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Written Deck contest (submission round is over, into judging phase)


SebastiaanZ

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I'm in. Here are my cards

Sage of Darkness

Dark

Spellcaster

5/2000/2100

When this card battles a monster that is not a spellcaster or dark monster, this card gain 700 attack and defence.

 

 

Amazoness Spear Girl

Earth

Warrior

3/1000/1000

This card gains 500 attack for each "Amazoness" on the field.

 

Blue Eyes Spectral Dragon

Light

Zombie

8/3000/2500

When it destroys a zombie or dragon card you can summon it to the field. It gains 300 attack points for every monster summoned this way.

 

Korenahutah

Dark

Dinosaur

6/2000/3000

It gains 100 attack and defence points for each dark and dinosaur monster on the field other than this card.

 

Rampaging Spirit

Dark

Zombie

5/2000/1900

When this card attacks your opponents life points directly it's attack increases by 300. You can also reduce this cards attack by 600 to summon an extra zombie monster from your hand or graveyard.

 

Bee King

Wind

Insect

9/3500/3000

It Gains 100 attack points for every "Bee Warrior" on the field.

 

Lord of Dark Destruction

Dark

Fiend

12/6000/5000

This card can only be ritual summoned by playing "Dark Lord's Ritual" and puting 1 of your monsters out of play.

 

Nitrogedon

Fire

Dinosaur

4/2000/600

When this card is destroyed and sent to the graveyard special summon a "Nitrogedon" from the graveyard.

 

The Eye of Timaeus

Light

Dragon

4/1700/1500

Send 1 card you control to the Graveyard whose name is included in the card text of a Fusion Monster in your Extra Deck that also includes "The Eye of Timaeus". Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)

 

Extra Deck:

Blue-Eyes Dual Dragon

Light

Dragon

10/3750/3150

"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"

This monster can attack twice a turn.

 

Ultimate Ryu-Kishin

Dark

Fiend

9/2500/2000

Ryu-Kishin+Ryu-Kishin Clown+Ryu-Kishin Powered

It gains 300 attack points for every Dark monster on the field.

 

Dark Magician Girl the Dragon Knight

Dark

Dragon

8/2600/1700

"The Eye of Timaeus"+"Dark Magician Girl"

This card cannot be Special Summoned except with "The Eye of Timaeus", by sending 1 "Dark Magician Girl" you control to the Graveyard. If this card battles an opponent's monster, you can discard 1 card to destroy that monster at the start of the Damage Step.

 

Spells:

Ryu-Kishin Claw

Spell

Equip

Equip it to a "Ryu-Kishin" monster to increase its attack by 500.

 

Dark Lord's Ritual

Spell

Ritual

Sacrafice two monsters to summon "Lord of Dark Destruction".

 

Spacial Nuce

Spell

When this card is played it sends every card on your opponents side of the field out of play.

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I am going to enter, but beforehand I need to know one thing: I have two deck ideas. One is going to be a Ojama Hero deck (as in, the Archetype is called Ojama Hero. Not an Elemental Hero/Ojama deck), and a more original idea. I wanted to know if I could enter the Ojama Heroes into the contest and not lose any points?

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Decided not to go with the Ojama Heroes. I'll just make that set for my own stuff.

 

Monsters: 21

[1]Vice King

[1]Vice Lasher

[1]Vice Knight

[1]Vice Magician

[3]Vice Scout

[3]Vice Berserker

[3]Vice Wolf

[2]Vice Spirit

[2]Vice Rat

[2]Vice Octo

[1]Vice Guard

[1]Vice Rat

 

Spells: 13

[3]Vice Chamber

[2]Vice Axe

[2]Vice Tornado

[2]Vice Hammer

[2]Vice Jar

[1]Rushed Summon

[1]Masochistic Ritual

 

Traps: 6

[2]Summon Vice

[2]Reverse Tribute

[1]Situation Reversal

[1]Vice Exchange

 

[spoiler=cards]

Vice King

Earth/Warrior/8/3000/1500

This card is unaffected by the effects of Spell Cards. Once per turn, you may destroy 1 card on your side of the field to add 1 “Vice” card from your Deck or Graveyard to your hand. While this card is face-up on the field, you cannot conduct your Draw Phase.

 

Vice Lasher

Earth/Machine/7/2500/2100

A monster this card battles with loses 1000 ATK during Damage Calculation only. As long as this card remains face-up on the field, monsters you Summon lose 500 ATK and DEF.

 

Vice Knight

Earth/Warrior/5/2000/1600

When this card is Normal Summoned, select a Level. As long as this card remains face-up on the field, monsters of the selected Level cannot declare an attack.

 

Vice Magician

Earth/Spellcaster/5/2000/1600

During the turn this card is Summoned, your opponent cannot activate Set Spell or Trap Cards. While this card is face-up on the field, you cannot activate more than 2 Spell Cards each turn.

 

Vice Octo

Earth/Aqua/4/1600/800

When this card destroys an opponent’s monster as a result of battle, you may add 1 Level 5 or higher “Vice” monster in your Graveyard to your hand. While this card is face-up on the field, you cannot Tribute Summon monsters.

 

Vice Scout

Earth/Spellcaster/3/1500/1600

When this card is destroyed, you may add 1 "Vice" monster from your Deck to your hand. During your next turn, the Level of monsters in your hand is increased by 2.

 

Vice Berserker

Earth/Warrior/4/2200/1200

If this card declares an attack, it cannot declare an attack during your next Battle Phase unless you draw and reveal a “Vice” monster during your next Draw Phase.

 

Vice Bat

Earth/Winged Beast/4/1600/1300

While this card is face-up on the field, your hand size limit becomes 5. When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards a card at random from their hand.

 

Vice Spirit

Earth/Spellcaster/3/800/800

This card is not destroyed as a result of battle. While this card is face-up on the field, you cannot change the Battle Position of your monsters except by a card effect. When a "Vice" monster on your side of the field is targeted by a card effect, you may Tribute this card to negate that effect until the End Phase of the turn.

 

Vice Guard

Earth/Rock/4/800/2500

This card can be Normal Summoned in face-up Defense Position. When your opponent's monster declares an attack, you may tribute this card to negate that attack. While this card is face-up on the field, you cannot Set monsters.

 

Vice Rat

Earth/Beast/1/500/100

You may Discard this card to select and activate 1 of the following effects:

* Activate only when your opponent declares an attack. Decrease the ATK of the attacking monster by 500. During this turn, you cannot activate Trap Cards.

* The Effect Damage from a card becomes 0. During this turn, your opponent takes 0 Battle Damage.

 

Vice Wolf

Earth/Beast/3/1200/1000

While you control a "Vice" monster, you may Special Summon this card from your hand, then select 1 monster on your side of the field. That monster cannot declare an attack during this turn.

 

Vice Axe

Equip Spell Card

The equipped monster gains 1500 ATK. Battle Damage inflicted to your opponent’s Life Points by the equipped monster is halved. If this card is destroyed by the effect of a card controlled by your opponent, destroy 1 face-up Attack Position monster on your opponent’s side of the field.

 

Vice Tornado

Normal Spell Card.

Destroy up to 2 Spell or Trap Cards on your opponent’s side of the field. You cannot activate other Spell or Trap Cards during the turn this card was activated.

 

Vice Hammer

Normal Spell Card

Destroy all face-up monsters with 1500 ATK or more on your opponent’s side of the field, then select 2 of your unoccupied Card Zones. For the remainder of the duel, those Card Zones become unusable.

 

Vice Chamber

Field Spell Card

Decrease the ATK of all monsters on your opponent's side of the field by 200. In addition, decrease the Level of all "Vice" monsters in your hand, Deck, and Graveyard by 1. While this card is face-up on the field, you cannot Summon more than 2 monsters each turn.

 

Vice Jar

Normal Spell Card

Add 2 “Vice” cards other than “Vice Jar” from your deck to your hand. These cards cannot be used this turn.

 

Masochistic Ritual

Normal Spell Card

Discard 2 EARTH monsters. Special Summon 2 Level 6 or lower "Vice" monsters from your Deck or Graveyard. Your hand size limit becomes 4 for the remainder of the duel, and during your 4th End Phase after this card was activated, you lose the duel.

 

Rushed Summon

Normal Spell Card

Special Summon 2 Level 4 or lower monsters in your Graveyard in face-up Attack Position. Battle Damage inflicted to your opponent’s Life Points by the Summoned monsters is decreased by 1000.

 

Summon Vice

Normal Trap Card

Activate only while you control a "Vice" monster. Select 1 Type of monster. During this turn, neither player can Summon monsters of the chosen Type.

 

Reverse Tribute

Normal Trap Card

Select 1 Level 5 or higher monster in your hand and return a number of monsters on your side of the field equal to the number of Tributes required to Normal Summon that monster. The monster is then Special Summoned.

 

Situation Reversal

Normal Trap Card

Activate when an opponent’s monster declares an attack on a monster with less ATK than the attacking monster. Destroy the attacking monster and inflict damage to your opponent’s Life Points equal to the amount of Battle Damage you would have taken from the battle.

 

Vice Exchange

Normal Trap Card

Activate only when you take 1000 or more damage from an attack. Switch control of a “Vice” monster on your side of the field to your opponent, then your opponent selects 1 monster of their field, in their hand, or in their Graveyard with a Level equal or up to 2 higher or lower. If on the field, control of that monster switches to you. If their field or the Graveyard, Special Summon that monster, ignoring all Summoning Conditions.

 

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