? Profit Miracle Synchro Fusion is a +0. They still have to have had the monsters out. ...No... Link to comment Share on other sites More sharing options...
Edglar Posted March 30, 2010 Report Share Posted March 30, 2010 They -3/-4 themselves. I use a 1-4-1 removal card. ???? Profit Miracle Synchro Fusion is a +0. They still have to have had the monsters out. ...No... Remove from play' date=' from your side of the field or your Graveyard, the Fusion Material Monsters listed on a Fusion Monster Card that includes 1 Synchro Monster as a Fusion Material Monster, and Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) When this face-down card is destroyed by an opponent's card effect and sent to the Graveyard, draw 1 card.[/quote'] In order to use MSF, you need to have summoned/dumped the cards to the grave/have them out. A Synchro is usually a -1. The other card needed for the FMM is still needed. So to bring out the Synchro(let's say, in the best case scenario its in the grave when you have MSF) and the other FMM monster that died(yet again, a best case scenario). You +0 in that case, however, you need to consider how you brought out the cards. Let's say for example you used SDD and 1 Warrior Monster. SDD at best is a -1(2 card sycnhro). -1(SDD) + -1(MSF) + 1(The Monster you bring out = -1. That is in a best case scenario. Link to comment Share on other sites More sharing options...
burnpsy Posted March 30, 2010 Report Share Posted March 30, 2010 A Synchro is usually a -1. You lost credibility here. Who -1s for a Synchro Summon? Most of the cards involved come out of the grave. Further, you completely ignored the fact that something like Starlight Road throws you off, and that most Synchros generate advantage before you get to kill them anyways. Link to comment Share on other sites More sharing options...
-Griffin Posted March 30, 2010 Report Share Posted March 30, 2010 A Synchro is usually a -1. You lost credibility here. Who -1s for a Synchro Summon? Most of the cards involved come out of the grave. Further' date=' you completely ignored the fact that something like Starlight Road throws you off, and that most Synchros generate advantage before you get to kill them anyways.[/quote'] This =/ Not to mention your logic can be boiled down to, "synchros are a -1, therefore useless", which clearly isn't right. Link to comment Share on other sites More sharing options...
CrabHelmet Posted March 30, 2010 Report Share Posted March 30, 2010 The act of using MSF is itself +0, so the losses are incurred before that. Since MSF is useless due to its losses, we must therefore conclude that the earlier losses are insurmountable. Therefore, all Synchro Summons are worthless misplays. QED. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted March 30, 2010 Report Share Posted March 30, 2010 They -3/-4 themselves. I use a 1-4-1 removal card. ???? Profit Miracle Synchro Fusion is a +0. They still have to have had the monsters out. ...No... Remove from play' date=' from your side of the field or your Graveyard, the Fusion Material Monsters listed on a Fusion Monster Card that includes 1 Synchro Monster as a Fusion Material Monster, and Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) When this face-down card is destroyed by an opponent's card effect and sent to the Graveyard, draw 1 card.[/quote'] In order to use MSF, you need to have summoned/dumped the cards to the grave/have them out. A Synchro is usually a -1. The other card needed for the FMM is still needed. So to bring out the Synchro(let's say, in the best case scenario its in the grave when you have MSF) and the other FMM monster that died(yet again, a best case scenario). You +0 in that case, however, you need to consider how you brought out the cards. Let's say for example you used SDD and 1 Warrior Monster. SDD at best is a -1(2 card sycnhro). -1(SDD) + -1(MSF) + 1(The Monster you bring out = -1. That is in a best case scenario. Or you could be pro and use Gale Dogra. Link to comment Share on other sites More sharing options...
Canadian Posted March 31, 2010 Report Share Posted March 31, 2010 In my opinion, this won't be a great idea. Its already so specific of fusion material monsters that even making a dedicated deck with a specific one would be too slow. And in almost every case the cards are going to be -#'s, unless they have effects that make up for it like a second draw engine, or a constant SSing of monsters. I guess it all really depends now how much support konami decides to give this idea. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted March 31, 2010 Report Share Posted March 31, 2010 You: The Time Has ComeKaiba: Yeah, so?Yugi: That summoning is as easy as summoning full Exodia isn't it? Link to comment Share on other sites More sharing options...
Jonnyfive Posted April 1, 2010 Author Report Share Posted April 1, 2010 You: The Time Has ComeKaiba: Yeah' date=' so?Yugi: That summoning is as easy as summoning full Exodia isn't it?[/quote']but its not difficult, just run super polymer.perfect defense against starlight road. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted April 2, 2010 Report Share Posted April 2, 2010 You: The Time Has ComeKaiba: Yeah' date=' so?Yugi: That summoning is as easy as summoning full Exodia isn't it?[/quote']but its not difficult, just run super polymer.perfect defense against starlight road. Kaiba: Yeah, so?Yugi: I understand, but Stardust is stronger isn't it? Link to comment Share on other sites More sharing options...
Jonnyfive Posted April 2, 2010 Author Report Share Posted April 2, 2010 You: The Time Has ComeKaiba: Yeah' date=' so?Yugi: That summoning is as easy as summoning full Exodia isn't it?[/quote']but its not difficult, just run super polymer.perfect defense against starlight road. Kaiba: Yeah, so?Yugi: I understand, but Stardust is stronger isn't it? super polymer can't be negated.stardust fails Link to comment Share on other sites More sharing options...
id319 Posted April 2, 2010 Report Share Posted April 2, 2010 Go Psychic Fusion!!!http://yugioh.wikia.com/wiki/Ultimate_Psychicker Link to comment Share on other sites More sharing options...
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