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A thread with two sets [5/??] [Master Tortoise]


Tortoise Kyle

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Yeah, so I just achived 2000 posts and am celebrating with a new set. Hooray.

 

Quaking Terrors:

This set will mainly include support for already existing cards like "Megarock Dragon", and other Earth monsters.

 

Crystal Fiends:

This set will specialize in Dark, Light and Water monsters and will introduce my new "Sharpstone" archetype.

 

[spoiler=Quaking Terrors]

 

[spoiler=Monsters]

[spoiler=Megarock Warrior]

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You can discard this card from your hand to your Graveyard to return 1 of your removed from play cards to your hand. You can add this card from your Graveyard to your hand instead of conducting your normal Draw Phase.

 

 

[spoiler=Baby Megarock Dragon]

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card x 400. You can Tribute this card with at least 1600 ATK to add 1 "Megarock Dragon" from your Deck or Graveyard to your hand.

 

 

 

 

 

[spoiler=Spells]

[spoiler=Megarock Cannon]

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Destroy this card if you do not control a "Megarock" monster. Once per turn, during your Standby Phase, you can remove 1 Rock-Type monster in your Graveyard from play to remove 1 card in your opponent's Graveyard from play. When this card is removed from the field, except by its own effect, you can return up to 4 of your removed from play monsters to your Graveyard.

 

 

 

 

 

[spoiler=Traps]

 

 

 

 

 

 

 

 

[spoiler=Crystal Fiends]

 

[spoiler=Monsters]

[spoiler=Sharpstone Mutant]

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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

● Once per turn, you cam discard 1 card to switch the original ATK and DEF of this card, until the End Phase of your opponent's next turn. When this card is destroyed by battle and sent to the Graveyard, you can select 1 Level 4 or lower monster you control, and switch it's original ATK and DEF until the End Phase.

 

 

 

 

 

 

[spoiler=Spells]

[spoiler=Crystal Mountain]

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When this card is activated, place 3 Crystal Counters on this card. Once per turn, you can move 1 Crystal Counter from this card to a "Sharpstone" monster you control. Switch the original ATK and DEF of all monsters with Crystal Counters on them. If this card would be destroyed, you can remove 1 Crystal Counter from anywhere on the field instead. When there are no Crystal Counters on this card, destroy this card.

 

 

 

 

 

[spoiler=Traps]

 

 

 

 

 

 

 

 

 

 

 

 

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