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Mario Cards!


Salior

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Hey, thanks for clicking the thread. I know people have probably done it before, but i wanted to make these and post 'em. I'll make more tomorrow and post em here too. Enjoy!

 

[spoiler=Mario Monsters]

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This card cannot be selected as an attack target. If this card attacks a face up monster with 1700 ATK or lower, destroy it immediately (without applying damage caculation).

 

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This card cannot be a target of Spells, Traps or Monster Effects your opponent controls. If this card is attacked, destroy it immediately.

 

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While this card is face up on your side of the field, your opponent(s) cannot select any other monsters as attack targets.

 

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When this card battles with a monster, destroy both monsters immediately after damage calculation. Any damage calculation involving this card is doubled

 

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Once per turn, you may prevent the activation of one Spell, Trap, or Monster Effect your opponent controls. While this card is face up on your side of the field, your opponent cannot select any "Koopa Troopa -Red-" as the target of a Spell, Trap, or Monster Effect. If this card is attacked, destroy it immediately.

 

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Once per turn, you may prevent 1 monster an opponent controls from attacking. While this card is face up on your side of the field, your opponent cannot select any "Koopa Troopa -Green-" as an attack target. If this card is targeted by a Spell, Trap, or Monster Effect, destroy it immediately

 

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This card can not be summoned unless their is a field card with "World" in its name in play. While this card is equipped, it gains 300 ATK and DEF for each card equipped to it.

 

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This card can only be summoned when there is a field card in play that includes "World" in its card name. While this card is equipped, it gains 500 ATK and DEF for each card equipped to it.

 

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This card can only be Ritual Summoned with the Ritual Spell Card "Bowser's Castle". This card cannot be equipped. While you have the card "World 8" on your side of the field, this card cannot be destroyed by battle.

 

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This card cannot be Ritual Summoned, except by the effect of the Ritual Spell card "Peach's Castle". While this card is face up on your side of the field, your opponent cannot select any of your other monsters as targets for Spells, Traps, or Monster Effects.

 

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While on the field and in the graveyard, this monster is treated as a normal monster. You may normal summon it as an effect monster with this effect:

While there is a field card with "World" in it's name on the field, Yoshi gains the following effects:

"World 1-8": This card gains 500 ATK and DEF.

"World 4-8": This card cannot be the target of Spells, Traps, or Monster Effects your opponent controls.

"World 7-8": This card can attack your opponent directly.

 

 

 

[spoiler=fusion/synchro monsters]

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"Goomba" + "Goomba"

This card cannot be a target of Spells, Traps, or Monster Effects your opponent controls. When this card is destroyed, remove it from play. Special summon two "Goomba Tokens" (2STR/EARTH/GOOMBA/ATK500/DEF500) in face up defence position on your side of the field with the effect "this monster cannnot be the target of spells, traps, or effects. When this card is attacked, destroy it immediately."

 

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"Boo" + "Boo"

This card cannot be selected as an attack target. If this card attacks a monster with 2500 attack or lower, destroy it immediately (without applying damage calculation)

 

 

 

 

[spoiler=union monsters]

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Once per turn, during your main phase, you can equip this card to your "Mario" as an equip spell card OR unequip the union spell card and special summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the equipped card's attack by 500. (Only one union monster can be equipped to a card at a time. If the equipped monster would be destroyed, destroy this card instead.)

 

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Once per turn, during your main phase, you can equip this card to your "Luigi" as an equip spell card OR unequip the union spell card and special summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the equipped card's defense by 500. (Only one union monster can be equipped to a card at a time. If the equipped monster would be destroyed, destroy this card instead.)

 

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Once per turn, during your main phase, you can equip this card to your "Toad" as an equip spell card OR unequip the union spell card and special summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the equipped card's attack and defense by 700. (Only one union monster can be equipped to a card at a time. If the equipped monster would be destroyed, destroy this card instead.)

 

 

[spoiler=spell cards]

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This spell is used to ritual summon the monster "Princess peach". You must also offer monster's whos total stars equal 6 or more as tribute.

 

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Increase the monster equipped with this card's attack by 500 points. The equipped card gains the effect: "During your standby phase, this card deals 500 points of direct damage to your opponent's life points". If the equipped monster would be destroyed by battle, you must destroy this card instead.

 

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A monster equipped with this card increases its attack by 500 points. The equipped monster gains the effect: "during your standby phase, choose one monster on your opponent's side of the field. That monster's effects cannot activate, and its attack and defense are decreased by 500 until the end phase of this turn." If the equipped monster would be destroyed, you MUST destroy this card instead.

 

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When this card is activated, choose ONE of the following effects:

::Gain 2000 Life Points

::1 monster on your side of the field cannot be destroyed this turn.

 

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A monster equipped with this card's attack is increased by 500. If the equipped monster would be destroyed, you MUST destroy this card instead.

 

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A monster equipped with this card cannot be destroyed by battle. Increase the equipped monster's attack by 2000. Destroy this card your first Standby Phase after activation.

 

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This card is used to Ritual Summon the monster card "Bowser". You must also offer monster(s) who's stars are equal to or more than 8 as tribute

 

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A monster equipped with this card's attack is decreased by 200 X its stars. A monster equipped with this card can attack directly. If the equipped monster would be destroyed, you MUST destroy this card instead.

 

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A monster equipped with this card cannot be destroyed by battle. If the equipped monster battles with an opposing monster, the opposing monster is destroyed immediately (without applying damage calculation). Destroy this card the first standby phase after it's activation.

 

 

 

 

[spoiler=Field Cards]

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While this card is face up on the field, it can only be destroyed by another field spell being played.

All monsters with "Mario" in their set names get plus 300 ATK and DEF

 

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While this card is face up on the field, it can only be destroyed by a new Field Spell being played. This card can only be activated if there is a "World 1" on the field.

This card gains the effects of all Field Spells that have been played on your side of the field that include "World" in their card names.

All monsters with "Mario" in their set names get the effect "during your standby phase, this card deals 100 points of damage to an opponent"

 

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While this card is face up on the field, it can only be destroyed by a new field spell being played. This card can not be activated unless there is a "World 2" face up on the field.

This card gains the effects of all Field Spells that have been played on your side of the field that include "World" in their card names.

All monsters with "Mario" in their set names get the effect: "during your Standby Phase, choose a monster. That monster loses 300 ATK and DEF until the End Phase of this turn."

 

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While this card is face up on the field, it can only be destroyed by a new field spell being played. This card can not be activated unless there is a "World 3" face up on the field.

This card gains the effects of all Field Spells that have been played on your side of the field that include "World" in their card names.

All monsters with "Mario" in their set names have the effect: "During your standby phase, you may decrease the attack of this monster by 200 X its stars until the end of the turn. If you do, it may attack directly this turn.

 

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While this card is face up on the field, it can only be destroyed by a new field spell being played. This card can not be activated unless there is a "World 4" face up on the field.

This card gains the effects of all Field Spells that have been played on your side of the field that include "World" in their card names.

All monsters with "Mario" in their set names have the effect: "During your opponent's Standby Phase, you may switch this card to attack mode and decerase it's attack by 100 X its stars. If you do, this card cannot be destroyed by battle this turn. (damage calculation is applied normally)

 

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While this card is face up on the field, it can only be destroyed by a new field spell being played. This card can not be activated unless there is a "World 5" face up on the field.

This card gains the effects of all Field Spells that have been played on your side of the field that include "World" in their card names.

All monsters with "Mario" in their set names get the effect: "If this card battles with a face-down defense position monster, destroy it immediately without flipping it face-up, or applying damage calculation."

 

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While this card is face up on the field, it can only be destroyed by a new field spell being played. This card can not be activated unless there is a "World 6" face up on the field.

This card gains the effects of all Field Spells that have been played on your side of the field that include "World" in their card names.

All monsters with "Mario" in their set names gain the effect: "Once per turn, you may flip this card into face-down position. When this card is flipped face up, you may return one card on the field to it's owner's hand.

 

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While this card is face up on the field, it can only be destroyed by a new field spell being played. This card can not be activated unless there is a "World 7" face up on the field.

This card gains the effects of all Field Spells that have been played on your side of the field that include "World" in their card names.

All monsters with "Mario" in their set names gain 1000 ATK and DEF. All cards that don't have "Mario" in their set names have the effect: "During your standby phase, pay 300 Life points. If you do not, destroy this card."

 

 

 

thanks for looking!

SPOILER: i plan to make a full line of union monsters, such as carts, along with equip spells for the different items (fire flower, big mushroom. ECT.) I'm also not finished with just regular monsters. I'm doing a line of traps too, but i wont spoil that. Thanks again!

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^Thread Bump for Toad and his yoshi, a few other monsters, some fixes, AND THE INTRODUCTION OF POWER UPS! Oh, and if any of you have ideas for cards that you just dont feel like making or feel like letting me add them to the set, post em up and ill get to them and post them as soon as i see the post.*cheers and applause*

 

SPOILER ALERT: *later tonight/tomorrow im gonna work on Bowser and the start of world cards, expect to see them before saturday morning*

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It would be nice if Luigi is an Effect Monster too, since he's one of the main cast. Also some OCG errors: capitalize starting letters of both words for "Ritual Summon", "Spell, Trap, or Monster Effects" instead of "spell, trap, or effects.", "This card can attack your opponent directly" omitting "your opponent's Life Points". There's a few more, Code~Red and sc4jj pointed out some of them too..

 

Cheers on your set.. xD

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Bump for the rest of the field cards. My computer is having trouble displaying the pics of some of the cards, but i think its just mine... oh and for that guy that stole my thing with the other mario cards.... GIVE IT BACK!!!

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  • 4 weeks later...

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