ExtremeG Posted March 31, 2010 Report Share Posted March 31, 2010 I came out with my Crusader monsters awhile ago and have come up with some more and have improved on the old. [spoiler=Monsters][align=center][/align] [spoiler=Spell][/center] Link to comment Share on other sites More sharing options...
T3RA PROWL3R Posted March 31, 2010 Report Share Posted March 31, 2010 There is no battle during the Damage Step. Have Battle Phase instead. send should be discard For Fusion and Synchro monsters, you need to have " outside each name. Just look at a TCG fusion card. For Allie, I think that 1000 is too much of a decrease. Try 700 or 500 instead. For Selene, I would instead increase its ATK by the ATK of the selected monster rather than it becoming the ATK of the selected monster. FLIP: Draw cards from your deck equal to the amount of "Youthful Crusader Squire" cards in your Graveyard +1. Increase your Life Points by 500 for each Warrior-Type monster drawn by this effect. I think instead of Swift being returned to your hand, it should be "negate the activation and effect of the Trap Card and destroy it." Overall, 8.5/10 Link to comment Share on other sites More sharing options...
ExtremeG Posted March 31, 2010 Author Report Share Posted March 31, 2010 Allie is meant to be the reverse of "Honest" or "Kalut". They both increase ATK during the Damage Step, not the battle phase. Plus, it's achually less effective than either of them. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted April 2, 2010 Report Share Posted April 2, 2010 looks like all the OCG is fine for the cards Divine Request's effect is a little too basic though none of the monster effects are TOO original, but they're balanced out 9/10 Link to comment Share on other sites More sharing options...
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