SebastiaanZ Posted April 16, 2010 Author Report Share Posted April 16, 2010 BUMP! Link to comment Share on other sites More sharing options...
waterwhip Posted April 18, 2010 Report Share Posted April 18, 2010 I'm in. Here are my cardsSage of DarknessDarkSpellcaster5/2000/2100When this card battles a monster that is not a spellcaster or dark monster, this card gain 700 attack and defence. Amazoness Spear GirlEarthWarrior3/1000/1000This card gains 500 attack for each "Amazoness" on the field. Blue Eyes Spectral DragonLightZombie8/3000/2500When it destroys a zombie or dragon card you can summon it to the field. It gains 300 attack points for every monster summoned this way. KorenahutahDarkDinosaur6/2000/3000It gains 100 attack and defence points for each dark and dinosaur monster on the field other than this card. Rampaging SpiritDarkZombie5/2000/1900When this card attacks your opponents life points directly it's attack increases by 300. You can also reduce this cards attack by 600 to summon an extra zombie monster from your hand or graveyard. Bee KingWindInsect9/3500/3000It Gains 100 attack points for every "Bee Warrior" on the field. Lord of Dark DestructionDarkFiend12/6000/5000This card can only be ritual summoned by playing "Dark Lord's Ritual" and puting 1 of your monsters out of play. NitrogedonFireDinosaur4/2000/600When this card is destroyed and sent to the graveyard special summon a "Nitrogedon" from the graveyard. The Eye of TimaeusLightDragon4/1700/1500Send 1 card you control to the Graveyard whose name is included in the card text of a Fusion Monster in your Extra Deck that also includes "The Eye of Timaeus". Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Extra Deck:Blue-Eyes Dual DragonLightDragon10/3750/3150"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"This monster can attack twice a turn. Ultimate Ryu-KishinDarkFiend9/2500/2000Ryu-Kishin+Ryu-Kishin Clown+Ryu-Kishin PoweredIt gains 300 attack points for every Dark monster on the field. Dark Magician Girl the Dragon Knight DarkDragon8/2600/1700"The Eye of Timaeus"+"Dark Magician Girl"This card cannot be Special Summoned except with "The Eye of Timaeus", by sending 1 "Dark Magician Girl" you control to the Graveyard. If this card battles an opponent's monster, you can discard 1 card to destroy that monster at the start of the Damage Step. Spells:Ryu-Kishin ClawSpellEquipEquip it to a "Ryu-Kishin" monster to increase its attack by 500. Dark Lord's RitualSpellRitualSacrafice two monsters to summon "Lord of Dark Destruction". Spacial Nuce SpellWhen this card is played it sends every card on your opponents side of the field out of play. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted April 18, 2010 Report Share Posted April 18, 2010 I am going to enter, but beforehand I need to know one thing: I have two deck ideas. One is going to be a Ojama Hero deck (as in, the Archetype is called Ojama Hero. Not an Elemental Hero/Ojama deck), and a more original idea. I wanted to know if I could enter the Ojama Heroes into the contest and not lose any points? Link to comment Share on other sites More sharing options...
SebastiaanZ Posted April 19, 2010 Author Report Share Posted April 19, 2010 @waterwhip: You are in of course. @Slayer Supreme: Yes, of course you can join the contest with Ojama Hero decktype. I look with no beforehand thoughts over everybody`s entries, so you all have a fair chance. Thanks for joining! Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted April 21, 2010 Report Share Posted April 21, 2010 Decided not to go with the Ojama Heroes. I'll just make that set for my own stuff. Monsters: 21[1]Vice King[1]Vice Lasher[1]Vice Knight[1]Vice Magician[3]Vice Scout[3]Vice Berserker[3]Vice Wolf[2]Vice Spirit[2]Vice Rat[2]Vice Octo[1]Vice Guard[1]Vice Rat Spells: 13[3]Vice Chamber[2]Vice Axe[2]Vice Tornado[2]Vice Hammer[2]Vice Jar[1]Rushed Summon[1]Masochistic Ritual Traps: 6[2]Summon Vice[2]Reverse Tribute[1]Situation Reversal[1]Vice Exchange [spoiler=cards]Vice KingEarth/Warrior/8/3000/1500This card is unaffected by the effects of Spell Cards. Once per turn, you may destroy 1 card on your side of the field to add 1 “Vice” card from your Deck or Graveyard to your hand. While this card is face-up on the field, you cannot conduct your Draw Phase. Vice LasherEarth/Machine/7/2500/2100A monster this card battles with loses 1000 ATK during Damage Calculation only. As long as this card remains face-up on the field, monsters you Summon lose 500 ATK and DEF. Vice KnightEarth/Warrior/5/2000/1600When this card is Normal Summoned, select a Level. As long as this card remains face-up on the field, monsters of the selected Level cannot declare an attack. Vice MagicianEarth/Spellcaster/5/2000/1600During the turn this card is Summoned, your opponent cannot activate Set Spell or Trap Cards. While this card is face-up on the field, you cannot activate more than 2 Spell Cards each turn. Vice OctoEarth/Aqua/4/1600/800When this card destroys an opponent’s monster as a result of battle, you may add 1 Level 5 or higher “Vice” monster in your Graveyard to your hand. While this card is face-up on the field, you cannot Tribute Summon monsters. Vice ScoutEarth/Spellcaster/3/1500/1600When this card is destroyed, you may add 1 "Vice" monster from your Deck to your hand. During your next turn, the Level of monsters in your hand is increased by 2. Vice BerserkerEarth/Warrior/4/2200/1200If this card declares an attack, it cannot declare an attack during your next Battle Phase unless you draw and reveal a “Vice” monster during your next Draw Phase. Vice BatEarth/Winged Beast/4/1600/1300While this card is face-up on the field, your hand size limit becomes 5. When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards a card at random from their hand. Vice SpiritEarth/Spellcaster/3/800/800This card is not destroyed as a result of battle. While this card is face-up on the field, you cannot change the Battle Position of your monsters except by a card effect. When a "Vice" monster on your side of the field is targeted by a card effect, you may Tribute this card to negate that effect until the End Phase of the turn. Vice GuardEarth/Rock/4/800/2500This card can be Normal Summoned in face-up Defense Position. When your opponent's monster declares an attack, you may tribute this card to negate that attack. While this card is face-up on the field, you cannot Set monsters. Vice RatEarth/Beast/1/500/100You may Discard this card to select and activate 1 of the following effects:* Activate only when your opponent declares an attack. Decrease the ATK of the attacking monster by 500. During this turn, you cannot activate Trap Cards.* The Effect Damage from a card becomes 0. During this turn, your opponent takes 0 Battle Damage. Vice WolfEarth/Beast/3/1200/1000While you control a "Vice" monster, you may Special Summon this card from your hand, then select 1 monster on your side of the field. That monster cannot declare an attack during this turn. Vice AxeEquip Spell CardThe equipped monster gains 1500 ATK. Battle Damage inflicted to your opponent’s Life Points by the equipped monster is halved. If this card is destroyed by the effect of a card controlled by your opponent, destroy 1 face-up Attack Position monster on your opponent’s side of the field. Vice TornadoNormal Spell Card. Destroy up to 2 Spell or Trap Cards on your opponent’s side of the field. You cannot activate other Spell or Trap Cards during the turn this card was activated. Vice HammerNormal Spell CardDestroy all face-up monsters with 1500 ATK or more on your opponent’s side of the field, then select 2 of your unoccupied Card Zones. For the remainder of the duel, those Card Zones become unusable. Vice ChamberField Spell CardDecrease the ATK of all monsters on your opponent's side of the field by 200. In addition, decrease the Level of all "Vice" monsters in your hand, Deck, and Graveyard by 1. While this card is face-up on the field, you cannot Summon more than 2 monsters each turn. Vice JarNormal Spell CardAdd 2 “Vice” cards other than “Vice Jar” from your deck to your hand. These cards cannot be used this turn. Masochistic RitualNormal Spell CardDiscard 2 EARTH monsters. Special Summon 2 Level 6 or lower "Vice" monsters from your Deck or Graveyard. Your hand size limit becomes 4 for the remainder of the duel, and during your 4th End Phase after this card was activated, you lose the duel. Rushed SummonNormal Spell CardSpecial Summon 2 Level 4 or lower monsters in your Graveyard in face-up Attack Position. Battle Damage inflicted to your opponent’s Life Points by the Summoned monsters is decreased by 1000. Summon ViceNormal Trap CardActivate only while you control a "Vice" monster. Select 1 Type of monster. During this turn, neither player can Summon monsters of the chosen Type. Reverse TributeNormal Trap CardSelect 1 Level 5 or higher monster in your hand and return a number of monsters on your side of the field equal to the number of Tributes required to Normal Summon that monster. The monster is then Special Summoned. Situation ReversalNormal Trap CardActivate when an opponent’s monster declares an attack on a monster with less ATK than the attacking monster. Destroy the attacking monster and inflict damage to your opponent’s Life Points equal to the amount of Battle Damage you would have taken from the battle. Vice ExchangeNormal Trap CardActivate only when you take 1000 or more damage from an attack. Switch control of a “Vice” monster on your side of the field to your opponent, then your opponent selects 1 monster of their field, in their hand, or in their Graveyard with a Level equal or up to 2 higher or lower. If on the field, control of that monster switches to you. If their field or the Graveyard, Special Summon that monster, ignoring all Summoning Conditions. Link to comment Share on other sites More sharing options...
Parion555 Posted April 21, 2010 Report Share Posted April 21, 2010 I would like to join.Post my cards later. Link to comment Share on other sites More sharing options...
SebastiaanZ Posted April 26, 2010 Author Report Share Posted April 26, 2010 Sorry guys, my internet sometimes makes it impossible for me to get on this site. You are all in. Link to comment Share on other sites More sharing options...
SebastiaanZ Posted April 29, 2010 Author Report Share Posted April 29, 2010 We have a full week left before submission period ends, so for those who have not yet submitted their cards, please do so. Link to comment Share on other sites More sharing options...
SebastiaanZ Posted May 3, 2010 Author Report Share Posted May 3, 2010 Bump! Only 2 more days to go! Please enter your submissions or you will not participate for the prices. Link to comment Share on other sites More sharing options...
Ralneox Posted May 4, 2010 Report Share Posted May 4, 2010 I'm going to PM my cards within 24hours of this post. I'm having difficulties with my computer. Link to comment Share on other sites More sharing options...
Ralneox Posted May 5, 2010 Report Share Posted May 5, 2010 I have entered my cards via PM. Link to comment Share on other sites More sharing options...
SebastiaanZ Posted May 5, 2010 Author Report Share Posted May 5, 2010 Contest submissions are officially closed now. Any submissions starting from 9:45 PM tonight are no longer taken into consideration for the prices. Good luck to you all, expect results up this weekend! Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted May 6, 2010 Report Share Posted May 6, 2010 Argh. I just noticed I made a mistake on one of my cards. Worst time to catch it. Link to comment Share on other sites More sharing options...
SebastiaanZ Posted May 10, 2010 Author Report Share Posted May 10, 2010 Okay, since I have been getting trouble on getting on this forums nowadays and since I have been busy, I won´t be able to post the results here until this weekend. So keep an eye on this thread. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted May 10, 2010 Report Share Posted May 10, 2010 What you could do is copy and paste all of the submissions into something like Microsoft Word, save it, then look them over and post the results when you're finished. That way you wont have to log onto the site to look at the cards. Link to comment Share on other sites More sharing options...
SebastiaanZ Posted May 16, 2010 Author Report Share Posted May 16, 2010 I am doing that right now. I know it has been a long while, but on Wednesday the results will really be up. Link to comment Share on other sites More sharing options...
SebastiaanZ Posted May 20, 2010 Author Report Share Posted May 20, 2010 Final results! 1st. Slayer Supreme2nd. Traceur3rd. Queen Ashe Your prices will be awarded either today or tomorrow (depends on if I can give out every single rep on one day). Hope you will join me when I post a new contest again! Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted May 20, 2010 Report Share Posted May 20, 2010 I might join in on the next contest, but that depends if I can get the time or not. Graduation of here, so my schedule is kinda hectic. lol. Link to comment Share on other sites More sharing options...
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