Sander Posted April 16, 2010 Report Share Posted April 16, 2010 Don't underastimate the little guy..especially when they are carrying a freaking machine gun. So pretty much, the idea of this set is to inflict effect damage to your opponent and keep expoliting it, over and over and over again. [spoiler=1st Card Patch (13)] You can remove from play this card to inflict 1000 points of damage to your opponent. Return it to your field in Attack Position during your next Standby Phase. If you controlled another "Wakeleen" monster when you removed from play this card by it's effect, send 1 monster your opponent controls to the Graveyard. You can remove from play this card to inflict 1000 points of damage to your opponent. Return it to your field in Attack Position during your next Standby Phase. If you controlled another "Wakeleen" monster when you removed from play this card by it's effect, select 1 Spell Card in your Deck and Set it. You cannot use that Spell Card this turn. You can Special Summon this removed from play card if a "Wakeleen" monster is removed from play to activate it's effect. If you control another "Wakeleen" monster when this card is Special Summoned by it's own effect, inflict 1000 points of damage to your opponent. When this card is sent to the Graveyard for a Synchro Summon of a "Wakeleen" monster, remove it from play instead. You can remove from play this card to inflict 1000 points of damage to your opponent. Return it to your field in Attack Position during your next Standby Phase. If you controlled another "Wakeleen" monster when you removed from play this card by it's effect, select 1 Trap Card in your Deck and Set it. "Wakeleen" Tuner + 2 non-Tuner monsters When this card is successfully Synchro Summoned, if your Life Points are higher than your opponent's by at least 3000 points, you can Special Summon 2 of your removed from play "Wakeleen" monsters in Attack Position. You can remove from play the monsters Special Summoned by this effect to increase the ATK of this card equal to the removed from play monsters ATK until your next Standby Phase. "Wakeleen" Tuner + 2 non-Tuner monsters When this card is successfully Synchro Summoned, for every removed from play "Wakeleen" monster, inflict 800 points of damage to your opponent. When this card attacks an opponent's monster, if your Life Points are higher than your opponent's it gains ATK equal to the difference during the Damage Step only. "Wakeleen" Tuner + 2 non-Tuner monsters When this card is successfully Synchro Summoned, for every "Wakeleen" monster removed from play, your opponent must discard 1 card. Your opponent takes 600 points of damage for every card not discarded by this effect. Activate only if you control 3 Level 1 "Wakeleen" monsters. Remove them from play and Special Summon 1 "Wakeleen" monster from your Deck or Graveyard. Until your next Standby Phase, if your Life Points are higher than your opponent's, that monster card gains ATK and DEF equal to the difference in Life Points. Activate only if your Life Points are higher than your opponent's by at least 3000 points. Special Summon as many removed from play "Wakeleen" monsters as possible. During the End Phase, remove from play all monsters that were Special Summoned by this effect. Activate only if you have 2 or more "Wakeleen" monsters removed from play. Destroy all face-down Spell or Trap Cards on the field. Activate only when you have 2 or more "Wakeleen" monsters removed from play. Negate the activation of a Spell Card / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster. As long as you have 2 or more "Wakeleen" monsters removed from play, any Battle Damage inflicted to you is halved. Activate only if you have 2 or more "Wakeleen" monsters removed from play. Special Summon 1 of your removed from "Wakeleen" monsters in Attack Position. When the monster Special Summoned that way is removed from play, return this card to your hand instead of sending it to the Graveyard. [spoiler=2nd Card Patch (9)] Activate only if you control at least 3 "Wakeleen" monsters. During this turn, you cannot Special Summon any monsters or activate the effects of "Wakeleen" monsters. Remove from play any number of "Wakeleen" monsters. Destroy cards on the field equal to the number of "Wakeleen" monsters removed from play by this effect. "Wakeleen" Tuner + 2 non-Tuner monsters When this card is successfully Synchro Summoned, you can return up to 3 removed from play "Wakeleen" monsters to your hand and inflict 800 points damage to your opponent for every "Wakeleen" monsters removed from play. When this card is Normal Summoned, you can select 1 "Wakeleen" monster from your Deck or Graveyard and add it to your hand. By removing from play this card, you can Special Summon 1 "Wakeleen" monster from your hand or Special Summon 1 of your removed from play "Wakeleen" monsters. Monsters summoned this way cannot activate their effects during this turn. Image Credit goes to HP_Doom for Wakeleen - Gradhous. When this card is Normal Summoned and if your Life Points are higher than your opponent's, you can Special Summon 1 removed from play "Wakeleen" monster in Attack Position. That monsters effect(s) is negated. When this card is in your Graveyard and your opponent activates a Spell or a Trap Card or the activation of an Effect Monster's effect, you can remove from play this card to negate the activation of the Spell or Trap card or negate the Effect Monster's effect and destroy it. Activate only if 2 or more of your "Wakeleen" monsters are removed from play. Remove from play 1 monster your opponent controls and inflict 300 points of damage to your opponent. Image Credit goes to Father Wolf for Wakeleen Raikou. "Wakeleen" Tuner + 2 non-Tuner monsters Once per turn, you can remove from play up to 2 "Wakeleen" monsters from your Graveyard. When this card declares an attack and your Life Points are higher than your opponents, this card gains ATK equal to the difference until the End Phase. You can Special Summon this card from your Graveyard by removing from play 1 "Wakeleen" monster that you control. If this card is Special Summoned by it's own effect, inflict 1000 points of damage to your opponent. When this card is sent to the Graveyard for the Synchro Summon of a "Wakeleen" monster, remove it from play and Special Summon the monster that was removed from play by this cards effect. Image Credit goes to Alcander for Wakeleen - Grazious. Increase your Life Points equal to the number of "Wakeleen" monsters removed from play x500. When a "Wakeleen" monster is removd from play, you can Special Summon this card from your Graveyard and draw 1 card. By removing from play this card and another "Wakeleen" monster you control, draw 2 cards and Special Summon any "Wakeleen" monsters that were drawn by this cards effect. Anyways, rate/comment/suggest ideas etc. etc. Link to comment Share on other sites More sharing options...
Sander Posted April 17, 2010 Author Report Share Posted April 17, 2010 Oh, damn it. Comment already people ._. Link to comment Share on other sites More sharing options...
♥ ЅϯᵲåώӀӞ℮ᴙʀɣ−ɴɨɨ−ƈħåɴ ♥ Posted April 17, 2010 Report Share Posted April 17, 2010 What does "Wakeleen" mean? Link to comment Share on other sites More sharing options...
Sander Posted April 17, 2010 Author Report Share Posted April 17, 2010 What does "Wakeleen" mean? Does it even have to mean something? It's just a name ._. Anyways, 1st Card Patch is finished, added the 2nd Card Patch, unfinished currently. Link to comment Share on other sites More sharing options...
♥ ЅϯᵲåώӀӞ℮ᴙʀɣ−ɴɨɨ−ƈħåɴ ♥ Posted April 17, 2010 Report Share Posted April 17, 2010 Lily just explained to me that it meant Weakling o_o. Link to comment Share on other sites More sharing options...
Sander Posted April 18, 2010 Author Report Share Posted April 18, 2010 Lily just explained to me that it meant Weakling o_o. Yeah, forgot to mention that I got the name from her xD Anyways, the main idea of the set was to make Level 1 monsters to take down your opponent. Cute little homicidal little dudes they are. <3 Added 2 new cards to the 2nd Patch of cards (Benhael and Nuspael). Oh and, freaking bump, comment for fucks sake people. Link to comment Share on other sites More sharing options...
Sander Posted April 19, 2010 Author Report Share Posted April 19, 2010 What the hell do I have to do to get some damn comments already? Link to comment Share on other sites More sharing options...
bentleyeugene92 Posted April 19, 2010 Report Share Posted April 19, 2010 For tumlatha is it intended to be take damage for each card discarded? Seems a bit weird for every card not discarded. I think they should be just wakeleen tuner instead of wakeleen ererods for the tuners. This is because: 1. I wanna see more wakeleen support made in the future. 2. It decreases the playability a little bit. But this doesn't really matter because the concept is damn awesome. Limit removal: its for all and any effect damage right? if it is the effect lore is correct. Meditation:As long as 3 or more "Wakeleen" monsters are removed from play, during all your Draw Phases, instead of drawing, you can add 1 "Wakeleen" monster from your Deck or Graveyard to your hand. - Should be -During your Draw Phase, if you have 3 or more "Wakeleen" monsters removed from play, you can add 1 "Wakleen" monster from your Deck or Graveyard to your hand instead of drawing. Arcane and forcefield are awesome cards Nuspael? 1600 or less attack attacking all of your opponent's monsters doesn't seem like a good idea... I think you should make this guy fit the theme by doing some insane burn effect or "Wakeleen" abuse. It would be such a cool boss monster with imagination Hell these cards are good. They can totally be real cards. I can see it working in a burn deck with Lv limit and Gravity Bind. Give it a 9.8/10 as it is!!!Dude I totally have an idea Wakeleen - NuspaelLv 3"Wakeleen - Ererods" + 2 non-Tuner monstersWhen this card is successfully Synchro Summoned, you can return up to 3 removed from play "Wakeleen" monsters to your hand. For every monster returned by this effect, decrease the ATK of this card by 300. When this card is summoned, all face up "Wakeleen" monsters' ATK and DEF become ten times their current ATK and DEF. When a "Wakeleen" monster is Summoned, its ATK and DEF become ten times its ATK and DEF. This card can attack each monster your opponent controls once. During the End Phase remove this card from play and negate all ATK and DEF changes caused by the effect of this card. (Clumsy wording, if you use it you can fix it :D)900/900 If you think this screws it up too much then don't do it, I honestly don't mind because those cards are awesome except Nuspael which sticks out like a sore thumb being subpar :( and you should change it one way or another. Link to comment Share on other sites More sharing options...
Sander Posted April 19, 2010 Author Report Share Posted April 19, 2010 For tumlatha is it intended to be take damage for each card discarded? Seems a bit weird for every card not discarded. It's intended to be for every card NOT discarded. Limit removal: its for all and any effect damage right? if it is the effect lore is correct. All and any effect damage' date=' yeah. Nuspael? 1600 or less attack attacking all of your opponent's monsters doesn't seem like a good idea... I think you should make this guy fit the theme by doing some insane burn effect or "Wakeleen" abuse. It would be such a cool boss monster with imagination I gave Nuspael a new effect. "Wakeleen - Ererods" + 2 non-Tuner monstersWhen this card is successfully Synchro Summoned, you can return up to 3 removed from play "Wakeleen" monsters to your hand and inflict 800 points damage to your opponent for every "Wakeleen" monsters removed from play. Hell these cards are good. They can totally be real cards. I can see it working in a burn deck with Lv limit and Gravity Bind. Give it a 9.8/10 as it is!!! Thanks man. And I must say thanks again for being the first person to actually give a decent comment on this set. Link to comment Share on other sites More sharing options...
Sander Posted April 21, 2010 Author Report Share Posted April 21, 2010 Bump, new card added to 2nd patch. When this card is Normal Summoned, you can select 1 "Wakeleen" monster from your Deck or Graveyard and add it to your hand. By removing from play this card, you can Special Summon 1 "Wakeleen" monster from your hand or Special Summon 1 of your removed from play "Wakeleen" monsters. Monsters summoned this way cannot activate their effects during this turn. Img. credit goes to HP_Doom. Link to comment Share on other sites More sharing options...
TableCloth358 Posted April 21, 2010 Report Share Posted April 21, 2010 Epics cards man! My Favorite type of cards is those little guys but they were unusable ya know? these cards are really good i expected nothing better from someone as experianced as you 10/10 Link to comment Share on other sites More sharing options...
Sander Posted April 22, 2010 Author Report Share Posted April 22, 2010 Epics cards man! My Favorite type of cards is those little guys but they were unusable ya know? these cards are really good i expected nothing better from someone as experianced as you 10/10 Thanks for the comment. Oh, and bump. Link to comment Share on other sites More sharing options...
Sander Posted April 23, 2010 Author Report Share Posted April 23, 2010 Bump, new cards added to the 2nd Patch. When this card is Normal Summoned and if your Life Points are higher than your opponent's, you can Special Summon 1 removed from play "Wakeleen" monster in Attack Position. That monsters effect(s) is negated. When this card is in your Graveyard and your opponent attacks a "Wakeleen" monster you control, by removing from play this card and another "Wakeleen" monster from your Graveyard to negate the attack. Activate onlywhen exacly 3 "Wakeleen" monsters are removed from play. Destroy 2 cards on the field. Activate only if 2 or more of your "Wakeleen" monsters are removed from play. Remove from play 1 monster your opponent controls and inflict 300 points of damage to your opponent. Image Credit goes to Father Wolf for Wakeleen - Dureros. "Wakeleen" Tuner + 2 non-Tuner monstersOnce per turn, you can remove from play up to 2 "Wakeleen" monsters from your Graveyard. When this card declares an attack and your Life Points are higher than your opponents, this card gains ATK equal to the difference until the End Phase. Link to comment Share on other sites More sharing options...
Cloister Posted April 23, 2010 Report Share Posted April 23, 2010 It doesn't say from where you can remove them. So you can just remove them from your Deck and OTK first turn? I would change so you could only remove them from the field. I personally feel Eslaat is UPed. Don't know why, not that strong effect and cannot get that much ATK.You wrote "Walkeen" instead of "Wakeleen" in Tumlatha's effect. Overall, really unique I tell you! You did a great job on these Xander. Link to comment Share on other sites More sharing options...
Sander Posted April 23, 2010 Author Report Share Posted April 23, 2010 It doesn't say from where you can remove them. So you can just remove them from your Deck and OTK first turn? I would change so you could only remove them from the field. Wouldn't it already be logical that the monsters have to be on the field to activate that effect? I mean' date=' it's already common sense to know that you cannot activate cards straight from your Deck, unless said otherwise. I personally feel Eslaat is UPed. Don't know why, not that strong effect and cannot get that much ATK. I didn't feel like making Eslaat some high beatsticker. Remacohon and Draxinaq already serve that purpose. Notice that the monster don't have their effects negated when Summoned by the effect of Eslaat? You wrote "Walkeen" instead of "Wakeleen" in Tumlatha's effect. Fixed that. Overall' date=' really unique I tell you! You did a great job on these Xander.[/quote'] Thanks for the comment. Link to comment Share on other sites More sharing options...
Cloister Posted April 23, 2010 Report Share Posted April 23, 2010 It doesn't say from where you can remove them. So you can just remove them from your Deck and OTK first turn? I would change so you could only remove them from the field. Wouldn't it already be logical that the monsters have to be on the field to activate that effect? I mean' date=' it's already common sense to know that you cannot activate cards straight from your Deck, unless said otherwise. [/quote'] True. You do have a point there. I personally feel Eslaat is UPed. Don't know why' date=' not that strong effect and cannot get that much ATK.[/quote'] I didn't feel like making Eslaat some high beatsticker. Remacohon and Draxinaq already serve that purpose. Notice that the monster don't have their effects negated when Summoned by the effect of Eslaat? True as well. It still makes the cards useful just by removing them from play to boost it slighty. Link to comment Share on other sites More sharing options...
Un$€ncOrED Posted April 23, 2010 Report Share Posted April 23, 2010 I like the cards. Great pics as well. I love the idea of 1 stared monsters beeing used efficiently. I love em! <3 Link to comment Share on other sites More sharing options...
Sander Posted April 23, 2010 Author Report Share Posted April 23, 2010 I like the cards. Great pics as well. I love the idea of 1 stared monsters beeing used efficiently. I love em! <3 Thanks. <3 Link to comment Share on other sites More sharing options...
Dark Ω Posted April 23, 2010 Report Share Posted April 23, 2010 The pics are mostly from Jazin Kay's archive, am I right? Love the pics, and great cards. Funny name. "Wakleen" lol. Link to comment Share on other sites More sharing options...
Sander Posted April 23, 2010 Author Report Share Posted April 23, 2010 The pics are mostly from Jazin Kay's archive' date=' am I right? Love the pics, and great cards. Funny name. "Wakleen" lol.[/quote'] It's "Wakeleen", not "Wakleen". It means weakling. Link to comment Share on other sites More sharing options...
auggie Posted April 23, 2010 Report Share Posted April 23, 2010 very nice pics and very usefull, i give it a 10 Link to comment Share on other sites More sharing options...
Sander Posted April 23, 2010 Author Report Share Posted April 23, 2010 very nice pics and very usefull' date=' i give it a 10[/quote'] Thanks for the comment I guess. Link to comment Share on other sites More sharing options...
Sander Posted April 24, 2010 Author Report Share Posted April 24, 2010 Bump. Link to comment Share on other sites More sharing options...
Parion555 Posted April 24, 2010 Report Share Posted April 24, 2010 Well for cards that are meant to inflict Damage Continuously they are pretty good. It could make a great Deck but not very good against specific types of Deck.Only 1 Card that stops effect Damage and you are done for.Anyway they do deserve a 10/10. Link to comment Share on other sites More sharing options...
Infinitus Posted April 24, 2010 Report Share Posted April 24, 2010 I haven't visited this section in so long, and finally, I just can't sit and watch someone be unhappy with how many comments they've had anymore. My threads always died here, and I think your cards deserve to live. For now. So, you're making the weak powerful? Or at least attempting? I like the idea of burning the opponent instead of focusing on attack power. Not only that, it's easy to synchro summon just about every synchro, because they are all 3's and 4's, and the monsters are mostly level 1, 2, and 3, so I suppose Synchro's with these really work. I wasn't able to read all of them, but I know you added a trap or two that protects them from attacks. If I were you, because they often have low ATK's, you should probably make a lot that deflect attacks. Necrogenic OCG sounds awkward. There is a "from" that shouldn't exist before "Wakeleen", and instead of "That way" I think it's "by this card's effect." Anyway, like the idea, very original. For some reason, your cards inspired me with a possibly overpowered idea. 9/10 Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.