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Self Drawn Elemental Hero Card!!


Blamonchesix

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[align=center]For a long time, I've actually made a card again. XD

 

Anyway, here it is. If it sucks, at least try to explain it in a dignified manner. (^_^)

 

ELEMENTAL HERO STEEL CYBERMAN

 

287830.jpg

 

Lore:

 

1 "Elemental Hero" monster + 1 Machine-Type monster

Once per turn, you can change the Battle Position of 1 monster you control to Defense Position to have this card gain ATK equal to half of that monster's ATK. When this card is removed from the field, all Spell and Trap cards return to their owner's hands.[/align]

 

Rate, Hate and Comment.

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You should color it. It REALLY needs to have a Drawback for gaining ATK equivilent to a monster. You could put "Raviel - Lord of Phantasms" into Defense Position and gain 4000 ATK. You should have to Tribute the monster instead, and gain it until end of turn, or put a level 5 or lower into Defense position so it's not Goldy powerful.

 

It is Kinda OP'ed, but if you change it, i'd give it 8/10. (If you wanna know how I rate, look in my Signature...)

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[align=center]For a long time' date=' I've actually made a card again. XD

 

Anyway, here it is. If it sucks, at least try to explain it in a dignified manner. (^_^)

 

ELEMENTAL HERO STEEL CYBERMAN

 

[img']http://img28.imageshack.us/img28/5976/287830.jpg[/img]

 

Lore:

 

1 "Elemental Hero" monster + 1 Machine-Type monster

Once per turn, you can change the Battle Position of 1 monster you control to Defense Position to have this card gain ATK equal to that monster's ATK. When this card is removed from the field, all Spell and Trap cards return to their owner's hands.[/align]

 

Rate, Hate and Comment.

 

wanna color this one sir

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You should color it. It REALLY needs to have a Drawback for gaining ATK equivilent to a monster. You could put "Raviel - Lord of Phantasms" into Defense Position and gain 4000 ATK. You should have to Tribute the monster instead' date=' and gain it until end of turn, or put a level 5 or lower into Defense position so it's not Goldy powerful.

 

It is Kinda OP'ed, but if you change it, i'd give it 8/10. (If you wanna know how I rate, look in my Signature...)

[/quote']

 

lol.

 

But, the fact it can re-use it's effect each turn makes it nice. I really wish it had more of a destruction effect instead of a bouncing one when it leaves the field, but meh.

 

Nice art, blah blah blah, good concept, blah blah blah. *Thumbs up for effort* ^^

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Guest JoshIcy

shame it has no color to it

 

the only thing I'd change is the atk gain effect' date=' don't make the gain a PERMANENT one

 

8/10

[/quote']

 

Wtf are you on. Whatever it is, get off of it. That suggestion was dreadful. I'm surprised with your little copy+paste replies and using what we suggest as grounds instead of actual gameplay experience or playtesting you even saw that ATK gain as an issue.

 

This card like many others won't last the next turn and if it does your DEF monster won't. That leaves this card as a splashable E-Hero with maybe 3900atk? And the rest of the E-H splashables are SO MUCH BETTER?! >->... Yeah sure, suggest a change that won't affect the card except lose its playability. Oh that's right, you haven't heard of these cards. Well here: http://yugioh.wikia.com/wiki/Main_Page Go nuts.

 

This card is fine, but not really what I'd expect from a Machine Monster =/...

(I'd comment more but I don't want our favorite little misinformed special case to have food to branch off of).

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You should color it. It REALLY needs to have a Drawback for gaining ATK equivilent to a monster. You could put "Raviel - Lord of Phantasms" into Defense Position and gain 4000 ATK. You should have to Tribute the monster instead' date=' and gain it until end of turn, or put a level 5 or lower into Defense position so it's not Goldy powerful.

 

It is Kinda OP'ed, but if you change it, i'd give it 8/10. (If you wanna know how I rate, look in my Signature...)

[/quote']

 

lol.

 

But, the fact it can re-use it's effect each turn makes it nice. I really wish it had more of a destruction effect instead of a bouncing one when it leaves the field, but meh.

 

Nice art, blah blah blah, good concept, blah blah blah. *Thumbs up for effort* ^^

 

Blah blah blah blah blah blah blah blah blah

Postin' on your threads with your blah blah blah

So edit your stuff before you post it

Or we'll take your comment and roast it and toast it

I don't care what the rules say

I'm gonna reply to your spam anyways

Don't think that none of us can take you

'cause you mini-modding days are through

 

Sorry, saw "blah blah blah," and immediately thought of the song. That pint-sized parody had nothing to do with your post; you were fine. :lol:

 

Great pic, but not the best position it could be in, IMO. =\

 

I suggest something to this effect:

 

1 "Elemental Hero" + 1 Machine-Type monster

You can change the Battle Position of 1 monster you control to Defense Position to have this card gain ATK equal to that half that monster's ATK until the End Phase. When this card is removed from the field, all Spell and Trap Card(s) are returned to their respective owner(s) hand(s).

 

I believe that would balance it out.

 

Good to see you making cards again. ;)

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