Llama874 Posted April 9, 2010 Report Share Posted April 9, 2010 Aliens are one of my favorite archetypes but, sadly, they are not competitive. They were given swarm power in Crimson Crisis and so I decided to expand upon that theme. This is what I would do to make Aliens comptetitive in today's metagame. LORE: When this card is Summoned, it is changed to Defense Position. Once per turn, you can remove 2 A-Counters from anywhere on the field to Special Summon 1 "Alien" monster from your hand. When an "Alien" monster is Special Summoned this way, place 1 A-Counter on 1 of your opponent's face-up monsters. When this card is removed from the field, destroy all "Alien" monsters Special Summoned by this effect. LORE: If this card destroys a monster with an A-Counter by battle, you can Special Summon 1 Level 4 or lower "Alien" monster from your deck. This card can only attack monsters with an A-Counter(s). (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) LORE: Remove any number of A-Counters from anywhere on the field. Draw cards equal to the number of A-Counters removed by this effect. LORE: During either player's Damage Step, when a face-up "Alien" monster you control battles, you can send this card from your hand to the Graveyard to place 2 A-Counters on your opponent's face-up monsters. Once per turn, you can place 1 A-Counter for each face-up "Alien" monster you control on 1 of your opponent's face-up monsters. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) EDIT: Caught an error on Paladin. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted April 9, 2010 Report Share Posted April 9, 2010 deck should be Deck the rest of the OCG is fine, I'm unsure if for Hatchling you want another drawback or not (it IS still a lot of draw power) 8/10 Link to comment Share on other sites More sharing options...
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