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Plenty of WATER cards and support. - CARDS ADDED. Check 'em out.


Dandelo

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You never see many WATER or Aqua/Fish/Sea Serpent cards out there. These cards all evolve around either "Kabeiro" or her Fusion. She kind of acts like "Umi" in this case, as in, all of these cards' effects need her or her Fusion out to work properly. And I just realized almost all of these cards are girls. Have at them.

 

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This card gains 500 ATK for each WATER monster on your side of the field. While there is another WATER monster on your side of the field, your opponent cannot select this card as an attack target.

 

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If you control a face-up "Kabeiro" or "Kabeiro, Mistress of the Sea", this card can attack your opponent directly. If this card attacks your opponent directly, switch it to Defense Position at the End Phase of the turn.

 

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"Kabeiro" + "Serpent of the Sea"

Your opponent cannot select any WATER monsters as the target(s) of Spell, Trap or Monster Card effects. This card gains 100 ATK for each WATER monster on your side of the field.

 

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Once per turn, during your Standby Phase, if you control a face-up "Kabeiro" or "Kabeiro, Mistress of the Sea", you can return 1 non-WATER monster your opponent controls to his/her hand. This card cannot declare an attack the turn this effect is activated.

 

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If you control a face-up "Kabeiro" or "Kabeiro, Mistress of the Sea", this card requires no Tribute to be Summoned. As long as this card remains face-up on the field, increase the ATK of all WATER monsters on your side of the field by 200.

 

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If you control a face-up "Kabeiro" or "Kabeiro, Mistress of the Sea", Level 4 or higher monsters cannot select a WATER monster as an attack target.

 

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When this card is Summoned, switch it to Defense Position. If you control a face-up "Kabeiro" or "Kabeiro, Mistress of the Sea", your opponent cannot select a WATER monster other than "Diving Whale" as an attack target. For each face-up WATER monster, increase this card's DEF by 100.

 

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Once per turn, during your Standby Phase, if you control a face-up "Kabeiro" or "Kabeiro, Mistress of the Sea", place 1 Sea Counter on this card. When this card is removed from the field, gain 500 Life Points for each Sea Counter on this card.

 

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If you control a face-up "Kabeiro" or "Kabeiro, Mistress of the Sea", during your opponent's damage calculation, you can reduce the ATK of a monster attacking a face-up WATER monster to 0. You cannot use this effect again until after your opponent's 2nd End Phase.

 

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If you control a face-up "Kabeiro" or "Kabeiro, Mistress of the Sea", during your damage calculation, you can reduce the DEF of 1 non-WATER monster your opponent controls to 0. You cannot use this effect again until after your 2nd End Phase.

 

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If you control a face-up "Kabeiro" or "Kabeiro, Mistress of the Sea", as long as this card remains face-up on the field, during each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up monsters. Once changed, the monster must remain in this position until the beginning of your opponent's next turn.

 

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Once per turn, during your Standby Phase, if you control a face-up "Kabeiro" or "Kabeiro, Mistress of the Sea", place 1 Sea Counter on this card. When this card is removed from the field, inflicted 300 damage to your opponent for each Sea Counter on this card.

 

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Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, you can destroy 1 non-WATER monster on your opponent's side of the field with equal or less ATK than this card.

 

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If a face-up WATER monster you control would be destroyed in battle, remove it from play instead. Damage calculation is applied normally. At the End Phase of the turn in which this effect was activated, return the monster to the field in the same battle position as when it was removed from play and inflict damage to your opponent equal to half the monster's DEF.

 

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Once per turn, during your Standby Phase, roll a six-sided die. Treat your Monster Card Zones as #'s 1 - 5, counting from your left. If it is a WATER monster, the monster that is in the same Monster Card Zone as the die result can attack your opponent directly. The monster that attacked your opponent directly cannot declare an attack this turn. If the result is 6, gain 200 Life Points for each WATER monster on your side of the field.

 

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Send 2 WATER monsters to the Graveyard. Special Summon 2 "Sea Tokens" (Aqua-Type/WATER/ATK 0/DEF 0). You can Tribute these Tokens to add 1 "Kabeiro" from your Graveyard to your hand.

 

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If your opponent attacks a Level 4 or lower WATER monster you control with a Level 5 or higher monster, negate the attack. Gain Life Points equal to half the attacked monster's ATK and inflict damage to your opponent equal to half the attacked monster's DEF.

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