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Robots


devonm0

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Robots was all I could think of for this group, I'm hoping it turned out okay.

 

 

Rusty Robot

Earth/Machine/**

ATK/500 DEF/500

An old, forgotten robot that has begun to rust. Its true abilities have been disabled by a lack of fuel.

 

Robotics Expert

Earth/Thunder/Effect/***

ATK/700 DEF/1100

Effect: While this card is face-up on your side of the field, you can tribute one 'Rusty Robot' and send one monster from your hand to the graveyard to Special Summon one monster with 'Robot' in the card name that has the same Attribute as the monster sent to the graveyard from your hand.

 

Burn Blaster Robot

Fire/Machine/Effect/******

ATK/2500 DEF/1000

Effect: This card cannot be Normal Summoned or Set. This card cannot be summoned except by the effect of 'Robotics Expert'. Once per turn, during your Main Phase, you can Special Summon 1 Fireburst Token (Pyro-Type/Fire/Level 4/ATK 2000/DEF 0/Effect: The battle position of this monster cannot be changed except with a card effect.) in Defense Position to the field. If a Fireburst Token leaves the field while in defense position, inflict damage to your opponent's Life Points equal to the number of Fireburst Tokensx500.

 

Rain Caller Robot

Water/Machine/Effect/******

ATK/1500 DEF/2200

Effect: This card cannot be Normal Summoned or Set. This card cannot be summoned except by the effect of 'Robotics Expert'. Once per turn, during your Main Phase, you can Special Summon 1 Raindrop Token (Aqua-Type/Water/Level 4/ATK 0/DEF 2000/Effect: The battle position of this monster cannot be changed except with a card effect.) in Attack Position to the field. If a Raindrop Token leaves the field while in attack position, increase your opponent's Life Points by an amount equal to the number of Raindrop Tokens that leave the fieldx500.

 

Rock Moulder Robot

Earth/Machine/Effect/*******

ATK/1000 DEF/3000

Effect: This card cannot be Normal Summoned or Set. This card cannot be summoned except by the effect of 'Robotics Expert'. Once per turn, during your Main Phase, you can Special Summon 1 Boulder Token (Rock-Type/Earth/Level 4/ATK 0/DEF/2000/Effect: The battle position of this monster cannot be changed except with a card effect.) in Defense Position to the field. If a Boulder Token leaves the field while in defense position, inflict damage to your opponent's Life Points equal to the number of Boulder Tokens that leave the fieldx2000.

 

Storm Weaver Robot

Wind/Machine/Effect/*******

ATK/2700 DEF/1500

Effect: This card cannot be Normal Summoned or Set. This card cannot be summoned except by the effect of 'Robotics Expert'. Once per turn, during your Main Phase, you can Special Summon 1 Whirlwind Token (Thunder-Type/Wind/Level 4/ATK 2000/DEF 0/Effect: The battle position of this monster cannot be changed except with a card effect.) in Attack Position to the field. If a Whirlwind Token while in attack position, increase your Life Points by an amount equal to the number of Whirlwind Tokens that leave the fieldx2000.

 

Sunray Guider Robot

Light/Machine/Effect/********

ATK/3200 DEF/3000

Effect: This card cannot be Normal Summoned or Set. This card cannot be summoned except by the effect of 'Robotics Expert'. Once per turn, during your Main Phase, you can Special Summon 1 Sunray Token (Fairy-Type/Light/Level 4/ATK 3000/DEF 0/Effect: The battle position of this monster cannot be changed except with a card effect.) in Attack Position to the field. If a Sunray Token leaves the field while in defense position, inflict damage to your opponent's Life Points equal to the number of Sunray Tokens that leave the fieldx1500.

 

Shadow Chaser Robot

Dark/Machine/Effect/********

ATK/3000 DEF/3000

Effect: This card cannot be Normal Summoned or Set. This card cannot be summoned except by the effect of 'Robotics Expert'. Once per turn, during your Main Phase, you can Special Summon 1 Shade Token (Fiend-Type/Dark/Level 4/ATK 0/DEF 3000/Effect: The battle position of this monster cannot be changed except with a card effect.) in Defense Position to the field. If a Shade Token leaves the field while in attack position, increase your Life Points by an amount equal to the number of Shade Tokens that leave the fieldx1500.

 

Element Battery

Trap/Continuous

Effect: Send one monster card from your hand to the graveyard when you activate this card, and again during each of your standby phases. If you cannot, destroy this card. Increase the ATK and DEF of all monsters on the field with the same attribute as the monster discarded by this effect by 1000 until the end phase.

 

Battery Amplifier

Spell/Continuous

Effect: Pay 1000 Life Points for every Machine-type monster on your side of the field. Increase the original attack of every Machine-type monster on your side of the field by 2000. Three turns after activation, if you activate 'Battery Recharge', Increase your Life Points by 3000 instead of 2000. Otherwise, destroy all monsters on your side of the field and inflict direct damage to you equal to half of your remaining Life Points.

 

Battery Recharge

Spell/Quick-Play

Effect: Activate only if there is at least one Machine-type monster on your side of the field. Increase your Life Points by 2000.

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