linktimehero Posted April 1, 2010 Report Share Posted April 1, 2010 I know I'm like probably the 102398192th person to post about machinas but, I love machines X3 lol. But, here's my machina deck that I made. Trying to make it mostly magic in the deck. Reason being, I have had bad run ins with using traps...example...jinzo or royal decree lol. Mostly Earth Attribute and while running a union type deck. So, any suggestions on modifying or any side deck cards I should consider? My tatic is rush in, clear the field, and destory. Pretty simple eh, for being on a budget lol. (might add in jinzo...if I can afford the guy xD) Monsters:Machina Fortress: x2Machina Gearframe: x2Machina Soldier: x2Machina Sniper: x2Machina Peacekeeper: x2Yellow Gadget: x2Green Gadget: x2Red Gadget: x2Scrap recycler: x2Shreddder: x1Oilman: x2Cyber Dragon: x1Blast Sphere: x1Heavy Mech Support Platform: x3Cyber Valley: x1Morphtronic boomboxen: x1 Magic:Cold Wave: x1Solidarity: x2Frontline Base: x1Swords of revealing light: x1Machina Armored Unit: x2Lightning Vortex: x1Big Bang Shot: x2Brain Control: x1Giant Trunade: x1Fissure: x1Machina Assembly Line: x2Mystical Space Typhoon: x1Gaia Power: x2 Traps:Torrential Tribute: x1Raigeki Break: x1 Link to comment Share on other sites More sharing options...
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