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Community Custom YVD Project <Planning Thread>


-Griffin

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Time to BUMP this - with the first card:

 

 

2n1dwt0.png

 

|Hunter of the Unknown|0|YCCG|dragon/Effect|Wind|3||1650|0|If your opponent conrols a face-down Defense Position monster, you can discard 1 card to Special Summon this card from your Graveyard. If this card attacks a monster in face-down Defense Position, remove from play that monster before Damage Calculation. Then, select 1 face-down card on the field and remove it from play.|

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With the same conditions? Eh' date=' I guess the dead-draw-ness could make that okay.

[/quote']

 

I will just remove the last part. The dead-draw-ness would kill it.

 

EDIT:

 

[spoiler= .gif image]

2nrq628.gif

 

 

 

 

 

|Hunter of the Unknown|0|YCCG|Dragon/Effect|Wind|3||1650|0|If your opponent conrols a face-down Defense Position monster, you can discard 1 card to Special Summon this card from your Graveyard. If this card attacks a monster in face-down Defense Position, remove from play that monster before Damage Calculation.|

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No need to quit' date=' unless your exams last 7 months or so?

[/quote']

 

Okay, so i won't just help, until 26th June, okay?

 

Fine by me.

 

@Doom, that's fine. Save it somewhere.

 

k. When is your exam season going to end?

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|Speed World 2||YCCG|Spell Card|Spell||Field|||If this card is activated, your opponent's Field Spell Card is not destroyed, and this card is not destroyed if your opponent activates a Field Spell Card. If you activate a non-"Speed Spell" Spell Card, take 2000 damage. During each player's Standby Phase, place 1 Speed Counter on this card (max 12). You can remove any number of Speed Counters from this card to activate 1 of the following effects: ● 4: Inflict 800 damage to your opponent for each "Speed Spell" card in your hand. ● 7: Draw 1 card. ● 10: Destroy 1 card on the field.|

|Speed Spell - The End of the Storm||YCCG|Spell Card|Spell|||||Activate while you control 10 or more Speed Counters. Destroy all monsters on the field and inflict 300 damage to each player for each monster they controlled that was destroyed.|

|Speed Spell - Angel Baton||YCCG|Spell Card|Spell|||||Activate while you control 2 or more Speed Counters. Draw 2 cards. Send 1 card from your hand to the Graveyard.|

|Speed Spell - Dash Pilfer||YCCG|Spell Card|Spell|||||Activate while you control 4 or more Speed Counters. Take control of 1 face-up Defense Position monster your opponent controls, until the End Phase.|

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|Explosive Wall||YCCG|Spell Card|Spell|||||Increase the ATK of 1 monster you control by 400. When a FIRE monster you control is attacked, you can discard this card to destroy the attacking monster. During your Draw Phase, you can remove this card in your Graveyard from play to add 1 Pyro-Type monster from your Deck to your hand instead of conducting your normal draw.|

 

How's that, guys? I'm just trying to make something which could help to define FIRE as an attribute more.

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|Explosive Wall||YCCG|Spell Card|Spell|||||Increase the ATK of 1 monster you control by 400. When a FIRE monster you control is attacked' date=' you can discard this card to destroy the attacking monster. During your Draw Phase, you can remove this card in your Graveyard from play to add 1 Pyro-Type monster from your Deck to your hand instead of conducting your normal draw.|

 

How's that, guys? I'm just trying to make something which could help to define FIRE as an attribute more.

[/quote']

 

It's weird. It has 3 effects, but none of them looks right.

 

I'd suggest this:

 

|Explosive Wall||YCCG|Trap Card|Trap|||||Activate only when your opponent declares an attack while you control a FIRE monster. Send the attacking monster to the Graveyard. During your Draw Phase, you can remove this card in your Graveyard from play and send 1 card from your hand to the Graveyard to add 1 Pyro-Type monster from your Deck to your hand.

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