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Dark World. Just...Dark World.

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Monsters: ( 17 )

3x Goldd, Wu-Lord of Dark World

3x Sillva, Warlord of Dark World

3x Gravekeeper's Commandant

2x Brron, Mad King of Dark World

2x Broww, Huntsman of Dark World

1x Plaguespreader Zombie

1x Blackwing - Gale the Whirlwind

1x Morphing Jar

1x Gorz the Emissary of Darkness


Spells: ( 18 )

3x Necrovalley

3x Dark World Dealings

3x Book of Moon

2x Nihilistic Purgatory

2x Royal Tribute

1x Allure of Darkness

1x Card Destruction

1x Mystical Space Typhoon

1x Heavy Storm

1x Giant Trunade


Traps: ( 5 )

2x Bottomless Trap Hole

1x Mirror Force

1x Torrential Tribute

1x Solemn Judgment


Extra Deck:

3x Stardust Dragon

3x Red Dragon Archfiend

3x Ally of Justice Catastor

3x Black Rose Dragon

1x Mist Wurm

1x Goyo Guardian

1x Brionac, Dragon of the Ice Boundary


Rate and/or fix. And look at the links in my signature.

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-1 Brron

-2 Beiige

-3 Scarr

-3 Dark World Lightning

-2 IIW

-2 Dark Bribe

-2 Terraforming


+3 Gravekeeper's Commandant


+1 Allure of Darkness

+2 Book of Moon

+1 Dark World Dealings

+1 Mystical Space Typhoon

+2 Nihilistic Purgatory

+2 Royal Tribute


+2 Bottomless Trap Hole


+1 ???


Commandant is a much better Necrovalley searcher as it can also be used simply as a monster in addition to searching if you need it. Since you are already running Necrovalley, Royal Tribute is a great add since it lets you summon monsters and flush out your opponent's hand. I wanted to add Forces of Darkness, but that conflicts with Necrovalley. This seems to lose a bunch of hand advantage fast, but I'm not sure how to fix that... Gravekeeper's Stele for some advantage?

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