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[align=center]image credit: JazinKay

 

Apprentice Warrior Girl

EARTH/Level 4/Warrior-Type/ATK 1700/DEF 1600

Appernticewarrior.jpg

 

Lore:

A girl born into a family of warriors, she has been training ever since age 7. Though no one knows if she is going to fight for good or evil.

 

Righteous Warrior Girl

LIGHT/Level 8/Warrior-Type/Effect/ATK 2600/DEF 2600

rightouswarrior.jpg

 

Lore:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Apprentice Warrior Girl" and 1 LIGHT monster you control. During your Standby Phase you can Tribute 1 monster you control to have this card attack twice this turn. Once per turn you can place the top card of your Deck out of play to Special Summon 1 Level 4 or lower monster from your hand.

 

Evil Warrior Girl

DARK/Level 8/Warrior-Type/Effect/ATK 2700/DEF 2400

evilwarriorgirl.jpg

 

Lore:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Apprentice Warrior Girl" and 1 DARK monster you control. Once per turn you can pay 500 Life Points to send 1 monster your opponent controls to the Graveyard. If this card destroys a LIGHT monster by battle you can Special Summon 1 Level 3 or lower DARK monster from your Graveyard.

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hmmm... Interesting very fun cards there, the effects are pretty much balanced except for Righteous Warrior Girl, i only mean that the Special Summon effect should be like for Warrior-Type monsters only. The normal monster is a nice flavor card, because it allows you to the summon the 2 monsters even if its not that powerful. Nice choice of images, and very creative ideas there i see potential...:d Keep it up.

 

If i may RATE your beautiful cards i would give them about 9/10 each, ignoring some OCG errors offshore.

 

peace/

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@CARL: yes i just had to do this xD

 

@Byak: 1 vanillas are not bad cards so stfu xD 2 just because righteous doesn't have a card advantage doesnt make it a bad card, it makes it balanced

 

@M.B: no you may not rate my cards >=D [jk] thanks for the comment, i made these so that way they could be fun

 

@Byak: haha omg rofl, 2 card advantage doesn't make a card great, nor does it make it horrible

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@Byak: 1 vanillas are not bad cards so stfu xD 2 just because righteous doesn't have a card advantage doesnt make it a bad card' date=' it makes it balanced

 

@Byak: haha omg rofl, 2 card advantage doesn't make a card great, nor does it make it horrible

[/quote']

 

wat.

Wat.

WAT.

 

Card advantage is the most important aspect of the game, mind you.

If you lose just one card, it could cost you the game.

Righteous isn't worth getting out, imo.

You lose one card for a 2600 beater.

 

I also lol'd at how you somehow thought I meant 2 card advantage. wut?

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@Byak: 1 vanillas are not bad cards so stfu xD 2 just because righteous doesn't have a card advantage doesnt make it a bad card' date=' it makes it balanced

 

@Byak: haha omg rofl, 2 card advantage doesn't make a card great, nor does it make it horrible

[/quote']

 

wat.

Wat.

WAT.

 

Card advantage is the most important aspect of the game, mind you.

If you lose just one card, it could cost you the game.

Righteous isn't worth getting out, imo.

You lose one card for a 2600 beater.

 

I also lol'd at how you somehow thought I meant 2 card advantage. wut?

 

Not "2 card advantage", let me translate:

@Byak's first post:

#1 vanillas are not bad cards so stfu xD

#2 just because righteous doesn't have a card advantage doesnt make it a bad card, it makes it balanced

 

@Byak's second post: haha omg rofl,

"#2 card advantage doesn't make a card great, nor does it make it horrible"

 

Although I do take Byak's position. Card advantage is usually crucial to a card's effectiveness, and destroys any use of Righteous by losing too much of it.

 

The idea of a Vanilla made runnable by support is one of the most done concepts on YCM, but these both seem too weak to truly make it viable. Either way, just work on something to make them more consistent, and Righteous more useful, then they could turn out quite nice.

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@Byak: 1 vanillas are not bad cards so stfu xD 2 just because righteous doesn't have a card advantage doesnt make it a bad card' date=' it makes it balanced

 

@Byak: haha omg rofl, 2 card advantage doesn't make a card great, nor does it make it horrible

[/quote']

 

wat.

Wat.

WAT.

 

Card advantage is the most important aspect of the game, mind you.

If you lose just one card, it could cost you the game.

Righteous isn't worth getting out, imo.

You lose one card for a 2600 beater.

 

I also lol'd at how you somehow thought I meant 2 card advantage. wut?

 

Not "2 card advantage", let me translate:

@Byak's first post:

#1 vanillas are not bad cards so stfu xD

#2 just because righteous doesn't have a card advantage doesnt make it a bad card, it makes it balanced

 

@Byak's second post: haha omg rofl,

"#2 card advantage doesn't make a card great, nor does it make it horrible"

 

Although I do take Byak's position. Card advantage is usually crucial to a card's effectiveness, and destroys any use of Righteous by losing too much of it.

 

The idea of a Vanilla made runnable by support is one of the most done concepts on YCM, but these both seem too weak to truly make it viable. Either way, just work on something to make them more consistent, and Righteous more useful, then they could turn out quite nice.

 

It's Rotable, but that's all I can think of.

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i didnt mean like 2 card advantage, but second point: card advantage

but i dont know how to count so it would be 3 o.o

you dont have to use any effect

"During your Standby Phase you can Tribute 1 monster you control to have this card attack twice this turn."

yes it is the one of the most important, but it doesnt make this card UP and overall suck, and their are a lot of other cards that have a much better chance of making you have a worse card advantage

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i didnt mean like 2 card advantage' date=' but second point: card advantage

but i dont know how to count so it would be 3 o.o

you dont have to use any effect

"During your Standby Phase [b']you can[/b] Tribute 1 monster you control to have this card attack twice this turn."

yes it is the one of the most important, but it doesnt make this card UP and overall suck, and their are a lot of other cards that have a much better chance of making you have a worse card advantage

 

So what if it's optional?

It's a -1 at summon.

It doesn't gain any card advantage at all, and therefore hardly gives you any advantage during the game. Which means you could run other cards than this.

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