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Century Spirit Archetype (Not particularly under construction)


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The Century Spirits are an archetype that depends most complicatedly on time. They have three tiers and one monster of each attribute in each tier.

Each attribute has one tuner monster, and each tier has two. And they can be synchro summoned by have a specific amount of cards on the field, except for the WATER ones, which are by paying some life points when a card is sent to the graveyard.

 

The Millennium spirits are synchros, and the Lustrum spirits are support. Very powerful support.

 

The WIND Century Spirits.

 

 

Century Spirit Sora, WIND

***, Fairy/Tuner

This card cannot be Special Summoned, except by controlling no Spirit monsters. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. This card cannot be used as a Synchro Materiel monster except for the Synchro Summon of a "Millennium Spirit" monster. During your standby phase, place on Year Counter on this card. Once per turn, you can remove all Year Counters from this card to make the original attack of this card equal the amount of Year Counters removed x the amount of Year Counters removed x 10.

0, 0

Century Spirit Sukai, WIND

*****, Fairy/Effect

This card cannot be Special Summoned, except by controlling no no Spirit monsters. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. During your standby phase, place on Year Counter on this card. Once per turn, you can remove all Year Counters from this card to make the original attack of this card equal the amount of Year Counters removed x the amount of Year Counters removed x 10.

0, 0

Century Spirit Tenkuu, WIND

*******, Fairy/Effect

This card cannot be Special Summoned, except by controlling no Spirit monster. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. During your standby phase, place on Year Counter on this card. Once per turn, you can remove all Year Counters from this card to make the original attack of this card equal the amount of Year Counters removed x the amount of Year Counters removed x 10.

0, 0

 

 

The EARTH Century Spirits.

 

 

Century Spirit Kitei, EARTH

***, Fairy/Tuner

This card cannot be Special Summoned, except by controlling 1 Spirit monster. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. This card cannot be used as a Synchro Materiel monster except for the Synchro Summon of a "Millennium Spirit" monster. During your standby phase, place on Year Counter on this card. Once per turn, you can remove all Year Counters from this card to make the original attack of this card equal the amount of Year Counters removed x the amount of Year Counters removed x 20.

0, 0

Century Spirit Jimen, EARTH

*****, Fairy/Effect

This card cannot be Special Summoned, except by controlling 1 Spirit monster. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. During your standby phase, place on Year Counter on this card. Once per turn, you can remove all Year Counters from this card to make the original attack of this card equal the amount of Year Counters removed x the amount of Year Counters removed x 20.

0, 0

Century Spirit Daichi, EARTH

*******, Fairy/Effect

This card cannot be Special Summoned, except by controlling 1 Spirit monster. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. During your standby phase, place on Year Counter on this card. Once per turn, you can remove all Year Counters from this card to make the original attack of this card equal the amount of Year Counters removed x the amount of Year Counters removed x 20.

0, 0

 

 

The LIGHT Century Spirits.

 

 

Century Spirit Tenpi, LIGHT

***, Fairy/Effect

This card cannot be Special Summoned, except by controlling 2 Spirit monsters. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. During your standby phase, place on Year Counter on this card. Once per turn, you can remove all Year Counters from this card to make the original attack of this card equal the amount of Year Counters removed x the amount of Year Counters removed x 30.

0, 0

Century Spirit Taiyou, LIGHT

*****, Fairy/Tuner

This card cannot be Special Summoned, except by controlling 2 Spirit monsters. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. This card cannot be used as a Synchro Materiel monster except for the Synchro Summon of a "Millennium Spirit" monster. During your standby phase, place on Year Counter on this card. Once per turn, you can remove all Year Counters from this card to make the original attack of this card equal the amount of Year Counters removed x the amount of Year Counters removed x 30.

0, 0

Century Spirit San, LIGHT

*******, Fairy/Effect

This card cannot be Special Summoned, except by controlling 2 Spirit monsters. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. During your standby phase, place on Year Counter on this card. Once per turn, you can remove all Year Counters from this card to make the original attack of this card equal the amount of Year Counters removed x the amount of Year Counters removed x 30.

0, 0

 

 

The DARK Century Spirits.

 

 

Century Spirit Kage, DARK

***, Fairy/Effect

This card cannot be Special Summoned, except by controlling 3 Spirit monsters. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. During your standby phase, place on Year Counter on this card. Once per turn, you can remove all Year Counters from this card to make the original attack of this card equal the amount of Year Counters removed x the amount of Year Counters removed x 40.

0, 0

Century Spirit Bikou, DARK

*****, Fairy/Tuner

This card cannot be Special Summoned, except by controlling 3 Spirit monsters. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. This card cannot be used as a Synchro Materiel monster except for the Synchro Summon of a "Millennium Spirit" monster. During your standby phase, place on Year Counter on this card. Once per turn, you can remove all Year Counters from this card to make the original attack of this card equal the amount of Year Counters removed x the amount of Year Counters removed x 40.

0, 0

Century Spirit Anei, DARK

*******, Fairy/Effect

This card cannot be Special Summoned, except by controlling 3 Spirit monsters. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. During your standby phase, place on Year Counter on this card. Once per turn, you can remove all Year Counters from this card to make the original attack of this card equal the amount of Year Counters removed x the amount of Year Counters removed x 40.

0, 0

 

 

The FIRE Century Spirits

 

 

Century Spirit Kaki, FIRE

***, Fairy/Effect

This card cannot be Special Summoned, except by controlling 4 Spirit monsters. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. During your standby phase, place on Year Counter on this card. Once per turn, you can remove all Year Counters from this card to make the original attack of this card equal the amount of Year Counters removed x the amount of Year Counters removed x 50.

0, 0

Century Spirit Kasai, FIRE

*****, Fairy/Effect

This card cannot be Special Summoned, except by controlling 4 Spirit monsters. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. During your standby phase, place on Year Counter on this card. Once per turn, you can remove all Year Counters from this card to make the original attack of this card equal the amount of Year Counters removed x the amount of Year Counters removed x 50.

0, 0

Century Spirit Faia, FIRE

*******, Fairy/Tuner

This card cannot be Special Summoned, except by controlling 4 Spirit monsters. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. This card cannot be used as a Synchro Materiel monster except for the Synchro Summon of a "Millennium Spirit" monster. During your standby phase, place on Year Counter on this card. Once per turn, you can remove all Year Counters from this card to make the original attack of this card equal the amount of Year Counters removed x the amount of Year Counters removed x 50.

0, 0

 

 

The WATER Century Spirits

 

 

Century Spirit Umi, WATER

***, Fairy/Effect

This card cannot be Special Summoned, except by paying 500 life points when a spirit monster is sent to the graveyard. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. During your standby phase, place on Year Counter on this card. Once per turn, you can remove all Year Counters from this card to make the original attack of this card equal the amount of Year Counters removed x the amount of Year Counters removed x 60.

0, 0

Century Spirit Mizu, WATER

*****, Fairy/Effect

This card cannot be Special Summoned, except by paying 500 life points when a spirit monster is sent to the graveyard. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. During your standby phase, place on Year Counter on this card. Once per turn, you can remove all Year Counters from this card to make the original attack of this card equal the amount of Year Counters removed x the amount of Year Counters removed x 60.

0, 0

Century Spirit Enkai, WATER

*******, Fairy/Tuner

This card cannot be Special Summoned, except by paying 500 life points when a spirit monster is sent to the graveyard. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. This card cannot be used as a Synchro Materiel monster except for the Synchro Summon of a "Millennium Spirit" monster. During your standby phase, place on Year Counter on this card. Once per turn, you can remove all Year Counters from this card to make the original attack of this card equal the amount of Year Counters removed x the amount of Year Counters removed x 60.

0, 0

 

 

The WIND Millennium Spirits.

 

 

Millennium Spirit Joukuu, WIND

******, Fairy/Synchro/Spirit

“Century Spirit Sora” + 1 non-tuner spirit monster

When this card is Synchro Summoned, place 1 Year counter on this card. During your standby phase, place an amount of Year Counters on this card equal to the amount of year counters on this card. Once per turn, you can remove all Year Counters from this card to make the original attack of this card equal the amount of Year Counters removed x the amount of Year Counters removed x 10.

0, 0

 

Millennium Spirit Kuuchuu, WIND

********, Fairy/Synchro/Spirit

“Century Spirit Sora” + 1 non-tuner spirit monster

When this card is Synchro Summoned, place 2 Year counters on this card. During your standby phase, place an amount of Year Counters on this card equal to the amount of year counters on this card. Once per turn, you can remove all Year Counters from this card to make the original attack of this card equal the amount of Year Counters removed x the amount of Year Counters removed x 10.

0, 0

 

Millennium Spirit Kyuuten, WIND

**********, Fairy/Synchro/Spirit

“Century Spirit Sora” + 1 non-tuner spirit monster

When this card is Synchro Summoned, place 3 Year counters on this card. During your standby phase, place an amount of Year Counters on this card equal to the amount of year counters on this card. Once per turn, you can remove all Year Counters from this card to make the original attack of this card equal the amount of Year Counters removed x the amount of Year Counters removed x 10.

0, 0

 

 

The EARTH Millennium Spirits.

 

 

Millennium Spirit Rikujou, EARTH

******, Fairy/Synchro/Spirit

“Century Spirit Kitei” + 1 non-tuner spirit monster

When this card is Synchro Summoned, place 1 Year counter on this card. During your standby phase, place an amount of Year Counters on this card equal to the amount of year counters on this card. Once per turn, you can remove all Year Counters from this card to make the original attack of this card equal the amount of Year Counters removed x the amount of Year Counters removed x 20.

0, 0

 

Millennium Spirit Gurando, EARTH

********, Fairy/Synchro/Spirit

“Century Spirit Kitei” + 1 non-tuner spirit monster

When this card is Synchro Summoned, place 2 Year counters on this card. During your standby phase, place an amount of Year Counters on this card equal to the amount of year counters on this card. Once per turn, you can remove all Year Counters from this card to make the original attack of this card equal the amount of Year Counters removed x the amount of Year Counters removed x 20.

0, 0

 

Millennium Spirit Yoridokoro, EARTH

**********, Fairy/Synchro/Spirit

“Century Spirit Kitei” + 1 non-tuner spirit monster

When this card is Synchro Summoned, place 3 Year counters on this card. During your standby phase, place an amount of Year Counters on this card equal to the amount of year counters on this card. Once per turn, you can remove all Year Counters from this card to make the original attack of this card equal the amount of Year Counters removed x the amount of Year Counters removed x 20.

0, 0

 

 

The LIGHT Millennium Spirits.

 

 

Millennium Spirit Fuwafuwa, LIGHT

********, Fairy/Synchro/Spirit

“Century Spirit Taiyou” + 1 non-tuner spirit monster

When this card is Synchro Summoned, place 2 Year counters on this card. During your standby phase, place an amount of Year Counters on this card equal to the amount of year counters on this card. Once per turn, you can remove all Year Counters from this card to make the original attack of this card equal the amount of Year Counters removed x the amount of Year Counters removed x 30.

0, 0

 

Millenium Spirit Koushokusha, LIGHT

**********, Fairy/Synchro/Spirit

“Century Spirit Taiyou” + 1 non-tuner spirit monster

When this card is Synchro Summoned, place 3 Year counters on this card. During your standby phase, place an amount of Year Counters on this card equal to the amount of year counters on this card. Once per turn, you can remove all Year Counters from this card to make the original attack of this card equal the amount of Year Counters removed x the amount of Year Counters removed x 30.

0, 0

 

Millennium Spirit Katsubousha, LIGHT

************, Fairy/Synchro/Spirit

“Century Spirit Taiyou” + 1 non-tuner spirit monster

When this card is Synchro Summoned, place 4 Year counters on this card. During your standby phase, place an amount of Year Counters on this card equal to the amount of year counters on this card. Once per turn, you can remove all Year Counters from this card to make the original attack of this card equal the amount of Year Counters removed x the amount of Year Counters removed x 30.

0, 0

 

 

The DARK Millennium Spirits.

 

 

Millennium Spirit Kurai, DARK

********, Fairy/Synchro/Spirit

“Century Spirit Bikou” + 1 non-tuner spirit monster

When this card is Synchro Summoned, place 2 Year counters on this card. During your standby phase, place an amount of Year Counters on this card equal to the amount of year counters on this card. Once per turn, you can remove all Year Counters from this card to make the original attack of this card equal the amount of Year Counters removed x the amount of Year Counters removed x 40.

0, 0

 

Millennium Spirit Kuroppoi, DARK

**********, Fairy/Synchro/Spirit

“Century Spirit Bikou” + 1 non-tuner spirit monster

When this card is Synchro Summoned, place 3 Year counters on this card. During your standby phase, place an amount of Year Counters on this card equal to the amount of year counters on this card. Once per turn, you can remove all Year Counters from this card to make the original attack of this card equal the amount of Year Counters removed x the amount of Year Counters removed x 40.

0, 0

 

Millennium Spirit Sumizome, DARK

************, Fairy/Synchro/Spirit

“Century Spirit Bikou” + 1 non-tuner spirit monster

When this card is Synchro Summoned, place 4 Year counters on this card. During your standby phase, place an amount of Year Counters on this card equal to the amount of year counters on this card. Once per turn, you can remove all Year Counters from this card to make the original attack of this card equal the amount of Year Counters removed x the amount of Year Counters removed x 40.

0, 0

 

 

The FIRE Millennium Spirits.

 

 

Millennium Spirit Hinote, FIRE

**********, Fairy/Synchro/Spirit

“Century Spirit Faia” + 1 non-tuner spirit monster

When this card is Synchro Summoned, place 3 Year counters on this card. During your standby phase, place an amount of Year Counters on this card equal to the amount of year counters on this card. Once per turn, you can remove all Year Counters from this card to make the original attack of this card equal the amount of Year Counters removed x the amount of Year Counters removed x 50.

0, 0

 

Millennium Spirit Fennikkusu, FIRE

************, Fairy/Synchro/Spirit

“Century Spirit Faia” + 1 non-tuner spirit monster

When this card is Synchro Summoned, place 4 Year counters on this card. During your standby phase, place an amount of Year Counters on this card equal to the amount of year counters on this card. Once per turn, you can remove all Year Counters from this card to make the original attack of this card equal the amount of Year Counters removed x the amount of Year Counters removed x 50.

0, 0

 

 

The WATER Millennium Spirits.

 

 

Millenium Spirit Unabara, WATER

**********, Fairy/Synchro/Spirit

“Century Spirit Enkai” + 1 non-tuner spirit monster

When this card is Synchro Summoned, place 3 Year counters on this card. During your standby phase, place an amount of Year Counters on this card equal to the amount of year counters on this card. Once per turn, you can remove all Year Counters from this card to make the original attack of this card equal the amount of Year Counters removed x the amount of Year Counters removed x 60.

0, 0

 

Millenium Spirit Watatsumi, WATER

************, Fairy/Synchro/Spirit

“Century Spirit Enkai” + 1 non-tuner spirit monster

When this card is Synchro Summoned, place 4 Year counters on this card. During your standby phase, place an amount of Year Counters on this card equal to the amount of year counters on this card. Once per turn, you can remove all Year Counters from this card to make the original attack of this card equal the amount of Year Counters removed x the amount of Year Counters removed x 60.

0, 0

 

 

The Eon Spirit.

 

 

Eon Spirit Gogyou, DIVINE

*, Fairy/Fusion/Spirit

“Millennium Spirit Sumizone” + Millennium Spirit Katsubousha” OR “Millennium Spirit Yoridokoro” + “Millennium Spirit Kyuuten” OR “Millennium Spirit Fennikkusu” + “Millennium Spirit Watatsumi”

This card can only be Special Summoned by your extra deck by sending the above cards you control the bottom of your opponent's deck. (Do not use “Polymerization”) If this card is Special Summoned, you can send a “Century Spirit” OR “Millennium Spirit” you control to the graveyard to change this card's attribute to the attribute of the monster. Once per turn you can send a card you control to your graveyard to place two year counters on each “Century Spirit” monster you control OR send a card you control to your graveyard to send a card your opponent controls to your graveyard.

 

 

The Lustrum Spirits.

 

 

Lustrum Spirit Joshu, DARK

***, Fairy/Union

Once per turn, you can equip this card to a WIND “Century Spirit” OR “Millennium Spirit” monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster with this effect, add this effect to the end of the equipped monster's effect: Once per turn, you may remove 2 Year Counters from this card to place 2 Year Counters on a “Century Spirit” OR “Millennium Spirit” monster you control. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster is destroyed, destroy this card as well.)

0, 0

 

Lustrum Spirit Herupa, LIGHT

***, Fairy/Union

Once per turn, you can equip this card to an EARTH “Century Spirit” OR “Millennium Spirit” monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster with this effect, add this effect to the end of the equipped monster's effect: During your opponent's Battle Phase, you can remove 3 Year Counters from this card to end the Battle Phase and Main Phase 2.(A monster can only by equipped with 1 Union Monster at a time. If the equipped monster is destroyed, destroy this card as well.)

0, 0

 

Lustrum Spirit Sukete, WATER

***, Fairy/Union

Once per turn, you can equip this card to a LIGHT “Century Spirit” OR “Millennium Spirit” monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster with this effect, add this effect to the end of the equipped monster's effect: Once per turn, you can remove 6 Year counters from this card. If you do so, until your next Standby Phase, if a card would be sent to the graveyard, it is removed from play instead.(A monster can only by equipped with 1 Union Monster at a time. If the equipped monster is destroyed, destroy this card as well.)

0, 0

 

Lustrum Spirit Kaizoe, FIRE

***, Fairy/Union

Once per turn, you can equip this card to a DARK “Century Spirit” OR “Millennium Spirit” monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster with this effect, add this effect to the end of the equipped monster's effect: Once per turn, you can remove an amount of Year Counters from this card to destroy a monster your opponent controls that has an attack less than the amount of year counters removed x 500.(A monster can only by equipped with 1 Union Monster at a time. If the equipped monster is destroyed, destroy this card as well.)

0, 0

 

Lustrum Spirit Fujo, EARTH

***, Fairy/Union

Once per turn, you can equip this card to a FIRE “Century Spirit” OR “Millennium Spirit” monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster with this effect, add this effect to the end of the equipped monster's effect: Once per turn you can remove an amount of Year Counters from this card to increase or decrease the level of a monster in your hand by the amount of Year Counters removed.(A monster can only by equipped with 1 Union Monster at a time. If the equipped monster is destroyed, destroy this card as well.)

0, 0

 

Lustrum Spirit Yuu, WIND

***, Fairy/Union

Once per turn, you can equip this card to a WATER “Century Spirit” OR “Millennium Spirit” monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster with this effect, add this effect to the end of the equipped monster's effect: Once per turn you can remove 5 Year Counters from this card to remove 3 cards you opponents controls from play. During your next Standby Phase, send the cards to your opponent's deck, graveyard, and field.(A monster can only by equipped with 1 Union Monster at a time. If the equipped monster is destroyed, destroy this card as well.)

0, 0

 

Lustrum Spirit Jo, FIRE

***, Fairy/Union

Once per turn, you can equip this card to a level 3 OR level 6 “Century Spirit” OR “Millennium Spirit” monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster with this effect, add this effect to the end of the equipped monster's effect: Once per turn, you can remove 3 Year Counters from this card to destroy a spell or trap card your opponent controls.(A monster can only by equipped with 1 Union Monster at a time. If the equipped monster is destroyed, destroy this card as well.)

0, 0

 

Lustrum Spirit Sa, LIGHT

***, Fairy/Union

Once per turn, you can equip this card to a level 5 OR level 8 “Century Spirit” OR “Millennium Spirit” monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster with this effect, add this effect to the end of the equipped monster's effect: During your opponent's battle phase, you can remove 5 Year Counters from this card to look at the top five cards of your opponent's deck and return them to the top of the deck in any order you choose.(A monster can only by equipped with 1 Union Monster at a time. If the equipped monster is destroyed, destroy this card as well.)

0, 0

 

Lustrum Spirit Kyou, WIND

***, Fairy/Union

Once per turn, you can equip this card to a level 7 OR level 10 “Century Spirit” OR “Millennium Spirit” monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster with this effect, add this effect to the end of the equipped monster's effect: Once per turn, you can remove 3 Year Counters from this card to equip a level 8 or lower monster to this card and increase this card's attack by the attack of the equipped monster.(A monster can only by equipped with 1 Union Monster at a time. If the equipped monster is destroyed, destroy this card as well.)

0, 0

 

Lustrum Spirit Tetsuda, DARK

***, Fairy/Union

Once per turn, you can equip this card to a level 12 “Millennium Spirit” monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster with this effect, add this effect to the end of the equipped monster's effect: Once per turn you can tribute this card to deal 200 damage to your opponent for each Year Counter on this card.(A monster can only by equipped with 1 Union Monster at a time. If the equipped monster is destroyed, destroy this card as well.)

0, 0

 

 

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Make every 10 value a 100 value. I.e. 60 --> 600. If you think that's too much, decrease the amount that's given per Year Counter.

 

That being said, I dislike these. Why? There's almost no discerning them. Admittedly, they're meant to support Spirits, but they all seem like exactly the same thing: Fairies with no stats that pop out with X amount of Spirits in play and get Year Counters. Remove the Year Counters to give them stats for a turn.

 

Give them their own effects. Make them unique.

 

From here, I can see maybe 2 or 3 that I would run in a Deck...because they're insta-Summon Level 3 Tuners. And Spirits don't often get too many monsters out on the field.

 

It's a good idea, just give it some more creativity. And do something about Sora and Kitei. Once again, instant Summon Level 3 Tuners = broken.

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The support monsters can either only effect spirits of a certain tier, or only effect spirits of a certain attribute. And the synchros... Are complicated and will be explained later. As for the suggested attack increase... The support cards are based heavily on stalling. Anyways, off to fix several things.

Two things I forgot to mention. The attack that their effect's give is not temporary. And the support monsters are mostly union monsters that give them effects. The synchro's are up!

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