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Machina Gadgets


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As it enters tier 1, Id just like to trow my Machina Gadgets deck into the mix. please rate/fix

 

*update* using all your great advise, I have done a lot of fixes on my deck, and now I've completed v.2. If I didnt thank you personally then thanks for the great fixes, everyone. Every single one helped me

 

[spoiler=v.1]

2 Green Gadget

1 Machina Fortress

3 Machina Gearframe

3 Machina Sniper

2 Red Gadget

2 Scrap Recycler

1 Snipe Hunter

1 Tragoedia

2 Yellow Gadget

 

3 Book of Moon

1 Brain Control

2 Creature Swap

1 Fissure

1 Mystical Space Typhoon

2 Pot of Avarice

3 Smashing Ground

 

2 Bottomless Trap Hole

2 Raigeki Break

2 Royal Oppression

1 Solemn Judgment

3 Dimensional Prison

 

40 cards

 

 

 

 

 

v.2

2 Green Gadget

3 Machina Fortress

3 Machina Gearframe

1 Machina Peacekeeper

2 Machina Force

2 Red Gadget

2 Scrap Recycler

1 Tragoedia

2 Yellow Gadget

 

2 Book of Moon

2 Creature Swap

1 Fissure

1 Mystical Space Typhoon

2 Pot of Avarice

3 Smashing Ground

1 Limiter Removal

1 Heavy Storm

 

2 Bottomless Trap Hole

1 Raigeki Break

2 Royal Oppression

1 Solemn Judgment

3 Dimensional Prison

1 Torrential Tribute

41 cards

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-3 Machina Snipe

-1 Snipe Hunter

+2 Machina Fortress

+1 Machina Peacekeeper

 

-1 Creature Swap

-1 Brain Control

-2 Pot of Avarice

+2 Fissure

+1 Heavy Storm

+1 Limiter Removal

 

-2 Raigeki Break

+1 Starlight Road

+1 Torrential

 

also Dimensional Prison is a trap :D

machina sniper is what i pull out as a beatstick, if i allready have oppression on the field

 

this deck revolves around having a large hand, because of all the free pulls, so cards like ragaki break and Snipe hunter are important.

 

Peacekeeper has low utility and sycronisity with the rest of the deck later in the game, but its hand early on, so I might run 1

 

because of how many cheap monsters this deck runs, having cards like creature swap and brain control is invaluable

 

When running gadgets, Avarice is one of the most important cards. It not only recycles your machines, but it also gives you a larger hand

 

Limiter and torrential, seem like like a good idea. I might run them.

 

anyways thanks

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-3 Machina Snipe

-1 Snipe Hunter

+2 Machina Fortress

+1 Machina Peacekeeper

 

-1 Creature Swap

-1 Brain Control

-2 Pot of Avarice

+2 Fissure

+1 Heavy Storm

+1 Limiter Removal

 

-2 Raigeki Break

+1 Starlight Road

+1 Torrential

 

also Dimensional Prison is a trap :D

machina sniper is what i pull out as a beatstick' date=' if i allready have oppression on the field.

[b']Machina Fortress makes for a better beatstick and you will not always have Oppression on the field. Plus with the removal, beatsticks arent needed, your gadgets should do the job.[/b]

 

this deck revolves around having a large hand, because of all the free pulls, so cards like ragaki break and Snipe hunter are important. I know that. I've played Gadgets. you have enough 1 for 1 removal, so you dont need unnecessary cards like Raigeki Break or Snipe.

 

Peacekeeper has low utility and sycronisity with the rest of the deck later in the game, but its hand early on, so I might run 1 It's a Sangan that searches Gearframe, its worth running at least 1

 

because of how many cheap monsters this deck runs, having cards like creature swap and brain control is invaluable I dont argue with that remark, Swap works best at 1....Brain is iffy....its not needed, but ill leave it up to you.

 

When running gadgets, Avarice is one of the most important cards. It not only recycles your machines, but it also gives you a larger hand Recycler does that same job and doesnt require so many monsters to be in Grave. If you go through monsters that quickly, your not running Gadgets correctly

 

Limiter and torrential, seem like like a good idea. I might run them. Glad you agree

 

anyways thanks

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You definitely need more than 1 Fortress, and you should run at least 1 Machina Force so Fortress becomes a break-even summon if he's in the grave.

 

So here's what I suggest:

+2 Fortress

+1 Force

+1 Heavy Storm

+1 Limiter Removal

-3 Machina Sniper (Machina Fortress is just better in every possible way)

-1 Sniper Hunter (I feel like this is space better used on something else, like a Limiter Removal)

-1 Book of Moon? (Is 3 really necessary? I dunno, I feel like it's overkill)

 

 

I dunno what to take out though.

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You definitely need more than 1 Fortress' date=' and you should run at least 1 Machina Force so Fortress becomes a break-even summon if he's in the grave.

 

So here's what I suggest:

+2 Fortress

+1 Force

+1 Heavy Storm

+1 Limiter Removal

-3 Machina Sniper (Machina Fortress is just better in every possible way)

-1 Sniper Hunter (I feel like this is space better used on something else, like a Limiter Removal)

-1 Book of Moon? (Is 3 really necessary? I dunno, I feel like it's overkill)

 

 

I dunno what to take out though.

[/quote']

 

You don't get it.

 

Oh, and either I am missing something or this is a carbon copy of http://yugioh.tcgplayer.com/db/article.asp?id=2436 .

 

Anyway, the concept isn't bad, but some card choices are bad. For example, Scrap Recycler, Snipe Hunter and Raigeki Break.

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You definitely need more than 1 Fortress' date=' and you should run at least 1 Machina Force so Fortress becomes a break-even summon if he's in the grave.

 

So here's what I suggest:

+2 Fortress

+1 Force

+1 Heavy Storm

+1 Limiter Removal

-3 Machina Sniper (Machina Fortress is just better in every possible way)

-1 Sniper Hunter (I feel like this is space better used on something else, like a Limiter Removal)

-1 Book of Moon? (Is 3 really necessary? I dunno, I feel like it's overkill)

 

 

I dunno what to take out though.

[/quote']

 

You don't get it.

 

Oh, and either I am missing something or this is a carbon copy of http://yugioh.tcgplayer.com/db/article.asp?id=2436 .

 

Anyway, the concept isn't bad, but some card choices are bad. For example, Scrap Recycler, Snipe Hunter and Raigeki Break.

What exactly don't I get?

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Sorry I assumed he wanted the best Machina deck?

 

I like how you call me out too, as opposed to the two other people making the same mistake. Eh, I stand by my advice, I don't see Machina's being built any other way and have them be as competitive as Machina Fortress funk.

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Ok' date=' next time I am going to spam the page by quoting 3 people instead of just one.

 

There are at least 5-6 different builds that are consistently topping regionals so I doubt that you know which one is the best.

[/quote']

 

Why do you doubt that exactly? Cuz I don't spend my life posting on this forum every day? Check my join date, I've been on this forum for nearly a YEAR longer than you have.

 

Just cuz I'm not internet famous on this website, doesn't mean I'm an idiot. But this is a pointless argument because the people of this website are tools and will side with you blindly just because you have more posts than I do.

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my build isnt perfect but i suggest u try it. its beaten Blackwings, lightsworns, winged beasts and mirror match.

Monsters-17

1-snipe hunter

2 machina soldier

3 Fortress

2 scrap recylcer

2 sets of traffic lights

2 gear frames

1 Machina force

 

Spells - 11

3 book of moon

3 smashing ground

1 limiter

heavy

mst

m con

b con

 

traps- 11-12

dustshoot (side if want)

2 d-prison

1 mirror force

2 opressions

1 starlight

coth

2 bth

solemn

torrential

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