laviathan707 Posted April 11, 2010 Report Share Posted April 11, 2010 Monsters-21 (all have full name)2-izanagi2-cyber dragon1-tragoedia1-Yamato-no-kami1-dark dust spirit1-hino-kagu-tscuchi2-inaba white rabbit2-maharaghi3-susa soldiers3-asura priests3-izanami Spells-132-orb of yasaka2-sword of kusanagi1-mirror of yata2-future visions3-creature swaps1-mosoleum of the emperor1-spring of rebirth1-swords of revealing light Traps-82-Spirit's invitation2-draining shields1-metal reflect slime1-ordeal of a traveler2-negate attack the purpose of this deck is to get spirit monsters out and keep them there so i can beat the opponent down, if you have any suggestions please comment Link to comment Share on other sites More sharing options...
Expelsword Posted April 12, 2010 Report Share Posted April 12, 2010 Monsters-21 (all have full name)2-izanagi2-cyber dragon1-tragoedia1-Yamato-no-kami1-dark dust spirit1-hino-kagu-tscuchi2-inaba white rabbit2-maharaghi3-susa soldiers3-asura priests3-izanami Spells-132-orb of yasaka2-sword of kusanagi1-mirror of yata2-future visions3-creature swaps1-mosoleum of the emperor1-spring of rebirth1-swords of revealing light Traps-82-Spirit's invitation2-draining shields1-metal reflect slime1-ordeal of a traveler2-negate attack the purpose of this deck is to get spirit monsters out and keep them there so i can beat the opponent down' date=' if you have any suggestions please comment[/quote'] Where's Tsukuyomi? /joke Where's Spiritual Energy Settle Machine? THAT stops them from going to your hand Link to comment Share on other sites More sharing options...
.Nu-13 Posted April 12, 2010 Report Share Posted April 12, 2010 You must be joking about SESM.... Dimensionhole is better. Link to comment Share on other sites More sharing options...
-Griffin Posted April 12, 2010 Report Share Posted April 12, 2010 Forbidden Chalice stops them leaving the field, boosts their ATK and has uses against other monsters too, while leaving them on the field to block attacks. I much prefer it to D-Hole. IMO, -2 Spirit's Invitation,-2 Draining Shield, -2 Negate Attack,-1 Ordeal of a Traveler, -1 Metal Reflect Slime,-1 Spring of Rebirth,-1 Swords of Revealing Light, -2 Orb of Yasaka, -2 Sword of Kusanagi, -1 Mirror of Yata +2 Bottomless Trap Hole, +1 Solemn, +1 Dustshoot, +3 Chalice, +1 Torrential, +1 Mirror Force, +2/3 T-Roar, +2/3 Legacy of Yata (Such an easy +1 with C-Swap, not to mention good for baiting removal and helps consistency) That also brings you to 40, and seems to help the Deck a fair bit. Link to comment Share on other sites More sharing options...
Tronta Posted April 12, 2010 Report Share Posted April 12, 2010 god damn griffin, list your changes by line. so ugly. Link to comment Share on other sites More sharing options...
Aximil Posted April 12, 2010 Report Share Posted April 12, 2010 Monsters-21 (all have full name)2-izanagi2-cyber dragon1-tragoedia1-Yamato-no-kami1-dark dust spirit1-hino-kagu-tscuchi2-inaba white rabbit2-maharaghi3-susa soldiers3-asura priests3-izanami Spells- 92-future visions3-creature swaps1-mosoleum of the emperor3-Forbidden Chalice Traps- 102-Bottemless Trap Hole1-Solemn Judgement1-Trap Dustshoot1-Torrential Tribute1-Mirror Force2-Threatening Roar2-Legacy of Yatagarasu Should look like that now, right? Link to comment Share on other sites More sharing options...
laviathan707 Posted April 12, 2010 Author Report Share Posted April 12, 2010 Monsters-21 (all have full name)2-izanagi2-cyber dragon1-tragoedia1-Yamato-no-kami1-dark dust spirit1-hino-kagu-tscuchi2-inaba white rabbit2-maharaghi3-susa soldiers3-asura priests3-izanami Spells-132-orb of yasaka2-sword of kusanagi1-mirror of yata2-future visions3-creature swaps1-mosoleum of the emperor1-spring of rebirth1-swords of revealing light Traps-82-Spirit\'s invitation2-draining shields1-metal reflect slime1-ordeal of a traveler2-negate attack the purpose of this deck is to get spirit monsters out and keep them there so i can beat the opponent down' date=' if you have any suggestions please comment[/quote'] Where\'s Tsukuyomi? /joke Where\'s Spiritual Energy Settle Machine? THAT stops them from going to your handspiritual energy ruins my hand advantage and future visions keeps them out because of the spirits wording Link to comment Share on other sites More sharing options...
-Griffin Posted April 12, 2010 Report Share Posted April 12, 2010 Monsters-21 (all have full name)2-izanagi2-cyber dragon1-tragoedia1-Yamato-no-kami1-dark dust spirit1-hino-kagu-tscuchi2-inaba white rabbit2-maharaghi3-susa soldiers3-asura priests3-izanami Spells- 92-future visions3-creature swaps1-mosoleum of the emperor3-Forbidden Chalice Traps- 102-Bottemless Trap Hole1-Solemn Judgement1-Trap Dustshoot1-Torrential Tribute1-Mirror Force2-Threatening Roar2-Legacy of Yatagarasu Should look like that now' date=' right?[/quote'] Yeah, pretty much that.Maybe neg a spirit or two for another Roar/Legacy. Link to comment Share on other sites More sharing options...
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