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[Wc10] Earthbounds were /made/ for Turbo Duels.


Toffee.

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.....Something I made a while ago, but I want some feedback on it.

 

Fear of Spiders

Monster - 20

Cyber Dragon x2

Cyber Valley x3

Dandylion x2

Double coston x3

Earthbound Uru x3

Gorz

Mezuki

Morph Jar

Pyramid Turtle x3

Sangan

 

Speed Spell - 10

Acceleration Limiter x2

Fires of Doomsday x3 - requires 2 to remove

Gold Sarcoph - requires 3 to remove

Overboost x3 - it gains 6 in this game

Soul Exchange - requires you to remove 2

 

Trap - 11

Dark Bribe x3

Jar of Greed x3 - Mostly filler/its nice to have random "draw 1" cards.

Mirror Force

Solemn

Starlight Road x2

Torrential

 

Extra - 3

Fortress

Stardust x2

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why put jar of greed in for filler wen u could put in d-prison's and bottemlesse's or some other card. i mean its really pointless. it gives u a plus 0 advantage and takes up a card in your deck. if i'm missing something please explain

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I think JoG is in here just for the extra draw, to thin the Deck.

 

I would add Full Throttle (Trap/ Increases your Speed Counter by 1 during each Standby Phase), I prefer it as a Speed Counter engine more than Overboost. Or at least tech them for consistent SC's so you can use Speed World's draw effect. Maybe replace them for Jar of Greed?

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why put jar of greed in for filler wen u could put in d-prison's and bottemlesse's or some other card. i mean its really pointless. it gives u a plus 0 advantage and takes up a card in your deck. if i'm missing something please explain

Its Turbo duels' date=' yo. Monster destruction isnt that common, as they usually require at least 5-7 Speed Counters. So I'm free to use lazy stuff like that.

 

Oh, and it means I can run a 38 card deck.

 

I think JoG is in here just for the extra draw, to thin the Deck.

Pretty much.

 

I would add Full Throttle (Trap/ Increases your Speed Counter by 1 during each Standby Phase)' date=' I prefer it as a Speed Counter engine more than Overboost.[/quote']

Truth is, this deck isnt really Speed Spell heavy.

Overboost, for the most part, ends up being a "draw 1" because of Speed World 2.

Though I do use it for the ocasion that I want to use Speed World 2 to destroy something.

 

Or at least tech them for consistent SC's so you can use Speed World's draw effect. Maybe replace them for Jar of Greed?

Speed World requires you to reveal a Speed Spell in your hand, in order to use Speed World 2's various effects.

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But even if Overboost is a free draw, you still need another Speed Spell in your hand to use Speed World's effect. What's the difference if you use Overboost or Full Throttle (besides the fact that Overboost gives +6 rather than Full Throttle which gives +1 each Standby Phase.) If you replace Jar of Greed with Full Throttle, you have even more Speed Counters to work with, then you can maybe throw in some powerful Speed Spells like Raigeki or Harpie's Feather Duster. But then again, you'd probably have to neg the Acceleration Limiters, which are sexy.[/align]

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